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Functions784 in github.com/NSG650/NtDOOM

FunctionA_CloseShotgun2
NtDOOM/DOOM/p_enemy.c:1758
FunctionA_CyberAttack
NtDOOM/DOOM/p_enemy.c:958
FunctionA_Explode
A_Explode
NtDOOM/DOOM/p_enemy.c:1566
FunctionA_FatAttack1
NtDOOM/DOOM/p_enemy.c:1334
FunctionA_FatAttack2
NtDOOM/DOOM/p_enemy.c:1352
FunctionA_FatAttack3
NtDOOM/DOOM/p_enemy.c:1370
FunctionA_FatRaise
Mancubus attack, firing three missiles (bruisers) in three different directions? Doesn't look like it.
NtDOOM/DOOM/p_enemy.c:1327
FunctionA_FireBFG
A_FireBFG
NtDOOM/DOOM/p_pspr.c:498
FunctionA_FireCGun
A_FireCGun
NtDOOM/DOOM/p_pspr.c:643
FunctionA_FireCrackle
NtDOOM/DOOM/p_enemy.c:1233
FunctionA_FireMissile
A_FireMissile
NtDOOM/DOOM/p_pspr.c:488
FunctionA_FirePistol
A_FirePistol
NtDOOM/DOOM/p_pspr.c:567
FunctionA_FirePlasma
A_FirePlasma
NtDOOM/DOOM/p_pspr.c:508
FunctionA_FireShotgun
A_FireShotgun
NtDOOM/DOOM/p_pspr.c:586
FunctionA_FireShotgun2
A_FireShotgun2
NtDOOM/DOOM/p_pspr.c:609
FunctionA_GunFlash
A_GunFlash
NtDOOM/DOOM/p_pspr.c:398
FunctionA_HeadAttack
NtDOOM/DOOM/p_enemy.c:938
FunctionA_Hoof
NtDOOM/DOOM/p_enemy.c:1725
FunctionA_KeenDie
A_KeenDie DOOM II special, map 32. Uses special tag 666.
NtDOOM/DOOM/p_enemy.c:551
FunctionA_Light0
?
NtDOOM/DOOM/p_pspr.c:668
FunctionA_Light1
NtDOOM/DOOM/p_pspr.c:673
FunctionA_Light2
NtDOOM/DOOM/p_pspr.c:678
FunctionA_LoadShotgun2
NtDOOM/DOOM/p_enemy.c:1752
FunctionA_Look
A_Look Stay in state until a player is sighted.
NtDOOM/DOOM/p_enemy.c:589
FunctionA_Lower
A_Lower Lowers current weapon, and changes weapon at bottom.
NtDOOM/DOOM/p_pspr.c:341
FunctionA_Metal
NtDOOM/DOOM/p_enemy.c:1732
FunctionA_OpenShotgun2
NtDOOM/DOOM/p_enemy.c:1746
FunctionA_Pain
NtDOOM/DOOM/p_enemy.c:1546
FunctionA_PainAttack
A_PainAttack Spawn a lost soul and launch it at the target
NtDOOM/DOOM/p_enemy.c:1484
FunctionA_PainDie
NtDOOM/DOOM/p_enemy.c:1494
FunctionA_PlayerScream
NtDOOM/DOOM/p_enemy.c:1943
FunctionA_PosAttack
A_PosAttack
NtDOOM/DOOM/p_enemy.c:786
FunctionA_Punch
A_Punch
NtDOOM/DOOM/p_pspr.c:412
FunctionA_Raise
A_Raise
NtDOOM/DOOM/p_pspr.c:376
FunctionA_SPosAttack
NtDOOM/DOOM/p_enemy.c:806
FunctionA_SargAttack
NtDOOM/DOOM/p_enemy.c:922
FunctionA_Saw
A_Saw
NtDOOM/DOOM/p_pspr.c:443
FunctionA_Scream
NtDOOM/DOOM/p_enemy.c:1503
FunctionA_SkelFist
NtDOOM/DOOM/p_enemy.c:1091
FunctionA_SkelMissile
A_SkelMissile
NtDOOM/DOOM/p_enemy.c:991
FunctionA_SkelWhoosh
NtDOOM/DOOM/p_enemy.c:1081
FunctionA_SpawnSound
travelling cube sound
NtDOOM/DOOM/p_enemy.c:1879
FunctionA_SpidRefire
NtDOOM/DOOM/p_enemy.c:869
FunctionA_StartFire
A_Fire Keep fire in front of player unless out of sight
NtDOOM/DOOM/p_enemy.c:1226
FunctionA_Tracer
NtDOOM/DOOM/p_enemy.c:1009
FunctionA_TroopAttack
A_TroopAttack
NtDOOM/DOOM/p_enemy.c:901
FunctionA_VileAttack
A_VileAttack
NtDOOM/DOOM/p_enemy.c:1290
FunctionA_VileChase
A_VileChase Check for ressurecting a body
NtDOOM/DOOM/p_enemy.c:1150
FunctionA_VileStart
