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hub / github.com/NVIDIAGameWorks/Falcor / create

Method create

Source/Falcor/Core/API/Shared/D3D12DescriptorPool.cpp:67–72  ·  view source on GitHub ↗

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65}
66
67ref<D3D12DescriptorPool> D3D12DescriptorPool::create(Device* pDevice, const Desc& desc, ref<Fence> pFence)
68{
69 FALCOR_ASSERT(pDevice);
70 pDevice->requireD3D12();
71 return ref<D3D12DescriptorPool>(new D3D12DescriptorPool(pDevice, desc, pFence));
72}
73
74D3D12DescriptorPool::D3D12DescriptorPool(Device* pDevice, const Desc& desc, ref<Fence> pFence) : mDesc(desc), mpFence(pFence)
75{

Callers

nothing calls this directly

Calls 1

requireD3D12Method · 0.80

Tested by

no test coverage detected