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github.com/NVIDIAGameWorks/Falcor
/ requireD3D12
Method
requireD3D12
Source/Falcor/Core/API/Device.cpp:986–990 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
984
}
985
986
void Device::requireD3D12() const
987
{
988
if (getType() != Type::D3D12)
989
FALCOR_THROW(
"D3D12 device is required."
);
990
}
991
992
void Device::requireVulkan() const
993
{
Callers
10
NRDPass
Method · 0.80
ComputeStateObject
Method · 0.80
bindCustomGPUDescriptorPool
Method · 0.80
unbindCustomGPUDescriptorPool
Method · 0.80
create
Method · 0.80
create
Method · 0.80
create
Method · 0.80
createCbvDescriptor
Function · 0.80
create
Method · 0.80
create
Method · 0.80
Calls
1
getType
Function · 0.70
Tested by
1
ComputeStateObject
Method · 0.64