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github.com/NVIDIA-RTX/Donut-Samples
/ types & classes
Types & classes
63 in github.com/NVIDIA-RTX/Donut-Samples
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Functions
215
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Types & classes
63
Class
AftermathSample
examples/aftermath/aftermath.cpp:50
Class
AnimState
examples/work_graphs/scene.h:120
Enum
AnimType
examples/work_graphs/scene.h:29
Enum
AntiAliasingMode
feature_demo/FeatureDemo.cpp:227
Enum
AntiAliasingMode
feature_demo/FeatureDemo.cpp:248
Class
AsyncCompute
examples/async_compute/async_compute.cpp:71
Class
BasicTriangle
examples/basic_triangle/basic_triangle.cpp:34
Class
BindlessRayTracing
examples/rt_bindless/rt_bindless.cpp:44
Class
BindlessRendering
examples/bindless_rendering/bindless_rendering.cpp:46
Class
CheckerParams
examples/work_graphs/scene.h:81
Class
ConstantBufferEntry
examples/vertex_buffer/vertex_buffer.cpp:114
Enum
CrashType
The sample currently support two types of crashes: timeout and pagefault A timeout happens when a single workload runs over the TDR timeout limit (def
examples/aftermath/aftermath.cpp:43
Class
DeferredShading
examples/deferred_shading/deferred_shading.cpp:230
Class
FeatureDemo
feature_demo/FeatureDemo.cpp:275
Class
FlakesParams
examples/work_graphs/scene.h:69
Class
GlobalConstants
examples/rt_particles/rt_particles_cb.h:28
Class
Instance
examples/work_graphs/scene.h:100
Class
Light
examples/work_graphs/scene.h:110
Class
LightingConstants
examples/variable_shading/lighting_cb.h:29
Class
LightingConstants
examples/rt_shadows/lighting_cb.h:29
Class
LightingConstants
examples/rt_bindless/lighting_cb.h:29
Class
LightingConstants
examples/rt_reflections/lighting_cb.h:53
Class
MESH_DATA
All math and coordinate systems are left-handed.
examples/work_graphs/scene.cpp:72
Class
Material
examples/work_graphs/scene.h:58
Enum
MaterialType
examples/work_graphs/scene.h:45
Enum
MeshType
examples/work_graphs/scene.h:37
Class
MeshletExample
examples/meshlets/meshlets.cpp:34
Class
ParticleEntity
examples/rt_particles/rt_particles.cpp:60
Class
ParticleInfo
examples/rt_particles/rt_particles_cb.h:40
Enum
ParticleTexture
examples/rt_particles/rt_particles.cpp:100
Class
PhongParams
examples/work_graphs/scene.h:60
Class
RayTracedParticles
examples/rt_particles/rt_particles.cpp:119
Class
RayTracedShadows
examples/rt_shadows/rt_shadows.cpp:136
Class
RayTracedTriangle
examples/rt_triangle/rt_triangle.cpp:39
Class
RenderTargets
feature_demo/FeatureDemo.cpp:73
Class
RenderTargets
examples/work_graphs/work_graphs_d3d12.cpp:73
Class
RenderTargets
examples/deferred_shading/deferred_shading.cpp:49
Class
RenderTargets
examples/variable_shading/variable_shading.cpp:52
Class
RenderTargets
examples/rt_shadows/rt_shadows.cpp:47
Class
RenderTargets
examples/rt_reflections/rt_reflections.cpp:47
Class
Scene
examples/work_graphs/scene.h:25
Class
SceneConstantBuffer
examples/work_graphs/work_graphs_d3d12.cpp:198
Enum
ScenePass
examples/work_graphs/work_graphs_d3d12.cpp:132
Class
ShaderSpecializations
examples/shader_specializations/shader_specializations.cpp:34
Class
SimpleScene
examples/deferred_shading/deferred_shading.cpp:77
Class
StanParams
examples/work_graphs/scene.h:75
Enum
Techniques
examples/work_graphs/work_graphs_d3d12.cpp:144
Enum
TemporalAntiAliasingJitter
feature_demo/FeatureDemo.cpp:249
Class
TextureQueue
examples/async_compute/async_compute.cpp:39
Class
ThreadedRendering
examples/threaded_rendering/threaded_rendering.cpp:43
Class
UIData
feature_demo/FeatureDemo.cpp:237
Class
UIData
examples/work_graphs/work_graphs_d3d12.cpp:62
Class
UIData
examples/rt_particles/rt_particles.cpp:106
Class
UIRenderer
feature_demo/FeatureDemo.cpp:1432
Class
UIRenderer
examples/work_graphs/work_graphs_d3d12.cpp:892
Class
UIRenderer
examples/aftermath/aftermath.cpp:207
Class
UserInterface
examples/rt_particles/rt_particles.cpp:772
Class
VariableRateShading
examples/variable_shading/variable_shading.cpp:149
Class
VariableRateShading
examples/rt_reflections/rt_reflections.cpp:141
Class
VelvetParams
examples/work_graphs/scene.h:65
Class
Vertex
examples/vertex_buffer/vertex_buffer.cpp:36
Class
VertexBuffer
examples/vertex_buffer/vertex_buffer.cpp:92
Class
WorkGraphs
examples/work_graphs/work_graphs_d3d12.cpp:129