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hub / github.com/NVIDIAGameWorks/PhysX / getBodySim

Method getBodySim

physx/source/simulationcontroller/src/ScShapeSim.cpp:311–315  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

309}
310
311BodySim* ShapeSim::getBodySim() const
312{
313 ActorSim& a = getActor();
314 return a.isDynamicRigid() ? static_cast<BodySim*>(&a) : NULL;
315}
316
317PxsRigidCore& ShapeSim::getPxsRigidCore() const
318{

Callers 15

addShapeMethod · 0.80
syncBoundsMethod · 0.80
postCCDPassMethod · 0.80
islandInsertionMethod · 0.80
ShapeInteractionMethod · 0.80
~ShapeInteractionMethod · 0.80
managerLostTouchMethod · 0.80
updateStateMethod · 0.80
onDeactivate_Method · 0.80
createManagerMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected