| 869 | void CScriptGameObject::RestoreWeapon() { Actor()->SetWeaponHideState(INV_STATE_BLOCK_ALL, false); } |
| 870 | |
| 871 | void CScriptGameObject::HideWeapon() { Actor()->SetWeaponHideState(INV_STATE_BLOCK_ALL, true); } |
| 872 | |
| 873 | int CScriptGameObject::animation_slot() const |
| 874 | { |
nothing calls this directly
no test coverage detected