| 203 | } |
| 204 | |
| 205 | void RenderContext::blit( |
| 206 | const ref<ShaderResourceView>& pSrc, |
| 207 | const ref<RenderTargetView>& pDst, |
| 208 | uint4 srcRect, |
| 209 | uint4 dstRect, |
| 210 | TextureFilteringMode filter |
| 211 | ) |
| 212 | { |
| 213 | const TextureReductionMode componentsReduction[] = { |
| 214 | TextureReductionMode::Standard, |
| 215 | TextureReductionMode::Standard, |
| 216 | TextureReductionMode::Standard, |
| 217 | TextureReductionMode::Standard, |
| 218 | }; |
| 219 | const float4 componentsTransform[] = { |
| 220 | float4(1.0f, 0.0f, 0.0f, 0.0f), |
| 221 | float4(0.0f, 1.0f, 0.0f, 0.0f), |
| 222 | float4(0.0f, 0.0f, 1.0f, 0.0f), |
| 223 | float4(0.0f, 0.0f, 0.0f, 1.0f), |
| 224 | }; |
| 225 | |
| 226 | blit(pSrc, pDst, srcRect, dstRect, filter, componentsReduction, componentsTransform); |
| 227 | } |
| 228 | |
| 229 | void RenderContext::blit( |
| 230 | const ref<ShaderResourceView>& pSrc, |