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github.com/NSG650/NtDOOM
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Functions
784 in github.com/NSG650/NtDOOM
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Functions
784
◇
Types & classes
43
Function
A_CloseShotgun2
NtDOOM/DOOM/p_enemy.c:1758
Function
A_CyberAttack
NtDOOM/DOOM/p_enemy.c:958
Function
A_Explode
A_Explode
NtDOOM/DOOM/p_enemy.c:1566
Function
A_FatAttack1
NtDOOM/DOOM/p_enemy.c:1334
Function
A_FatAttack2
NtDOOM/DOOM/p_enemy.c:1352
Function
A_FatAttack3
NtDOOM/DOOM/p_enemy.c:1370
Function
A_FatRaise
Mancubus attack, firing three missiles (bruisers) in three different directions? Doesn't look like it.
NtDOOM/DOOM/p_enemy.c:1327
Function
A_FireBFG
A_FireBFG
NtDOOM/DOOM/p_pspr.c:498
Function
A_FireCGun
A_FireCGun
NtDOOM/DOOM/p_pspr.c:643
Function
A_FireCrackle
NtDOOM/DOOM/p_enemy.c:1233
Function
A_FireMissile
A_FireMissile
NtDOOM/DOOM/p_pspr.c:488
Function
A_FirePistol
A_FirePistol
NtDOOM/DOOM/p_pspr.c:567
Function
A_FirePlasma
A_FirePlasma
NtDOOM/DOOM/p_pspr.c:508
Function
A_FireShotgun
A_FireShotgun
NtDOOM/DOOM/p_pspr.c:586
Function
A_FireShotgun2
A_FireShotgun2
NtDOOM/DOOM/p_pspr.c:609
Function
A_GunFlash
A_GunFlash
NtDOOM/DOOM/p_pspr.c:398
Function
A_HeadAttack
NtDOOM/DOOM/p_enemy.c:938
Function
A_Hoof
NtDOOM/DOOM/p_enemy.c:1725
Function
A_KeenDie
A_KeenDie DOOM II special, map 32. Uses special tag 666.
NtDOOM/DOOM/p_enemy.c:551
Function
A_Light0
?
NtDOOM/DOOM/p_pspr.c:668
Function
A_Light1
NtDOOM/DOOM/p_pspr.c:673
Function
A_Light2
NtDOOM/DOOM/p_pspr.c:678
Function
A_LoadShotgun2
NtDOOM/DOOM/p_enemy.c:1752
Function
A_Look
A_Look Stay in state until a player is sighted.
NtDOOM/DOOM/p_enemy.c:589
Function
A_Lower
A_Lower Lowers current weapon, and changes weapon at bottom.
NtDOOM/DOOM/p_pspr.c:341
Function
A_Metal
NtDOOM/DOOM/p_enemy.c:1732
Function
A_OpenShotgun2
NtDOOM/DOOM/p_enemy.c:1746
Function
A_Pain
NtDOOM/DOOM/p_enemy.c:1546
Function
A_PainAttack
A_PainAttack Spawn a lost soul and launch it at the target
NtDOOM/DOOM/p_enemy.c:1484
Function
A_PainDie
NtDOOM/DOOM/p_enemy.c:1494
Function
A_PlayerScream
NtDOOM/DOOM/p_enemy.c:1943
Function
A_PosAttack
A_PosAttack
NtDOOM/DOOM/p_enemy.c:786
Function
A_Punch
A_Punch
NtDOOM/DOOM/p_pspr.c:412
Function
A_Raise
A_Raise
NtDOOM/DOOM/p_pspr.c:376
Function
A_SPosAttack
NtDOOM/DOOM/p_enemy.c:806
Function
A_SargAttack
NtDOOM/DOOM/p_enemy.c:922
Function
A_Saw
A_Saw
NtDOOM/DOOM/p_pspr.c:443
Function
A_Scream
NtDOOM/DOOM/p_enemy.c:1503
Function
A_SkelFist
NtDOOM/DOOM/p_enemy.c:1091
Function
A_SkelMissile
A_SkelMissile
NtDOOM/DOOM/p_enemy.c:991
Function
A_SkelWhoosh
NtDOOM/DOOM/p_enemy.c:1081
Function
A_SpawnSound
travelling cube sound
NtDOOM/DOOM/p_enemy.c:1879
Function
A_SpidRefire
NtDOOM/DOOM/p_enemy.c:869
Function
A_StartFire
A_Fire Keep fire in front of player unless out of sight
NtDOOM/DOOM/p_enemy.c:1226
Function
A_Tracer
NtDOOM/DOOM/p_enemy.c:1009
Function
A_TroopAttack
A_TroopAttack
NtDOOM/DOOM/p_enemy.c:901
Function
A_VileAttack
A_VileAttack
NtDOOM/DOOM/p_enemy.c:1290
Function
A_VileChase
