| 46 | } |
| 47 | |
| 48 | const ShaderFileResource* ResourceManager::requestShaderFile(const char* name) |
| 49 | { |
| 50 | const Resource* resource = requestResource(eSHADER_FILE, name); |
| 51 | return resource != nullptr ? static_cast<const ShaderFileResource*>(resource) : nullptr; |
| 52 | } |
| 53 | |
| 54 | const TextureResource* ResourceManager::requestTexture(const char* name) |
| 55 | { |