A_VileStart
NtDOOM/DOOM/p_enemy.c:1216
FunctionA_VileTarget
A_VileTarget Spawn the hellfire
NtDOOM/DOOM/p_enemy.c:1267
FunctionA_WeaponReady
A_WeaponReady The player can fire the weapon or change to another weapon at this time. Follows after getting weapon up, or after previous attack/fire
NtDOOM/DOOM/p_pspr.c:253
FunctionA_XScream
NtDOOM/DOOM/p_enemy.c:1540
FunctionCreateThread
NtDOOM/entry.c:140
FunctionDoomClose
NtDOOM/entry.c:215
FunctionDoomEof
NtDOOM/entry.c:259
FunctionDoomExit
NtDOOM/entry.c:329
FunctionDoomFree
NtDOOM/entry.c:320
FunctionDoomGetEnv
NtDOOM/entry.c:336
FunctionDoomGetTime
NtDOOM/entry.c:342
FunctionDoomMalloc
NtDOOM/entry.c:316
FunctionDoomOpen
NtDOOM/entry.c:185
FunctionDoomRead
NtDOOM/entry.c:221
FunctionDoomSeek
NtDOOM/entry.c:279
FunctionDriverEntry
NtDOOM/entry.c:452
FunctionDriverUnload
NtDOOM/entry.c:446
FunctionFrameRect
NtDOOM/entry.c:151
FunctionG_CmdChecksum
NtDOOM/DOOM/g_game.c:226
FunctionG_InitPlayer
G_InitPlayer Called at the start. Called by the game initialization functions.
NtDOOM/DOOM/g_game.c:775
FunctionGetLocalAddress
NtDOOM/DOOM/i_net.c:278
FunctionHUlib_addPrefixToIText
NtDOOM/DOOM/hu_lib.c:288
FunctionHUlib_eraseLineFromIText
NtDOOM/DOOM/hu_lib.c:273
FunctionHUlib_init
NtDOOM/DOOM/hu_lib.c:43
FunctionI_BeginRead
NtDOOM/DOOM/i_system.c:123
FunctionI_EndRead
NtDOOM/DOOM/i_system.c:128
FunctionI_GetEvent
NtDOOM/DOOM/i_video.c:74
FunctionI_GetHeapSize
NtDOOM/DOOM/i_system.c:53
FunctionI_InitMusic
MUSIC API.
NtDOOM/DOOM/i_sound.c:940
FunctionI_QrySongPlaying
Is the song playing?
NtDOOM/DOOM/i_sound.c:1010
FunctionI_SetSfxVolume
NtDOOM/DOOM/i_sound.c:660
FunctionM_ChangeAlwaysRun
Toggle always-run on/off
NtDOOM/DOOM/m_menu.c:1348
FunctionM_ChangeDetail
NtDOOM/DOOM/m_menu.c:1487
FunctionM_ChangeSensitivity
NtDOOM/DOOM/m_menu.c:1462
FunctionM_ChooseSkill
NtDOOM/DOOM/m_menu.c:1227
FunctionM_DrawEmptyCell
NtDOOM/DOOM/m_menu.c:1544
FunctionM_DrawEpisode
M_Episode
NtDOOM/DOOM/m_menu.c:1213
FunctionM_DrawLoad
M_LoadGame & Cie.
NtDOOM/DOOM/m_menu.c:841
FunctionM_DrawMainMenu
M_DrawMainMenu
NtDOOM/DOOM/m_menu.c:1179
FunctionM_DrawMouseOptions
NtDOOM/DOOM/m_menu.c:1289
FunctionM_DrawNewGame
M_NewGame
NtDOOM/DOOM/m_menu.c:1188
FunctionM_DrawOptions
M_Options
NtDOOM/DOOM/m_menu.c:1266
FunctionM_DrawReadThis1
Read This Menus Had a "quick hack to fix romero bug"
NtDOOM/DOOM/m_menu.c:1061
FunctionM_DrawReadThis2
Read This Menus - optional second page.
NtDOOM/DOOM/m_menu.c:1084
FunctionM_DrawSave
M_SaveGame & Cie.
NtDOOM/DOOM/m_menu.c:915
FunctionM_DrawSelCell
NtDOOM/DOOM/m_menu.c:1551
FunctionM_DrawSound
Change Sfx & Music volumes
NtDOOM/DOOM/m_menu.c:1108
FunctionM_DrawText
NtDOOM/DOOM/m_misc.c:197
FunctionM_EndGameResponse
M_EndGame
NtDOOM/DOOM/m_menu.c:1368
FunctionM_Episode
NtDOOM/DOOM/m_menu.c:1239
FunctionM_FinishReadThis
NtDOOM/DOOM/m_menu.c:1415
FunctionM_MouseMove
NtDOOM/DOOM/m_menu.c:1478
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