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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

MethodOnRender9
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:942
MethodOnRender9
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test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:1311
MethodOnRender9
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:502
MethodOnResolutionChanged
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1683
MethodOnSetParameters
Called by SetParameters() to allow for user-defined parameter validation. SetParameters validates that ParameterByteSize == m_uParameterBlockByteSize
test/src/D3D11/external/DXSDK/June_2010/Include/XAPOBase.h:316
MethodOnVertexProcessingChanged
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:2062
MethodOnWindowedFullScreenChanged
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test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:1322
FunctionOpenNextNode
samples/D3D12/external/imgui/imgui.h:414
MethodOpenPopup
One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
samples/D3D12/external/imgui/imgui.cpp:2971
MethodOutputInfo
src/OutputInfo.h:42
MethodOutputParameters
samples/D3D11/src/InputDumpReader.h:440
MethodPair
samples/D3D12/external/imgui/imgui.h:882
MethodParameters_D3D11
samples/D3D11/src/InputDumpReader.h:470
MethodParseFloatArray
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6757
MethodParseFormatPrecision
Parse display precision back from the display format string
samples/D3D12/external/imgui/imgui.cpp:5687
MethodPasteFromClipboard
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6272
MethodPathArcTo
samples/D3D12/external/imgui/imgui_draw.cpp:617
MethodPathClear
Stateful path API, add points then finish with PathFill() or PathStroke()
samples/D3D12/external/imgui/imgui.h:1085
MethodPathRect
samples/D3D12/external/imgui/imgui_draw.cpp:629
MethodPerPassConstantBuffer
src/ConstantBuffers.h:157
MethodPerPassConstants
src/ConstantBuffers.h:57
MethodPerfMarkerScope
src/PerfMarkers.h:37
MethodPixelShader
src/Shaders_DX11.h:78
MethodPixelShader
src/Shaders_DX12.h:85
MethodPlaceCaret
-------------------------------------------------------------------------------------- PlaceCaret: Set the caret to a character position, and adjust t
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:6121
MethodPlaneCount
samples/D3D12/src/d3dx12p.h:1301
MethodPlaneCount
samples/D3D12/src/d3dx12.h:1301
MethodPlaneCount
src/d3dx12.h:1301
MethodPlotEx
samples/D3D12/external/imgui/imgui.cpp:6363
MethodPlotHistogram
samples/D3D12/external/imgui/imgui.cpp:6485
MethodPlotLines
samples/D3D12/external/imgui/imgui.cpp:6474
FunctionPlot_ArrayGetter
samples/D3D12/external/imgui/imgui.cpp:6467
FunctionPoint2
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:67
MethodPop
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:357
MethodPopAllowKeyboardFocus
samples/D3D12/external/imgui/imgui.cpp:4119
MethodPopButtonRepeat
samples/D3D12/external/imgui/imgui.cpp:4133
MethodPopFont
samples/D3D12/external/imgui/imgui.cpp:4104
MethodPopID
samples/D3D12/external/imgui/imgui.cpp:5533
MethodPopItemWidth
samples/D3D12/external/imgui/imgui.cpp:4061
MethodPopStyleColor
samples/D3D12/external/imgui/imgui.cpp:4164
MethodPopStyleVar
samples/D3D12/external/imgui/imgui.cpp:4230
MethodPopTextWrapPos
samples/D3D12/external/imgui/imgui.cpp:4147
FunctionPopover
(element, options)
doc/_static/bootstrap.js:1439
MethodPreCreate
src/RenderTargets_DX12.h:360
MethodPreCreate
src/RenderTargets_DX11.h:296
MethodPreCreateFBOs
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src/Renderer_GL.cpp:79
MethodPreCreateRTs
