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hub / github.com/NVIDIAGameWorks/Falcor / requireD3D12

Method requireD3D12

Source/Falcor/Core/API/Device.cpp:986–990  ·  view source on GitHub ↗

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984}
985
986void Device::requireD3D12() const
987{
988 if (getType() != Type::D3D12)
989 FALCOR_THROW("D3D12 device is required.");
990}
991
992void Device::requireVulkan() const
993{

Callers 10

NRDPassMethod · 0.80
ComputeStateObjectMethod · 0.80
createMethod · 0.80
createMethod · 0.80
createMethod · 0.80
createCbvDescriptorFunction · 0.80
createMethod · 0.80
createMethod · 0.80

Calls 1

getTypeFunction · 0.70

Tested by 1

ComputeStateObjectMethod · 0.64