Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/NVIDIAGameWorks/HBAOPlus
/ functions
Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
⨍
Functions
3,185
◇
Types & classes
1,656
Method
Release
src/PipelineStateObjects_DX12.h:319
Method
Release
src/PipelineStateObjects_DX12.h:373
Method
Release
src/PipelineStateObjects_DX12.h:422
Method
Release
src/PipelineStateObjects_DX12.h:472
Method
Release
src/PipelineStateObjects_DX12.h:578
Method
Release
--------------------------------------------------------------------------------
src/RandomTexture.cpp:139
Method
Release
src/RenderTargets_GL.h:281
Method
Release
src/Shaders_GL.h:308
Method
Release
--------------------------------------------------------------------------------
src/States_DX11.cpp:176
Method
Release
src/RenderTargets_DX12.h:264
Method
Release
src/Common_DX12.h:153
Method
Release
This should be called when the library ends
src/Common_DX12.h:209
Method
Release
src/RenderTargets_DX11.h:213
Method
Release
src/GLSLProgram.h:72
Method
Release
src/ConstantBuffers.h:183
Method
Release
src/TimestampQueries.h:76
Method
Release
src/Shaders_DX12.h:37
Method
Release
src/Shaders_DX12.h:67
Method
Release
src/Shaders_DX12.h:97
Method
Release
src/Shaders_DX12.h:203
Method
Release
src/shaders/out/D3D11/CoarseAO_GS.cpp:175
Method
Release
src/shaders/out/D3D11/BlurX_PS.cpp:1667
Method
Release
src/shaders/out/D3D11/BlurY_PS.cpp:1762
Method
Release
src/shaders/out/D3D11/FullScreenTriangle_VS.cpp:125
Method
Release
src/shaders/out/D3D11/ReconstructNormal_PS.cpp:388
Method
Release
src/shaders/out/D3D11/LinearizeDepth_PS.cpp:267
Method
Release
src/shaders/out/D3D11/DeinterleaveDepth_PS.cpp:231
Method
Release
src/shaders/out/D3D11/DebugNormals_PS.cpp:795
Method
Release
src/shaders/out/D3D11/ReinterleaveAO_PS.cpp:298
Method
Release
src/shaders/out/D3D11/DebugAO_PS.cpp:6712
Method
Release
src/shaders/out/D3D11/CopyDepth_PS.cpp:227
Method
Release
src/shaders/out/GL/CoarseAO_PS.cpp:15492
Method
Release
src/shaders/out/GL/BlurX_PS.cpp:446
Method
Release
src/shaders/out/GL/BlurY_PS.cpp:458
Method
Release
src/shaders/out/GL/ReconstructNormal_PS.cpp:121
Method
Release
src/shaders/out/GL/LinearizeDepth_PS.cpp:140
Method
Release
src/shaders/out/GL/DeinterleaveDepth_PS.cpp:108
Method
Release
src/shaders/out/GL/DebugNormals_PS.cpp:307
Method
Release
src/shaders/out/GL/ReinterleaveAO_PS.cpp:123
Method
Release
src/shaders/out/GL/CopyDepth_PS.cpp:134
Method
ReleaseGeometry
samples/D3D11/src/SSAO11.cpp:523
Method
ReleaseHBAO
samples/D3D11/src/SSAO11.cpp:516
Method
ReleaseResources
src/RenderTargets_GL.h:271
Method
ReleaseResources
src/RenderTargets_DX12.h:254
Method
ReleaseResources
src/RenderTargets_DX11.h:203
Method
RemoveAllControls
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:363
Method
RemoveAllLines
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1563
Method
RemoveControl
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:335
Method
RemoveController
samples/D3D11/src/DeviceManager.cpp:459
Method
RemoveItem
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4630
Method
RemoveLine
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1545
Method
Render
samples/D3D11/src/DeviceManager.cpp:316
Method
Render
samples/D3D11/src/SSAO11.cpp:121
Method
Render
samples/D3D11/src/DeviceManager.h:55
Method
Render
samples/D3D12/external/imgui/imgui.cpp:2228
Method
Render
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1224
Method
Render
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:559
Method
Render
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:436
Method
Render
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:302
Method
RenderAO
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:170
Method
RenderAO
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:514
Method
RenderAdjacent
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1233
Method
RenderCheckMark
samples/D3D12/external/imgui/imgui.cpp:2583
Method
RenderCollapseTriangle
Render a triangle to denote expanded/collapsed state
samples/D3D12/external/imgui/imgui.cpp:2554
Method
RenderCustomTexData
samples/D3D12/external/imgui/imgui_draw.cpp:1249
Method
RenderDebugAO
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:207
Method
RenderFrame
Render a rectangle shaped with optional rounding and borders
samples/D3D12/external/imgui/imgui.cpp:2541
Method
RenderFrame
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:824
Method
RenderHBAOPlus
--------------------------------------------------------------------------------
src/Renderer_DX12.cpp:522
Method
RenderHBAOPlus
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:399
Method
RenderHBAOPlus
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:327
Method
RenderMesh
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:725
Method
RenderTargetBarrierScope
src/Renderer_DX12.cpp:17
Method
RenderTargetView
src/Common_DX12.h:46
Method
RenderTargets
src/RenderTargets_GL.h:265
Method
RenderTargets
src/RenderTargets_DX12.h:247
Method
RenderTargets
src/RenderTargets_DX11.h:196
Method
RenderText
Internal ImGui functions to render text RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
samples/D3D12/external/imgui/imgui.cpp:2455
Method
RenderTextClipped
samples/D3D12/external/imgui/imgui.cpp:2502
Method
RenderTextWrapped
samples/D3D12/external/imgui/imgui.cpp:2485
Method
Renderer
src/Renderer_GL.h:40
Method
Renderer
src/Renderer_DX12.h:42
Method
Renderer
src/Renderer_DX11.h:42
Method
Reset
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:116
Method
ResetCaretBlink
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7213
Method
ResetMouseDragDelta
samples/D3D12/external/imgui/imgui.cpp:2833
Method
ResetPossibleDepthStencilFormats
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:848
Method
ResetPossibleDepthStencilFormats
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice11.cpp:724
Method
ResetPossibleMultisampleTypeList
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:875
Method
ResetPossiblePresentIntervalList
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:928
Function
Resize
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3595
Method
ResizeWindow
samples/D3D11/src/DeviceManager.cpp:465
Method
Restore
--------------------------------------------------------------------------------
src/AppState_DX11.cpp:43
Method
RestoreDeviceObjects
-----------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:2176
Function
ReverbConvertI3DL2ToNative
test/src/D3D11/external/DXSDK/June_2010/Include/XAudio2fx.h:318
Method
Rotation
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:799
Method
RoundScalar
samples/D3D12/external/imgui/imgui.cpp:5707
Method
STDMETHOD(Initialize)
Performs any effect-specific initialization. This default implementation is a no-op and only returns S_OK.
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:211
Method
STDMETHOD(QueryInterface)
IUnknown methods: retrieves the requested interface pointer if supported
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:158
Method
STDMETHOD(QueryInterface)
IUnknown methods: retrieves the requested interface pointer if supported
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:281
← previous
next →
2,501–2,600 of 3,185, ranked by callers