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github.com/NVIDIAGameWorks/HBAOPlus
/ functions
Functions
3,185 in github.com/NVIDIAGameWorks/HBAOPlus
⨍
Functions
3,185
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Types & classes
1,656
↓ 6 callers
Method
GetFontNode
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1207
↓ 6 callers
Method
GetFullResNormalTexture
src/Renderer_GL.h:141
↓ 6 callers
Method
GetManager
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:337
↓ 6 callers
Method
GetPageSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:888
↓ 6 callers
Method
GetType
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:640
↓ 6 callers
Method
GetWidth
samples/D3D12/external/imgui/imgui_internal.h:185
↓ 6 callers
Function
ImHash
Pass data_size==0 for zero-terminated string FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measure
samples/D3D12/external/imgui/imgui.cpp:820
↓ 6 callers
Function
ImLengthSqr
samples/D3D12/external/imgui/imgui_internal.h:124
↓ 6 callers
Function
ImTextCharFromUtf8
Convert UTF-8 to 32-bits character, process single character input. Based on stb_from_utf8() from github.com/nothings/stb/ We handle UTF-8 decoding er
samples/D3D12/external/imgui/imgui.cpp:870
↓ 6 callers
Function
ImTextCountUtf8BytesFromStr
samples/D3D12/external/imgui/imgui.cpp:1025
↓ 6 callers
Method
OnEnd
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTcamera.cpp:117
↓ 6 callers
Function
PopClipRect
samples/D3D12/external/imgui/imgui.cpp:2221
↓ 6 callers
Method
PreCreate
src/RenderTargets_GL.h:357
↓ 6 callers
Function
PushClipRect
samples/D3D12/external/imgui/imgui.cpp:2203
↓ 6 callers
Function
PushColumnClipRect
samples/D3D12/external/imgui/imgui.cpp:8519
↓ 6 callers
Method
Release
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:46
↓ 6 callers
Function
STB_TEXTEDIT_LAYOUTROW
samples/D3D12/external/imgui/imgui.cpp:6687
↓ 6 callers
Method
SafeRelease
src/RenderTargets_GL.h:126
↓ 6 callers
Method
SafeRelease
src/RenderTargets_DX12.h:238
↓ 6 callers
Method
SafeRelease
src/RenderTargets_DX11.h:184
↓ 6 callers
Method
SetAt
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:516
↓ 6 callers
Method
SetBackgroundColors
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2800
↓ 6 callers
Method
SetData
src/InputDepthInfo.h:50
↓ 6 callers
Method
SetDepthTexture
src/Shaders_GL.h:174
↓ 6 callers
Method
SetFullResolution
src/Viewports.h:23
↓ 6 callers
Method
SetPageSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:892
↓ 6 callers
Method
SetRenderOptions
src/RenderOptions.h:22
↓ 6 callers
Function
SetResourceBarrier
samples/D3D12/external/imgui/examples/directx12_example/imgui_impl_dx12.cpp:261
↓ 6 callers
Function
i
(n)
doc/_static/jquery.js:2
↓ 6 callers
Function
lt
(e)
doc/_static/jquery.js:2
↓ 6 callers
Function
outliterals
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:177
↓ 6 callers
Function
s
(e,t)
doc/_static/jquery.js:2
↓ 6 callers
Function
stb__match
samples/D3D12/external/imgui/imgui_draw.cpp:1904
↓ 6 callers
Function
stb_out2
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:167
↓ 6 callers
Function
stb_textedit_find_charpos
find the x/y location of a character, and remember info about the previous row in case we get a move-up event (for page up, we'll have to rescan)
samples/D3D12/external/imgui/stb_textedit.h:465
↓ 6 callers
Function
stbtt_ScaleForPixelHeight
samples/D3D12/external/imgui/stb_truetype.h:1523
↓ 6 callers
Function
stbtt__matchpair
samples/D3D12/external/imgui/stb_truetype.h:3090
↓ 5 callers
Method
AddCircleFilled
samples/D3D12/external/imgui/imgui_draw.cpp:723
↓ 5 callers
Method
Create
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:20
↓ 5 callers
Function
DXUTCheckForWindowChangingMonitors
-------------------------------------------------------------------------------------- Checks to see if the HWND changed monitors, and if it did it cr
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4886
↓ 5 callers
Function
DXUTCheckForWindowSizeChange
-------------------------------------------------------------------------------------- Checks if the window client rect has changed and if it has, the
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4850
↓ 5 callers
Function
DXUTDoesAppSupportD3D9
-------------------------------------------------------------------------------------- Returns true if app has registered any D3D9 callbacks or used t
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2610
↓ 5 callers
Function
DXUTGetD3D9BackBufferSurfaceDesc
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:637
↓ 5 callers
Function
DXUTGetD3D9ColorChannelBits
-------------------------------------------------------------------------------------- Returns the number of color channel bits in the specified D3DFO
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:648
↓ 5 callers
Function
DXUTIsInGammaCorrectMode
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:668
↓ 5 callers
Function
DXUTSetupCursor
-------------------------------------------------------------------------------------- Setup cursor based on current settings (window/fullscreen mode,
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5159
↓ 5 callers
Function
DXUT_Dynamic_D3D11CreateDevice
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:721
↓ 5 callers
Function
Decode85Byte
samples/D3D12/external/imgui/imgui_draw.cpp:974
↓ 5 callers
Function
Encode85Byte
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:47
↓ 5 callers
Function
FindWindowByName
samples/D3D12/external/imgui/imgui.cpp:3291
↓ 5 callers
Method
GetAbsoluteTime
