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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

MethodRelease
src/PipelineStateObjects_DX12.h:319
MethodRelease
src/PipelineStateObjects_DX12.h:373
MethodRelease
src/PipelineStateObjects_DX12.h:422
MethodRelease
src/PipelineStateObjects_DX12.h:472
MethodRelease
src/PipelineStateObjects_DX12.h:578
MethodRelease
--------------------------------------------------------------------------------
src/RandomTexture.cpp:139
MethodRelease
src/RenderTargets_GL.h:281
MethodRelease
src/Shaders_GL.h:308
MethodRelease
--------------------------------------------------------------------------------
src/States_DX11.cpp:176
MethodRelease
src/RenderTargets_DX12.h:264
MethodRelease
src/Common_DX12.h:153
MethodRelease
This should be called when the library ends
src/Common_DX12.h:209
MethodRelease
src/RenderTargets_DX11.h:213
MethodRelease
src/GLSLProgram.h:72
MethodRelease
src/ConstantBuffers.h:183
MethodRelease
src/TimestampQueries.h:76
MethodRelease
src/Shaders_DX12.h:37
MethodRelease
src/Shaders_DX12.h:67
MethodRelease
src/Shaders_DX12.h:97
MethodRelease
src/Shaders_DX12.h:203
MethodRelease
src/shaders/out/D3D11/CoarseAO_GS.cpp:175
MethodRelease
src/shaders/out/D3D11/BlurX_PS.cpp:1667
MethodRelease
src/shaders/out/D3D11/BlurY_PS.cpp:1762
MethodRelease
src/shaders/out/D3D11/FullScreenTriangle_VS.cpp:125
MethodRelease
src/shaders/out/D3D11/ReconstructNormal_PS.cpp:388
MethodRelease
src/shaders/out/D3D11/LinearizeDepth_PS.cpp:267
MethodRelease
src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp:231
MethodRelease
src/shaders/out/D3D11/DebugNormals_PS.cpp:795
MethodRelease
src/shaders/out/D3D11/ReinterleaveAO_PS.cpp:298
MethodRelease
src/shaders/out/D3D11/DebugAO_PS.cpp:6712
MethodRelease
src/shaders/out/D3D11/CopyDepth_PS.cpp:227
MethodRelease
src/shaders/out/GL/CoarseAO_PS.cpp:15492
MethodRelease
src/shaders/out/GL/BlurX_PS.cpp:446
MethodRelease
src/shaders/out/GL/BlurY_PS.cpp:458
MethodRelease
src/shaders/out/GL/ReconstructNormal_PS.cpp:121
MethodRelease
src/shaders/out/GL/LinearizeDepth_PS.cpp:140
MethodRelease
src/shaders/out/GL/DeinterleaveDepth_PS.cpp:108
MethodRelease
src/shaders/out/GL/DebugNormals_PS.cpp:307
MethodRelease
src/shaders/out/GL/ReinterleaveAO_PS.cpp:123
MethodRelease
src/shaders/out/GL/CopyDepth_PS.cpp:134
MethodReleaseGeometry
samples/D3D11/src/SSAO11.cpp:523
MethodReleaseHBAO
samples/D3D11/src/SSAO11.cpp:516
MethodReleaseResources
src/RenderTargets_GL.h:271
MethodReleaseResources
src/RenderTargets_DX12.h:254
MethodReleaseResources
src/RenderTargets_DX11.h:203
MethodRemoveAllControls
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:363
MethodRemoveAllLines
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test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1563
MethodRemoveControl
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:335
MethodRemoveController
samples/D3D11/src/DeviceManager.cpp:459
MethodRemoveItem
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4630
MethodRemoveLine
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test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1545
MethodRender
samples/D3D11/src/DeviceManager.cpp:316
MethodRender
samples/D3D11/src/SSAO11.cpp:121
MethodRender
samples/D3D11/src/DeviceManager.h:55
MethodRender
samples/D3D12/external/imgui/imgui.cpp:2228
MethodRender
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1224
MethodRender
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:559
MethodRender
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src/Renderer_DX11.cpp:436
MethodRender
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src/Renderer_GL.cpp:302
MethodRenderAO
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src/Renderer_DX12.cpp:170
MethodRenderAO
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src/Renderer_DX11.cpp:514
MethodRenderAdjacent
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1233
MethodRenderCheckMark
samples/D3D12/external/imgui/imgui.cpp:2583
MethodRenderCollapseTriangle
Render a triangle to denote expanded/collapsed state
samples/D3D12/external/imgui/imgui.cpp:2554
MethodRenderCustomTexData
samples/D3D12/external/imgui/imgui_draw.cpp:1249
MethodRenderDebugAO
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src/Renderer_DX11.cpp:207
MethodRenderFrame
Render a rectangle shaped with optional rounding and borders
samples/D3D12/external/imgui/imgui.cpp:2541
MethodRenderFrame
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:824
MethodRenderHBAOPlus
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src/Renderer_DX12.cpp:522
MethodRenderHBAOPlus
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:399
MethodRenderHBAOPlus
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src/Renderer_GL.cpp:327
MethodRenderMesh
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:725
MethodRenderTargetBarrierScope
src/Renderer_DX12.cpp:17
MethodRenderTargetView
src/Common_DX12.h:46
MethodRenderTargets
src/RenderTargets_GL.h:265
MethodRenderTargets
src/RenderTargets_DX12.h:247
MethodRenderTargets
src/RenderTargets_DX11.h:196
MethodRenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
samples/D3D12/external/imgui/imgui.cpp:2455
MethodRenderTextClipped
samples/D3D12/external/imgui/imgui.cpp:2502
MethodRenderTextWrapped
samples/D3D12/external/imgui/imgui.cpp:2485
MethodRenderer
src/Renderer_GL.h:40
MethodRenderer
src/Renderer_DX12.h:42
MethodRenderer
src/Renderer_DX11.h:42
MethodReset
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:116
MethodResetCaretBlink
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7213
MethodResetMouseDragDelta
samples/D3D12/external/imgui/imgui.cpp:2833
MethodResetPossibleDepthStencilFormats
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:848
MethodResetPossibleDepthStencilFormats
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:724
MethodResetPossibleMultisampleTypeList
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:875
MethodResetPossiblePresentIntervalList
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test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:928
FunctionResize
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3595
MethodResizeWindow
samples/D3D11/src/DeviceManager.cpp:465
MethodRestore
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src/AppState_DX11.cpp:43
MethodRestoreDeviceObjects
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test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:2176
FunctionReverbConvertI3DL2ToNative
test/src/D3D11/external/DXSDK/June_2010/Include/XAudio2fx.h:318
MethodRotation
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:799
MethodRoundScalar
samples/D3D12/external/imgui/imgui.cpp:5707
MethodSTDMETHOD(Initialize)
Performs any effect-specific initialization. This default implementation is a no-op and only returns S_OK.
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:211
MethodSTDMETHOD(QueryInterface)
IUnknown methods: retrieves the requested interface pointer if supported
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:158
MethodSTDMETHOD(QueryInterface)
IUnknown methods: retrieves the requested interface pointer if supported
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:281
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