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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 6 callersMethodGetFontNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1207
↓ 6 callersMethodGetFullResNormalTexture
src/Renderer_GL.h:141
↓ 6 callersMethodGetManager
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:337
↓ 6 callersMethodGetPageSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:888
↓ 6 callersMethodGetType
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:640
↓ 6 callersMethodGetWidth
samples/D3D12/external/imgui/imgui_internal.h:185
↓ 6 callersFunctionImHash
Pass data_size==0 for zero-terminated string FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measure
samples/D3D12/external/imgui/imgui.cpp:820
↓ 6 callersFunctionImLengthSqr
samples/D3D12/external/imgui/imgui_internal.h:124
↓ 6 callersFunctionImTextCharFromUtf8
Convert UTF-8 to 32-bits character, process single character input. Based on stb_from_utf8() from github.com/nothings/stb/ We handle UTF-8 decoding er
samples/D3D12/external/imgui/imgui.cpp:870
↓ 6 callersFunctionImTextCountUtf8BytesFromStr
samples/D3D12/external/imgui/imgui.cpp:1025
↓ 6 callersMethodOnEnd
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:117
↓ 6 callersFunctionPopClipRect
samples/D3D12/external/imgui/imgui.cpp:2221
↓ 6 callersMethodPreCreate
src/RenderTargets_GL.h:357
↓ 6 callersFunctionPushClipRect
samples/D3D12/external/imgui/imgui.cpp:2203
↓ 6 callersFunctionPushColumnClipRect
samples/D3D12/external/imgui/imgui.cpp:8519
↓ 6 callersMethodRelease
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:46
↓ 6 callersFunctionSTB_TEXTEDIT_LAYOUTROW
samples/D3D12/external/imgui/imgui.cpp:6687
↓ 6 callersMethodSafeRelease
src/RenderTargets_GL.h:126
↓ 6 callersMethodSafeRelease
src/RenderTargets_DX12.h:238
↓ 6 callersMethodSafeRelease
src/RenderTargets_DX11.h:184
↓ 6 callersMethodSetAt
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:516
↓ 6 callersMethodSetBackgroundColors
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2800
↓ 6 callersMethodSetData
src/InputDepthInfo.h:50
↓ 6 callersMethodSetDepthTexture
src/Shaders_GL.h:174
↓ 6 callersMethodSetFullResolution
src/Viewports.h:23
↓ 6 callersMethodSetPageSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:892
↓ 6 callersMethodSetRenderOptions
src/RenderOptions.h:22
↓ 6 callersFunctionSetResourceBarrier
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:261
↓ 6 callersFunctioni
(n)
doc/_static/jquery.js:2
↓ 6 callersFunctionlt
(e)
doc/_static/jquery.js:2
↓ 6 callersFunctionoutliterals
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:177
↓ 6 callersFunctions
(e,t)
doc/_static/jquery.js:2
↓ 6 callersFunctionstb__match
samples/D3D12/external/imgui/imgui_draw.cpp:1904
↓ 6 callersFunctionstb_out2
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:167
↓ 6 callersFunctionstb_textedit_find_charpos
find the x/y location of a character, and remember info about the previous row in case we get a move-up event (for page up, we'll have to rescan)
samples/D3D12/external/imgui/stb_textedit.h:465
↓ 6 callersFunctionstbtt_ScaleForPixelHeight
samples/D3D12/external/imgui/stb_truetype.h:1523
↓ 6 callersFunctionstbtt__matchpair
samples/D3D12/external/imgui/stb_truetype.h:3090
↓ 5 callersMethodAddCircleFilled
samples/D3D12/external/imgui/imgui_draw.cpp:723
↓ 5 callersMethodCreate
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:20
↓ 5 callersFunctionDXUTCheckForWindowChangingMonitors
-------------------------------------------------------------------------------------- Checks to see if the HWND changed monitors, and if it did it cr
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4886
↓ 5 callersFunctionDXUTCheckForWindowSizeChange
-------------------------------------------------------------------------------------- Checks if the window client rect has changed and if it has, the
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4850
↓ 5 callersFunctionDXUTDoesAppSupportD3D9
-------------------------------------------------------------------------------------- Returns true if app has registered any D3D9 callbacks or used t
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2610
↓ 5 callersFunctionDXUTGetD3D9BackBufferSurfaceDesc
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:637
↓ 5 callersFunctionDXUTGetD3D9ColorChannelBits
-------------------------------------------------------------------------------------- Returns the number of color channel bits in the specified D3DFO
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:648
↓ 5 callersFunctionDXUTIsInGammaCorrectMode
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:668
↓ 5 callersFunctionDXUTSetupCursor
-------------------------------------------------------------------------------------- Setup cursor based on current settings (window/fullscreen mode,
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5159
↓ 5 callersFunctionDXUT_Dynamic_D3D11CreateDevice
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:721
↓ 5 callersFunctionDecode85Byte
samples/D3D12/external/imgui/imgui_draw.cpp:974
↓ 5 callersFunctionEncode85Byte
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:47
↓ 5 callersFunctionFindWindowByName
samples/D3D12/external/imgui/imgui.cpp:3291
↓ 5 callersMethodGetAbsoluteTime
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:88
