| 32 | static const char* g_WindowTitle = "Donut Example: Meshlets"; |
| 33 | |
| 34 | class MeshletExample : public app::IRenderPass |
| 35 | { |
| 36 | private: |
| 37 | nvrhi::ShaderHandle m_AmplificationShader; |
| 38 | nvrhi::ShaderHandle m_MeshShader; |
| 39 | nvrhi::ShaderHandle m_PixelShader; |
| 40 | nvrhi::MeshletPipelineHandle m_Pipeline; |
| 41 | nvrhi::CommandListHandle m_CommandList; |
| 42 | |
| 43 | public: |
| 44 | using IRenderPass::IRenderPass; |
| 45 | |
| 46 | bool Init() |
| 47 | { |
| 48 | auto nativeFS = std::make_shared<vfs::NativeFileSystem>(); |
| 49 | |
| 50 | std::filesystem::path appShaderPath = app::GetDirectoryWithExecutable() / "shaders/meshlets" / app::GetShaderTypeName(GetDevice()->getGraphicsAPI()); |
| 51 | |
| 52 | engine::ShaderFactory shaderFactory(GetDevice(), nativeFS, appShaderPath); |
| 53 | m_AmplificationShader = shaderFactory.CreateShader("shaders.hlsl", "main_as", nullptr, nvrhi::ShaderType::Amplification); |
| 54 | m_MeshShader = shaderFactory.CreateShader("shaders.hlsl", "main_ms", nullptr, nvrhi::ShaderType::Mesh); |
| 55 | m_PixelShader = shaderFactory.CreateShader("shaders.hlsl", "main_ps", nullptr, nvrhi::ShaderType::Pixel); |
| 56 | |
| 57 | if (!m_AmplificationShader || !m_MeshShader || !m_PixelShader) |
| 58 | { |
| 59 | return false; |
| 60 | } |
| 61 | |
| 62 | m_CommandList = GetDevice()->createCommandList(); |
| 63 | |
| 64 | return true; |
| 65 | } |
| 66 | |
| 67 | void Animate(float fElapsedTimeSeconds) override |
| 68 | { |
| 69 | GetDeviceManager()->SetInformativeWindowTitle(g_WindowTitle); |
| 70 | } |
| 71 | |
| 72 | void BackBufferResizing() override |
| 73 | { |
| 74 | m_Pipeline = nullptr; |
| 75 | } |
| 76 | |
| 77 | void Render(nvrhi::IFramebuffer* framebuffer) override |
| 78 | { |
| 79 | if (!m_Pipeline) |
| 80 | { |
| 81 | nvrhi::MeshletPipelineDesc psoDesc; |
| 82 | psoDesc.AS = m_AmplificationShader; |
| 83 | psoDesc.MS = m_MeshShader; |
| 84 | psoDesc.PS = m_PixelShader; |
| 85 | psoDesc.primType = nvrhi::PrimitiveType::TriangleList; |
| 86 | psoDesc.renderState.depthStencilState.depthTestEnable = false; |
| 87 | |
| 88 | m_Pipeline = GetDevice()->createMeshletPipeline(psoDesc, framebuffer->getFramebufferInfo()); |
| 89 | } |
| 90 | |
| 91 | m_CommandList->open(); |
nothing calls this directly
no outgoing calls
no test coverage detected