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:88
↓ 5 callers
Method
GetCPUHandle
src/Common_DX12.h:97
↓ 5 callers
Method
GetD3D11Device
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:473
↓ 5 callers
Method
Init
test/src/D3D11/TwoPassBlend.cpp:302
↓ 5 callers
Function
MarkSettingsDirty
samples/D3D12/external/imgui/imgui.cpp:2139
↓ 5 callers
Method
MenuBarHeight
samples/D3D12/external/imgui/imgui_internal.h:603
↓ 5 callers
Method
PathLineTo
samples/D3D12/external/imgui/imgui.h:1086
↓ 5 callers
Method
Release
--------------------------------------------------------------------------------
samples/D3D11/src/GPUTimers.cpp:44
↓ 5 callers
Function
STB_TEXTEDIT_INSERTCHARS
samples/D3D12/external/imgui/imgui.cpp:6717
↓ 5 callers
Method
ScrollbarWidth
samples/D3D12/external/imgui/imgui_internal.h:605
↓ 5 callers
Method
SetCallback
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:321
↓ 5 callers
Method
SetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
samples/D3D12/external/imgui/imgui.cpp:1225
↓ 5 callers
Function
ShowHelpMarker
samples/D3D12/external/imgui/imgui_demo.cpp:55
↓ 5 callers
Method
TitleBarRect
samples/D3D12/external/imgui/imgui_internal.h:602
↓ 5 callers
Method
UpdateBuffer
src/ConstantBuffers.h:146
↓ 5 callers
Function
at
(e,t)
doc/_static/jquery.js:2
↓ 5 callers
Function
deflateEnd
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:979
↓ 5 callers
Function
ft
(e,t,n)
doc/_static/jquery.js:2
↓ 5 callers
Function
nt
(e,t,n,r)
doc/_static/jquery.js:2
↓ 5 callers
Function
putShortMSB
========================================================================= * Put a short in the pending buffer. The 16-bit value is put in MSB order.
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:628
↓ 5 callers
Method
reserve
samples/D3D12/external/imgui/imgui.h:789
↓ 5 callers
Function
rt
(e)
doc/_static/jquery.js:2
↓ 5 callers
Function
stb_out3
samples/D3D12/external/imgui/extra_fonts/binary_to_compressed_c.cpp:173
↓ 5 callers
Function
stb_textedit_delete_selection
delete the section
samples/D3D12/external/imgui/stb_textedit.h:547
↓ 5 callers
Function
stb_textedit_move_to_first
move cursor to first character of selection
samples/D3D12/external/imgui/stb_textedit.h:573
↓ 5 callers
Function
stbtt_GetGlyphBitmapBoxSubpixel
samples/D3D12/external/imgui/stb_truetype.h:1545
↓ 5 callers
Function
stbtt_InitFont
samples/D3D12/external/imgui/stb_truetype.h:1004
↓ 5 callers
Function
vmulComplex
Parallel multiplication of four complex numbers, assuming real and imaginary values are stored in separate vectors.
test/src/D3D11/external/DXSDK/June_2010/Include/XDSP.h:67
↓ 4 callers
Method
CalcFontSize
samples/D3D12/external/imgui/imgui_internal.h:600
↓ 4 callers
Method
Clear
Helper: Key->value storage
samples/D3D12/external/imgui/imgui.cpp:1147
↓ 4 callers
Method
Clip
samples/D3D12/external/imgui/imgui_internal.h:199
↓ 4 callers
Method
Contains
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:104
↓ 4 callers
Method
CursorAnimReset
samples/D3D12/external/imgui/imgui_internal.h:270
↓ 4 callers
Function
D3DCOLOR_TO_D3DCOLORVALUE
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:41
↓ 4 callers
Function
DXUTApplyDefaultDeviceSettings
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5624
↓ 4 callers
Function
DXUTCleanup3DEnvironment
-------------------------------------------------------------------------------------- Cleans up both the D3D9 and D3D11 3D environment (but only one
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4955
↓ 4 callers
Function
DXUTCreateWindow
-------------------------------------------------------------------------------------- Creates a window with the specified window title, icon, menu, a
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:1052
↓ 4 callers
Function
DXUTDoesAppSupportD3D11
-------------------------------------------------------------------------------------- Returns true if app has registered any D3D11 callbacks or used
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:2628
↓ 4 callers
Function
DXUTFindMediaSearchParentDirs
-------------------------------------------------------------------------------------- Search parent directories starting at strStartAt, and appending
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:397
↓ 4 callers
Function
DXUTGetHWNDFocus
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:648
↓ 4 callers
Function
DXUTGetWindowClientRectAtModeChange
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:654
↓ 4 callers
Function
DXUTMonitorFromWindow
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1144
↓ 4 callers
Function
DXUTToggleFullScreen
-------------------------------------------------------------------------------------- Toggle between full screen and windowed -----------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4510
↓ 4 callers
Function
DXUTUpdateBackBufferDesc
-------------------------------------------------------------------------------------- Stores back buffer surface desc in GetDXUTState().GetBackBuffer
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5118
↓ 4 callers
Function
DrawText11DXUT
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2611
↓ 4 callers
Method
End
samples/D3D12/external/imgui/imgui.cpp:3917
↓ 4 callers
Function
FloatMax
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1Helper.h:53
↓ 4 callers
Method
GetD3D11DeviceContext
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:477
↓ 4 callers
Method
GetFramebuffer
src/RenderTargets_GL.h:145
↓ 4 callers
Method
GetID
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:645
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