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Functions3,185 in github.com/NVIDIAGameWorks/HBAOPlus

↓ 11 callersMethodGetBufferSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1189
↓ 11 callersMethodGetCheckBox
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:175
↓ 11 callersMethodGetSlider
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:187
↓ 11 callersMethodGetTextSize
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1194
↓ 11 callersFunctionImSaturate
samples/D3D12/external/imgui/imgui_internal.h:121
↓ 11 callersMethodInitAsDescriptorTable
src/d3dx12.h:811
↓ 11 callersMethodRect
samples/D3D12/external/imgui/imgui_internal.h:599
↓ 11 callersMethodRelease
--------------------------------------------------------------------------------
samples/D3D12/src/Viewer.cpp:434
↓ 11 callersMethodStop
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test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:67
↓ 11 callersFunctionr
(e)
doc/_static/jquery.js:2
↓ 11 callersFunctionstbtt_FindGlyphIndex
samples/D3D12/external/imgui/stb_truetype.h:1061
↓ 11 callersFunctionstbtt__find_table
@OPTIMIZE: binary search
samples/D3D12/external/imgui/stb_truetype.h:972
↓ 10 callersMethodAddSlider
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1978
↓ 10 callersMethodCPtoX
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:7091
↓ 10 callersFunctionDXUTD3DFormatToString
-------------------------------------------------------------------------------------- Returns the string for the given D3DFORMAT. -------------------
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:207
↓ 10 callersFunctionDXUTDisplayErrorMessage
-------------------------------------------------------------------------------------- Display an custom error msg box -------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4431
↓ 10 callersFunctionDXUTGetBackBufferHeightFromDS
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:605
↓ 10 callersFunctionDXUTGetBackBufferWidthFromDS
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:598
↓ 10 callersFunctionDXUTSnapDeviceSettingsToEnumDevice
-------------------------------------------------------------------------------------- Update settings based on what is enumeratabled ----------------
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:5682
↓ 10 callersMethodGetChecked
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:810
↓ 10 callersMethodGetDevice
--------------------------------------------------------------------------------
samples/D3D12/src/Viewer.cpp:694
↓ 10 callersMethodGetQuarterResAOTextureArray
src/RenderTargets_GL.h:331
↓ 10 callersMethodGetTL
samples/D3D12/external/imgui/imgui_internal.h:187
↓ 10 callersMethodGetValue
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:1148
↓ 10 callersFunctionImLerp
samples/D3D12/external/imgui/imgui_internal.h:122
↓ 10 callersFunctionN
(e,t)
doc/_static/jquery.js:2
↓ 10 callersMethodSetFullscreenState
--------------------------------------------------------------------------------
src/Renderer_GL.cpp:312
↓ 10 callersMethodSetPixelShader
src/PipelineStateObjects_DX12.h:67
↓ 10 callersMethodSetVertexShader
src/PipelineStateObjects_DX12.h:61
↓ 10 callersFunctiongz_comp
Compress whatever is at avail_in and next_in and write to the output file. Return -1 if there is an error writing to the output file, otherwise 0.
test/src/D3D11/external/zlib/1.2.8/src/gzwrite.c:70
↓ 10 callersFunctioninflate_table
Build a set of tables to decode the provided canonical Huffman code. The code lengths are lens[0..codes-1]. The result starts at *table, whose
test/src/D3D11/external/zlib/1.2.8/src/inftrees.c:32
↓ 10 callersFunctionstb_textedit_prep_selection_at_cursor
update selection and cursor to match each other
samples/D3D12/external/imgui/stb_textedit.h:628
↓ 9 callersMethodAddLine
samples/D3D12/external/imgui/imgui_draw.cpp:655
↓ 9 callersMethodCreate
src/Shaders_GL.h:239
↓ 9 callersMethodDestroy
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmesh.cpp:1094
↓ 9 callersMethodDrawFormattedTextLine
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1617
↓ 9 callersMethodEnable
src/GLSLProgram.h:80
↓ 9 callersMethodGetBR
samples/D3D12/external/imgui/imgui_internal.h:190
↓ 9 callersMethodGetData
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:103
↓ 9 callersMethodGetFullResViewDepthTexture
src/RenderTargets_GL.h:314
↓ 9 callersMethodGetHeight
samples/D3D12/external/imgui/imgui_internal.h:186
↓ 9 callersMethodGetPSO
--------------------------------------------------------------------------------
src/PipelineStateObjects_DX12.cpp:53
↓ 9 callersMethodGetRS
src/PipelineStateObjects_DX12.h:528
↓ 9 callersFunctionLogRenderedText
Internal version that takes a position to decide on newline placement and pad items according to their depth. We split text into individual lines to a
samples/D3D12/external/imgui/imgui.cpp:2404
↓ 9 callersFunctionLowerBound
std::lower_bound but without the bullshit
samples/D3D12/external/imgui/imgui.cpp:1153
↓ 9 callersFunctionSTB_TEXTEDIT_GETCHAR
samples/D3D12/external/imgui/imgui.cpp:6683
↓ 9 callersMethodSetChecked
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:814
↓ 9 callersFunctionut
(e)
doc/_static/jquery.js:2
↓ 8 callersFunctionDXUT_EnsureD3D9APIs
Ensure function pointers are initialized
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:601
↓ 8 callersMethodEnd
