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hub / github.com/NVIDIAGameWorks/Blast / initialize

Method initialize

samples/SampleBase/renderer/RenderMaterial.cpp:45–50  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

43}
44
45void RenderMaterial::initialize(ResourceManager& resourceCallback, const char* shaderFileName, const char* textureFileName, BlendMode blendMode)
46{
47 std::vector<std::string> v;
48 v.push_back(shaderFileName);
49 initialize(resourceCallback, v, textureFileName, blendMode);
50}
51
52void RenderMaterial::initialize(ResourceManager& resourceCallback, std::vector<std::string> shaderFileNames, const char* textureFileName, BlendMode blendMode)
53{

Callers 1

RenderMaterialMethod · 0.95

Calls 6

push_backMethod · 0.80
requestShaderFileMethod · 0.80
requestTextureMethod · 0.80
sizeMethod · 0.45
reserveMethod · 0.45
emptyMethod · 0.45

Tested by

no test coverage detected