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Types & classes63 in github.com/NVIDIA-RTX/Donut-Samples

ClassAftermathSample
examples/aftermath/aftermath.cpp:50
ClassAnimState
examples/work_graphs/scene.h:120
EnumAnimType
examples/work_graphs/scene.h:29
EnumAntiAliasingMode
feature_demo/FeatureDemo.cpp:227
EnumAntiAliasingMode
feature_demo/FeatureDemo.cpp:248
ClassAsyncCompute
examples/async_compute/async_compute.cpp:71
ClassBasicTriangle
examples/basic_triangle/basic_triangle.cpp:34
ClassBindlessRayTracing
examples/rt_bindless/rt_bindless.cpp:44
ClassBindlessRendering
examples/bindless_rendering/bindless_rendering.cpp:46
ClassCheckerParams
examples/work_graphs/scene.h:81
ClassConstantBufferEntry
examples/vertex_buffer/vertex_buffer.cpp:114
EnumCrashType
The sample currently support two types of crashes: timeout and pagefault A timeout happens when a single workload runs over the TDR timeout limit (def
examples/aftermath/aftermath.cpp:43
ClassDeferredShading
examples/deferred_shading/deferred_shading.cpp:230
ClassFeatureDemo
feature_demo/FeatureDemo.cpp:275
ClassFlakesParams
examples/work_graphs/scene.h:69
ClassGlobalConstants
examples/rt_particles/rt_particles_cb.h:28
ClassInstance
examples/work_graphs/scene.h:100
ClassLight
examples/work_graphs/scene.h:110
ClassLightingConstants
examples/variable_shading/lighting_cb.h:29
ClassLightingConstants
examples/rt_shadows/lighting_cb.h:29
ClassLightingConstants
examples/rt_bindless/lighting_cb.h:29
ClassLightingConstants
examples/rt_reflections/lighting_cb.h:53
ClassMESH_DATA
All math and coordinate systems are left-handed.
examples/work_graphs/scene.cpp:72
ClassMaterial
examples/work_graphs/scene.h:58
EnumMaterialType
examples/work_graphs/scene.h:45
EnumMeshType
examples/work_graphs/scene.h:37
ClassMeshletExample
examples/meshlets/meshlets.cpp:34
ClassParticleEntity
examples/rt_particles/rt_particles.cpp:60
ClassParticleInfo
examples/rt_particles/rt_particles_cb.h:40
EnumParticleTexture
examples/rt_particles/rt_particles.cpp:100
ClassPhongParams
examples/work_graphs/scene.h:60
ClassRayTracedParticles
examples/rt_particles/rt_particles.cpp:119
ClassRayTracedShadows
examples/rt_shadows/rt_shadows.cpp:136
ClassRayTracedTriangle
examples/rt_triangle/rt_triangle.cpp:39
ClassRenderTargets
feature_demo/FeatureDemo.cpp:73
ClassRenderTargets
examples/work_graphs/work_graphs_d3d12.cpp:73
ClassRenderTargets
examples/deferred_shading/deferred_shading.cpp:49
ClassRenderTargets
examples/variable_shading/variable_shading.cpp:52
ClassRenderTargets
examples/rt_shadows/rt_shadows.cpp:47
ClassRenderTargets
examples/rt_reflections/rt_reflections.cpp:47
ClassScene
examples/work_graphs/scene.h:25
ClassSceneConstantBuffer
examples/work_graphs/work_graphs_d3d12.cpp:198
EnumScenePass
examples/work_graphs/work_graphs_d3d12.cpp:132
ClassShaderSpecializations
examples/shader_specializations/shader_specializations.cpp:34
ClassSimpleScene
examples/deferred_shading/deferred_shading.cpp:77
ClassStanParams
examples/work_graphs/scene.h:75
EnumTechniques
examples/work_graphs/work_graphs_d3d12.cpp:144
EnumTemporalAntiAliasingJitter
feature_demo/FeatureDemo.cpp:249
ClassTextureQueue
examples/async_compute/async_compute.cpp:39
ClassThreadedRendering
examples/threaded_rendering/threaded_rendering.cpp:43
ClassUIData
feature_demo/FeatureDemo.cpp:237
ClassUIData
examples/work_graphs/work_graphs_d3d12.cpp:62
ClassUIData
examples/rt_particles/rt_particles.cpp:106
ClassUIRenderer
feature_demo/FeatureDemo.cpp:1432
ClassUIRenderer
examples/work_graphs/work_graphs_d3d12.cpp:892
ClassUIRenderer
examples/aftermath/aftermath.cpp:207
ClassUserInterface
examples/rt_particles/rt_particles.cpp:772
ClassVariableRateShading
examples/variable_shading/variable_shading.cpp:149
ClassVariableRateShading
examples/rt_reflections/rt_reflections.cpp:141
ClassVelvetParams
examples/work_graphs/scene.h:65
ClassVertex
examples/vertex_buffer/vertex_buffer.cpp:36
ClassVertexBuffer
examples/vertex_buffer/vertex_buffer.cpp:92
ClassWorkGraphs
examples/work_graphs/work_graphs_d3d12.cpp:129