↓ 5 callersMethodGetCPUHandle
src/Common_DX12.h:97
↓ 5 callersMethodGetD3D11Device
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:473
↓ 5 callersMethodInit
test/src/D3D11/TwoPassBlend.cpp:302
↓ 5 callersFunctionMarkSettingsDirty
samples/D3D12/external/imgui/imgui.cpp:2139
↓ 5 callersMethodMenuBarHeight
samples/D3D12/external/imgui/imgui_internal.h:603
↓ 5 callersMethodPathLineTo
samples/D3D12/external/imgui/imgui.h:1086
↓ 5 callersMethodRelease
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:44
↓ 5 callersFunctionSTB_TEXTEDIT_INSERTCHARS
samples/D3D12/external/imgui/imgui.cpp:6717
↓ 5 callersMethodScrollbarWidth
samples/D3D12/external/imgui/imgui_internal.h:605
↓ 5 callersMethodSetCallback
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:321
↓ 5 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
samples/D3D12/external/imgui/imgui.cpp:1225
↓ 5 callersFunctionShowHelpMarker
samples/D3D12/external/imgui/imgui_demo.cpp:55
↓ 5 callersMethodTitleBarRect
samples/D3D12/external/imgui/imgui_internal.h:602
↓ 5 callersMethodUpdateBuffer
src/ConstantBuffers.h:146
↓ 5 callersFunctionat
(e,t)
doc/_static/jquery.js:2
↓ 5 callersFunctiondeflateEnd
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:979
↓ 5 callersFunctionft
(e,t,n)
doc/_static/jquery.js:2
↓ 5 callersFunctionnt
(e,t,n,r)
doc/_static/jquery.js:2
↓ 5 callersFunctionputShortMSB
========================================================================= * Put a short in the pending buffer. The 16-bit value is put in MSB order.
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:628
↓ 5 callersMethodreserve
samples/D3D12/external/imgui/imgui.h:789
↓ 5 callersFunctionrt
(e)
doc/_static/jquery.js:2
↓ 5 callersFunctionstb_out3
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:173
↓ 5 callersFunctionstb_textedit_delete_selection
delete the section
samples/D3D12/external/imgui/stb_textedit.h:547
↓ 5 callersFunctionstb_textedit_move_to_first
move cursor to first character of selection
samples/D3D12/external/imgui/stb_textedit.h:573
↓ 5 callersFunctionstbtt_GetGlyphBitmapBoxSubpixel
samples/D3D12/external/imgui/stb_truetype.h:1545
↓ 5 callersFunctionstbtt_InitFont
samples/D3D12/external/imgui/stb_truetype.h:1004
↓ 5 callersFunctionvmulComplex
Parallel multiplication of four complex numbers, assuming real and imaginary values are stored in separate vectors.
test/src/D3D11/external/DXSDK/June_2010/Include/XDSP.h:67
↓ 4 callersMethodCalcFontSize
samples/D3D12/external/imgui/imgui_internal.h:600
↓ 4 callersMethodClear
Helper: Key->value storage
samples/D3D12/external/imgui/imgui.cpp:1147
↓ 4 callersMethodClip
samples/D3D12/external/imgui/imgui_internal.h:199
↓ 4 callersMethodContains
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:104
↓ 4 callersMethodCursorAnimReset
samples/D3D12/external/imgui/imgui_internal.h:270
↓ 4 callersFunctionD3DCOLOR_TO_D3DCOLORVALUE
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:41
↓ 4 callersFunctionDXUTApplyDefaultDeviceSettings
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5624
↓ 4 callersFunctionDXUTCleanup3DEnvironment
-------------------------------------------------------------------------------------- Cleans up both the D3D9 and D3D11 3D environment (but only one
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4955
↓ 4 callersFunctionDXUTCreateWindow
-------------------------------------------------------------------------------------- Creates a window with the specified window title, icon, menu, a
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:1052
↓ 4 callersFunctionDXUTDoesAppSupportD3D11
-------------------------------------------------------------------------------------- Returns true if app has registered any D3D11 callbacks or used
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2628
↓ 4 callersFunctionDXUTFindMediaSearchParentDirs
-------------------------------------------------------------------------------------- Search parent directories starting at strStartAt, and appending
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:397
↓ 4 callersFunctionDXUTGetHWNDFocus
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:648
↓ 4 callersFunctionDXUTGetWindowClientRectAtModeChange
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:654
↓ 4 callersFunctionDXUTMonitorFromWindow
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1144
↓ 4 callersFunctionDXUTToggleFullScreen
-------------------------------------------------------------------------------------- Toggle between full screen and windowed -----------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4510
↓ 4 callersFunctionDXUTUpdateBackBufferDesc
-------------------------------------------------------------------------------------- Stores back buffer surface desc in GetDXUTState().GetBackBuffer
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5118
↓ 4 callersFunctionDrawText11DXUT
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2611
↓ 4 callersMethodEnd
samples/D3D12/external/imgui/imgui.cpp:3917
↓ 4 callersFunctionFloatMax
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:53
↓ 4 callersMethodGetD3D11DeviceContext
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:477
↓ 4 callersMethodGetFramebuffer
src/RenderTargets_GL.h:145
↓ 4 callersMethodGetID
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:645
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