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1704
↓ 8 callersMethodGetDeviceSettingsCombo
-------------------------------------------------------------------------------------- --------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:623
↓ 8 callersMethodGetFullResAOZTexture2
src/RenderTargets_GL.h:308
↓ 8 callersFunctionK
(e)
doc/_static/jquery.js:2
↓ 8 callersFunctionPushMultiItemsWidths
samples/D3D12/external/imgui/imgui.cpp:4047
↓ 8 callersMethodRelease
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:753
↓ 8 callersMethodRemove
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.h:592
↓ 8 callersFunctionSTB_TEXTEDIT_STRINGLEN
samples/D3D12/external/imgui/imgui.cpp:6682
↓ 8 callersMethodSetID
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:649
↓ 8 callersFunctionSetWindowPos
samples/D3D12/external/imgui/imgui.cpp:4344
↓ 8 callersMethodTitleBarHeight
samples/D3D12/external/imgui/imgui_internal.h:601
↓ 8 callersFunctionadler32
========================================================================= */
test/src/D3D11/external/zlib/1.2.8/src/adler32.c:65
↓ 8 callersMethodfront
samples/D3D12/external/imgui/imgui.h:835
↓ 8 callersFunctionstbtt_setvertex
samples/D3D12/external/imgui/stb_truetype.h:1159
↓ 7 callersMethodAddButton
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test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1851
↓ 7 callersMethodAddCheckBox
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:1881
↓ 7 callersMethodAddImage
samples/D3D12/external/imgui/imgui_draw.cpp:783
↓ 7 callersMethodAddText
samples/D3D12/external/imgui/imgui_draw.cpp:733
↓ 7 callersMethodBegin
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:1691
↓ 7 callersFunctionButterflyDIT4_1
Radix-4 decimation-in-time FFT butterfly. This version assumes that all four elements of the butterfly are adjacent in a single vector. Compute the p
test/src/D3D11/external/DXSDK/June_2010/Include/XDSP.h:117
↓ 7 callersMethodCreate
--------------------------------------------------------------------------------
src/Renderer_DX11.cpp:715
↓ 7 callersFunctionDXUTIsActive
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:663
↓ 7 callersMethodGetEnabled
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.h:627
↓ 7 callersMethodGetFullResAOZTexture
src/RenderTargets_GL.h:302
↓ 7 callersMethodGetQuarterResViewDepthTextureArray
src/RenderTargets_GL.h:325
↓ 7 callersFunctionImCharIsSpace
samples/D3D12/external/imgui/imgui_internal.h:83
↓ 7 callersFunctionImFormatStringV
samples/D3D12/external/imgui/imgui.cpp:811
↓ 7 callersFunctionIsPopupOpen
samples/D3D12/external/imgui/imgui.cpp:2963
↓ 7 callersFunctionMAKE_SRGB
-------------------------------------------------------------------------------------- Helper functions to create SRGB formats from typeless formats a
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1660
↓ 7 callersMethodOnFocusOut
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:4168
↓ 7 callersMethodSetTrackRange
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:5398
↓ 7 callersFunctionfill_window
=========================================================================== * Fill the window when the lookahead becomes insufficient. * Updates str
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:1390
↓ 7 callersFunctionflush_pending
========================================================================= * Flush as much pending output as possible. All deflate() output goes * th
test/src/D3D11/external/zlib/1.2.8/src/deflate.c:642
↓ 7 callersFunctiongz_zero
Compress len zeros to output. Return -1 on error, 0 on success. */
test/src/D3D11/external/zlib/1.2.8/src/gzwrite.c:133
↓ 7 callersMethodinsert
samples/D3D12/external/imgui/imgui.h:803
↓ 7 callersFunctiono
(e,t,n)
doc/_static/jquery.js:2
↓ 7 callersFunctionst
(e)
doc/_static/jquery.js:2
↓ 6 callersFunctionClear
test/src/D3D11/external/DXSDK/June_2010/Include/D2D1.h:3513
↓ 6 callersMethodClearFocus
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/DXUTgui.cpp:2823
↓ 6 callersMethodCreateOnce
src/RenderTargets_GL.h:104
↓ 6 callersMethodCreateOnce
src/RenderTargets_DX12.h:188
↓ 6 callersMethodCreateOnce
src/RenderTargets_DX11.h:149
↓ 6 callersMethodCreateTextureFromFile
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:450
↓ 6 callersFunctionDXUTAllowShortcutKeys
-------------------------------------------------------------------------------------- Enables/disables Windows keys, and disables or restores the Sti
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:4217
↓ 6 callersFunctionDXUTFindDXSDKMediaFileCch
-------------------------------------------------------------------------------------- Tries to find the location of a SDK media file cchDest is the s
test/src/D3D11/external/DXUT/src/Optional/SDKmisc.cpp:227
↓ 6 callersFunctionDXUTGetDXGIBackBufferSurfaceDesc
test/src/D3D11/external/DXUT/src/Core/DXUT.cpp:645
↓ 6 callersFunctionDXUTGetMonitorInfo
test/src/D3D11/external/DXUT/src/Core/DXUTmisc.cpp:1104
↓ 6 callersMethodGetAdapterInfo
--------------------------------------------------------------------------------------
test/src/D3D11/external/DXUT/src/Core/DXUTDevice9.cpp:589
↓ 6 callersMethodGetAllocatedSizeInBytes
src/RenderTargets_GL.h:35
↓ 6 callersMethodGetAllocatedSizeInBytes
src/RenderTargets_DX12.h:49
↓ 6 callersMethodGetAllocatedSizeInBytes
src/RenderTargets_DX11.h:45
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