A_VileChase Check for ressurecting a body
NtDOOM/DOOM/p_enemy.c:1150
Function
A_VileStart
A_VileStart
NtDOOM/DOOM/p_enemy.c:1216
Function
A_VileTarget
A_VileTarget Spawn the hellfire
NtDOOM/DOOM/p_enemy.c:1267
Function
A_WeaponReady
A_WeaponReady The player can fire the weapon or change to another weapon at this time. Follows after getting weapon up, or after previous attack/fire
NtDOOM/DOOM/p_pspr.c:253
Function
A_XScream
NtDOOM/DOOM/p_enemy.c:1540
Function
CreateThread
NtDOOM/entry.c:140
Function
DoomClose
NtDOOM/entry.c:215
Function
DoomEof
NtDOOM/entry.c:259
Function
DoomExit
NtDOOM/entry.c:329
Function
DoomFree
NtDOOM/entry.c:320
Function
DoomGetEnv
NtDOOM/entry.c:336
Function
DoomGetTime
NtDOOM/entry.c:342
Function
DoomMalloc
NtDOOM/entry.c:316
Function
DoomOpen
NtDOOM/entry.c:185
Function
DoomRead
NtDOOM/entry.c:221
Function
DoomSeek
NtDOOM/entry.c:279
Function
DriverEntry
NtDOOM/entry.c:452
Function
DriverUnload
NtDOOM/entry.c:446
Function
FrameRect
NtDOOM/entry.c:151
Function
G_CmdChecksum
NtDOOM/DOOM/g_game.c:226
Function
G_InitPlayer
G_InitPlayer Called at the start. Called by the game initialization functions.
NtDOOM/DOOM/g_game.c:775
Function
GetLocalAddress
NtDOOM/DOOM/i_net.c:278
Function
HUlib_addPrefixToIText
NtDOOM/DOOM/hu_lib.c:288
Function
HUlib_eraseLineFromIText
NtDOOM/DOOM/hu_lib.c:273
Function
HUlib_init
NtDOOM/DOOM/hu_lib.c:43
Function
I_BeginRead
NtDOOM/DOOM/i_system.c:123
Function
I_EndRead
NtDOOM/DOOM/i_system.c:128
Function
I_GetEvent
NtDOOM/DOOM/i_video.c:74
Function
I_GetHeapSize
NtDOOM/DOOM/i_system.c:53
Function
I_InitMusic
MUSIC API.
NtDOOM/DOOM/i_sound.c:940
Function
I_QrySongPlaying
Is the song playing?
NtDOOM/DOOM/i_sound.c:1010
Function
I_SetSfxVolume
NtDOOM/DOOM/i_sound.c:660
Function
M_ChangeAlwaysRun
Toggle always-run on/off
NtDOOM/DOOM/m_menu.c:1348
Function
M_ChangeDetail
NtDOOM/DOOM/m_menu.c:1487
Function
M_ChangeSensitivity
NtDOOM/DOOM/m_menu.c:1462
Function
M_ChooseSkill
NtDOOM/DOOM/m_menu.c:1227
Function
M_DrawEmptyCell
NtDOOM/DOOM/m_menu.c:1544
Function
M_DrawEpisode
M_Episode
NtDOOM/DOOM/m_menu.c:1213
Function
M_DrawLoad
M_LoadGame & Cie.
NtDOOM/DOOM/m_menu.c:841
Function
M_DrawMainMenu
M_DrawMainMenu
NtDOOM/DOOM/m_menu.c:1179
Function
M_DrawMouseOptions
NtDOOM/DOOM/m_menu.c:1289
Function
M_DrawNewGame
M_NewGame
NtDOOM/DOOM/m_menu.c:1188
Function
M_DrawOptions
M_Options
NtDOOM/DOOM/m_menu.c:1266
Function
M_DrawReadThis1
Read This Menus Had a "quick hack to fix romero bug"
NtDOOM/DOOM/m_menu.c:1061
Function
M_DrawReadThis2
Read This Menus - optional second page.
NtDOOM/DOOM/m_menu.c:1084
Function
M_DrawSave
M_SaveGame & Cie.
NtDOOM/DOOM/m_menu.c:915
Function
M_DrawSelCell
NtDOOM/DOOM/m_menu.c:1551
Function
M_DrawSound
Change Sfx & Music volumes
NtDOOM/DOOM/m_menu.c:1108
Function
M_DrawText
NtDOOM/DOOM/m_misc.c:197
Function
M_EndGameResponse
M_EndGame
NtDOOM/DOOM/m_menu.c:1368
Function
M_Episode
NtDOOM/DOOM/m_menu.c:1239
Function
M_FinishReadThis
NtDOOM/DOOM/m_menu.c:1415
Function
M_MouseMove
NtDOOM/DOOM/m_menu.c:1478
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