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src/Renderer_DX11.cpp:482
FunctionPreloadText
test/src/D3D11/external/DXSDK/June_2010/Include/d3dx9core.h:350
MethodPrimRect
samples/D3D12/external/imgui/imgui_draw.cpp:287
MethodPrimRectUV
samples/D3D12/external/imgui/imgui_draw.cpp:303
MethodPrimReserve
NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
samples/D3D12/external/imgui/imgui_draw.cpp:273
MethodPrimVtx
samples/D3D12/external/imgui/imgui.h:1105
MethodPrimWriteIdx
samples/D3D12/external/imgui/imgui.h:1107
MethodPrimWriteVtx
samples/D3D12/external/imgui/imgui.h:1106
MethodProjectionMatrixInfo
src/ProjectionMatrixInfo.h:28
MethodPush
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.h:346
MethodPushAllowKeyboardFocus
samples/D3D12/external/imgui/imgui.cpp:4112
FunctionPushAxisAlignedClip
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3504
MethodPushButtonRepeat
samples/D3D12/external/imgui/imgui.cpp:4126
MethodPushFont
samples/D3D12/external/imgui/imgui.cpp:4094
MethodPushID
samples/D3D12/external/imgui/imgui.cpp:5508
MethodPushItemWidth
samples/D3D12/external/imgui/imgui.cpp:4040
FunctionPushLayer
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3495
MethodPushStyleColor
samples/D3D12/external/imgui/imgui.cpp:4154
MethodPushStyleVar
samples/D3D12/external/imgui/imgui.cpp:4205
MethodPushTextWrapPos
samples/D3D12/external/imgui/imgui.cpp:4140
MethodQuatFromBallPoints
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test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:72
MethodRTTexture2D
src/RenderTargets_GL.h:97
MethodRTTexture2D
src/RenderTargets_DX12.h:34
MethodRTTexture2D
src/RenderTargets_DX11.h:37
MethodRTTexture2DArray
src/RenderTargets_GL.h:160
MethodRTTexture2DArray
src/RenderTargets_DX12.h:175
MethodRTTexture2DArray
src/RenderTargets_DX11.h:136
MethodRadioButton
samples/D3D12/external/imgui/imgui.cpp:6554
MethodRandomTexture
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src/RandomTexture.cpp:90
MethodRandomTexture
src/RandomTexture.h:47
MethodRead
samples/D3D11/src/InputDumpReader.h:102
MethodRead
samples/D3D11/src/InputDumpReader.h:281
MethodReadInputData
samples/D3D11/src/InputDumpReader.h:181
MethodReadParameters
samples/D3D11/src/InputDumpReader.h:200
MethodReadStructs
samples/D3D11/src/InputDumpReader.h:482
MethodReadTexture
samples/D3D11/src/InputDumpReader.h:216
MethodReallocateSceneRTs
samples/D3D11/src/SSAO11.cpp:181
MethodReconstructNormalPSO
src/PipelineStateObjects_DX12.h:300
MethodReconstructNormal_PS
src/Shaders_GL.h:111
FunctionRect
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:133
MethodRefresh
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:908
MethodRefresh
-------------------------------------------------------------------------------------- Changes the UI defaults to the current device settings --------
test/src/D3D11/external/DXUT/src/Optional/DXUTsettingsdlg.cpp:280
MethodReinterleaveAO_PS
src/Shaders_GL.h:196
MethodReinterleavedAOBlurPSO
src/PipelineStateObjects_DX12.h:402
MethodReinterleavedAOPSO
src/PipelineStateObjects_DX12.h:450
MethodReinterpretBaseType
Functions for convertion from the base D2D1_MATRIX_3X2_F to this type without making a copy
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:832
MethodRelease
samples/D3D11/src/InputDumpReader.h:59
MethodRelease
src/Shaders_DX11.h:35
MethodRelease
src/Shaders_DX11.h:61
MethodRelease
src/Shaders_DX11.h:87
MethodRelease
src/Shaders_DX11.h:190
MethodRelease
src/PipelineStateObjects_DX12.h:167
MethodRelease
src/PipelineStateObjects_DX12.h:220
MethodRelease
src/PipelineStateObjects_DX12.h:272
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