| 68 | } |
| 69 | |
| 70 | void OverlaySamplePass::execute(RenderContext* pRenderContext, const RenderData& renderData) |
| 71 | { |
| 72 | // Just copy the input to the output. |
| 73 | auto src = renderData.getTexture(kInputChannels[0].name); |
| 74 | auto dst = renderData.getTexture(kOutputChannels[0].name); |
| 75 | mFrameDim.x = dst->getWidth(); |
| 76 | mFrameDim.y = dst->getHeight(); |
| 77 | if (src) |
| 78 | { |
| 79 | pRenderContext->blit(src->getSRV(), dst->getRTV()); |
| 80 | } |
| 81 | mFrameCount++; |
| 82 | } |
| 83 | |
| 84 | void OverlaySamplePass::renderOverlayUI(RenderContext* pRenderContext) |
| 85 | { |