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github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
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Functions
3,185
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Types & classes
1,656
Method
OnRender9
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:942
Method
OnRender9
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:1311
Method
OnRender9
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:502
Method
OnResolutionChanged
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1683
Method
OnSetParameters
Called by SetParameters() to allow for user-defined parameter validation. SetParameters validates that ParameterByteSize == m_uParameterBlockByteSize
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:316
Method
OnVertexProcessingChanged
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2062
Method
OnWindowedFullScreenChanged
-------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1322
Function
OpenNextNode
samples/D3D12/external/imgui/imgui.h:414
Method
OpenPopup
One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
samples/D3D12/external/imgui/imgui.cpp:2971
Method
OutputInfo
src/OutputInfo.h:42
Method
OutputParameters
samples/D3D11/src/InputDumpReader.h:440
Method
Pair
samples/D3D12/external/imgui/imgui.h:882
Method
Parameters_D3D11
samples/D3D11/src/InputDumpReader.h:470
Method
ParseFloatArray
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6757
Method
ParseFormatPrecision
Parse display precision back from the display format string
samples/D3D12/external/imgui/imgui.cpp:5687
Method
PasteFromClipboard
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6272
Method
PathArcTo
samples/D3D12/external/imgui/imgui_draw.cpp:617
Method
PathClear
Stateful path API, add points then finish with PathFill() or PathStroke()
samples/D3D12/external/imgui/imgui.h:1085
Method
PathRect
samples/D3D12/external/imgui/imgui_draw.cpp:629
Method
PerPassConstantBuffer
src/ConstantBuffers.h:157
Method
PerPassConstants
src/ConstantBuffers.h:57
Method
PerfMarkerScope
src/PerfMarkers.h:37
Method
PixelShader
src/Shaders_DX11.h:78
Method
PixelShader
src/Shaders_DX12.h:85
Method
PlaceCaret
-------------------------------------------------------------------------------------- PlaceCaret: Set the caret to a character position, and adjust t
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6121
Method
PlaneCount
samples/D3D12/src/d3dx12p.h:1301
Method
PlaneCount
samples/D3D12/src/d3dx12.h:1301
Method
PlaneCount
src/d3dx12.h:1301
Method
PlotEx
samples/D3D12/external/imgui/imgui.cpp:6363
Method
PlotHistogram
samples/D3D12/external/imgui/imgui.cpp:6485
Method
PlotLines
samples/D3D12/external/imgui/imgui.cpp:6474
Function
Plot_ArrayGetter
samples/D3D12/external/imgui/imgui.cpp:6467
Function
Point2
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:67
Method
Pop
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:357
Method
PopAllowKeyboardFocus
samples/D3D12/external/imgui/imgui.cpp:4119
Method
PopButtonRepeat
samples/D3D12/external/imgui/imgui.cpp:4133
Method
PopFont
samples/D3D12/external/imgui/imgui.cpp:4104
Method
PopID
samples/D3D12/external/imgui/imgui.cpp:5533
Method
PopItemWidth
samples/D3D12/external/imgui/imgui.cpp:4061
Method
PopStyleColor
samples/D3D12/external/imgui/imgui.cpp:4164
Method
PopStyleVar
samples/D3D12/external/imgui/imgui.cpp:4230
Method
PopTextWrapPos
samples/D3D12/external/imgui/imgui.cpp:4147
Function
Popover
(element, options)
doc/_static/bootstrap.js:1439
Method
PreCreate
src/RenderTargets_DX12.h:360
Method
PreCreate
src/RenderTargets_DX11.h:296
Method
PreCreateFBOs
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:79
Method
PreCreateRTs
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:482
Function
PreloadText
test/src/D3D11/external/DXSDK/June_2010/Include/d3dx9core.h:350
Method
PrimRect
samples/D3D12/external/imgui/imgui_draw.cpp:287
Method
PrimRectUV
samples/D3D12/external/imgui/imgui_draw.cpp:303
Method
PrimReserve
NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
samples/D3D12/external/imgui/imgui_draw.cpp:273
Method
PrimVtx
samples/D3D12/external/imgui/imgui.h:1105
Method
PrimWriteIdx
samples/D3D12/external/imgui/imgui.h:1107
Method
PrimWriteVtx
samples/D3D12/external/imgui/imgui.h:1106
Method
ProjectionMatrixInfo
src/ProjectionMatrixInfo.h:28
Method
Push
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:346
Method
PushAllowKeyboardFocus
samples/D3D12/external/imgui/imgui.cpp:4112
Function
PushAxisAlignedClip
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3504
Method
PushButtonRepeat
samples/D3D12/external/imgui/imgui.cpp:4126
Method
PushFont
samples/D3D12/external/imgui/imgui.cpp:4094
Method
PushID
samples/D3D12/external/imgui/imgui.cpp:5508
Method
PushItemWidth
samples/D3D12/external/imgui/imgui.cpp:4040
Function
PushLayer
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3495
Method
PushStyleColor
samples/D3D12/external/imgui/imgui.cpp:4154
Method
PushStyleVar
samples/D3D12/external/imgui/imgui.cpp:4205
Method
PushTextWrapPos
samples/D3D12/external/imgui/imgui.cpp:4140
Method
QuatFromBallPoints
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:72
Method
RTTexture2D
src/RenderTargets_GL.h:97
Method
RTTexture2D
src/RenderTargets_DX12.h:34
Method
RTTexture2D
src/RenderTargets_DX11.h:37
Method
RTTexture2DArray
src/RenderTargets_GL.h:160
Method
RTTexture2DArray
src/RenderTargets_DX12.h:175
Method
RTTexture2DArray
src/RenderTargets_DX11.h:136
Method
RadioButton
samples/D3D12/external/imgui/imgui.cpp:6554
Method
RandomTexture
--------------------------------------------------------------------------------
src/RandomTexture.cpp:90
Method
RandomTexture
src/RandomTexture.h:47
Method
Read
samples/D3D11/src/InputDumpReader.h:102
Method
Read
samples/D3D11/src/InputDumpReader.h:281
Method
ReadInputData
samples/D3D11/src/InputDumpReader.h:181
Method
ReadParameters
samples/D3D11/src/InputDumpReader.h:200
Method
ReadStructs
samples/D3D11/src/InputDumpReader.h:482
Method
ReadTexture
samples/D3D11/src/InputDumpReader.h:216
Method
ReallocateSceneRTs
samples/D3D11/src/SSAO11.cpp:181
Method
ReconstructNormalPSO
src/PipelineStateObjects_DX12.h:300
Method
ReconstructNormal_PS
src/Shaders_GL.h:111
Function
Rect
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:133
Method
Refresh
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:908
Method
Refresh
-------------------------------------------------------------------------------------- Changes the UI defaults to the current device settings --------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:280
Method
ReinterleaveAO_PS
src/Shaders_GL.h:196
Method
ReinterleavedAOBlurPSO
src/PipelineStateObjects_DX12.h:402
Method
ReinterleavedAOPSO
src/PipelineStateObjects_DX12.h:450
Method
ReinterpretBaseType
Functions for convertion from the base D2D1_MATRIX_3X2_F to this type without making a copy
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:832
Method
Release
samples/D3D11/src/InputDumpReader.h:59
Method
Release
src/Shaders_DX11.h:35
Method
Release
src/Shaders_DX11.h:61
Method
Release
src/Shaders_DX11.h:87
Method
Release
src/Shaders_DX11.h:190
Method
Release
src/PipelineStateObjects_DX12.h:167
Method
Release
src/PipelineStateObjects_DX12.h:220
Method
Release
src/PipelineStateObjects_DX12.h:272
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