Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/NSG650/NtDOOM
/ functions
Functions
784 in github.com/NSG650/NtDOOM
⨍
Functions
784
◇
Types & classes
43
Function
M_MouseOptions
NtDOOM/DOOM/m_menu.c:1134
Function
M_MusicVol
NtDOOM/DOOM/m_menu.c:1158
Function
M_NewGame
NtDOOM/DOOM/m_menu.c:1195
Function
M_Options
NtDOOM/DOOM/m_menu.c:1301
Function
M_QuickLoadResponse
M_QuickLoad
NtDOOM/DOOM/m_menu.c:1026
Function
M_QuickSaveResponse
M_QuickSave
NtDOOM/DOOM/m_menu.c:986
Function
M_QuitResponse
M_QuitDOOM
NtDOOM/DOOM/m_menu.c:1425
Function
M_ReadThis
M_ReadThis
NtDOOM/DOOM/m_menu.c:1401
Function
M_ReadThis2
NtDOOM/DOOM/m_menu.c:1408
Function
M_SaveSelect
User wants to save. Start string input for M_Responder
NtDOOM/DOOM/m_menu.c:951
Function
M_SfxVol
NtDOOM/DOOM/m_menu.c:1140
Function
M_Sound
NtDOOM/DOOM/m_menu.c:1128
Function
M_StopMessage
NtDOOM/DOOM/m_menu.c:1570
Function
M_VerifyNightmare
NtDOOM/DOOM/m_menu.c:1218
Function
PIT_AddLineIntercepts
PIT_AddLineIntercepts. Looks for lines in the given block that intercept the given trace to add to the intercepts list. A line is crossed if its endp
NtDOOM/DOOM/p_maputl.c:484
Function
PIT_AddThingIntercepts
PIT_AddThingIntercepts
NtDOOM/DOOM/p_maputl.c:536
Function
PIT_ChangeSector
PIT_ChangeSector
NtDOOM/DOOM/p_map.c:1215
Function
PIT_CheckLine
PIT_CheckLine Adjusts tmfloorz and tmceilingz as lines are contacted
NtDOOM/DOOM/p_map.c:199
Function
PIT_CheckThing
PIT_CheckThing
NtDOOM/DOOM/p_map.c:263
Function
PIT_RadiusAttack
PIT_RadiusAttack "bombsource" is the creature that caused the explosion at "bombspot".
NtDOOM/DOOM/p_map.c:1130
Function
PIT_StompThing
PIT_StompThing
NtDOOM/DOOM/p_map.c:96
Function
PIT_VileCheck
PIT_VileCheck Detect a corpse that could be raised.
NtDOOM/DOOM/p_enemy.c:1113
Function
PTR_AimTraverse
PTR_AimTraverse Sets linetaget and aimslope when a target is aimed at.
NtDOOM/DOOM/p_map.c:797
Function
PTR_ShootTraverse
PTR_ShootTraverse
NtDOOM/DOOM/p_map.c:881
Function
PTR_SlideTraverse
PTR_SlideTraverse
NtDOOM/DOOM/p_map.c:635
Function
PTR_UseTraverse
USE LINES
NtDOOM/DOOM/p_map.c:1063
Function
P_MobjThinker
P_MobjThinker
NtDOOM/DOOM/p_mobj.c:415
Function
PacketGet
PacketGet
NtDOOM/DOOM/i_net.c:185
Function
PacketSend
PacketSend
NtDOOM/DOOM/i_net.c:152
Function
R_AddPointToBox
R_AddPointToBox Expand a given bbox so that it encloses a given point.
NtDOOM/DOOM/r_main.c:125
Function
R_DrawColumn
A column is a vertical slice/span from a wall texture that, given the DOOM style restrictions on the view orientation, will always have constant z dep
NtDOOM/DOOM/r_draw.c:114
Function
R_DrawColumnLow
NtDOOM/DOOM/r_draw.c:170
Function
R_DrawFuzzColumn
Framebuffer postprocessing. Creates a fuzzy image by copying pixels from adjacent ones to left and right. Used with an all black colormap, this could
NtDOOM/DOOM/r_draw.c:233
Function
R_DrawSpan
Draws the actual span.
NtDOOM/DOOM/r_draw.c:428
Function
R_DrawSpanLow
Again..
NtDOOM/DOOM/r_draw.c:483
Function
R_DrawTranslatedColumn
R_DrawTranslatedColumn Used to draw player sprites with the green colorramp mapped to others. Could be used with different translation tables, e.g. th
NtDOOM/DOOM/r_draw.c:310
Function
ST_unloadData
NtDOOM/DOOM/st_stuff.c:1138
Function
SwapLONG
Swapping 32bit.
NtDOOM/DOOM/m_swap.c:43
Function
SwapSHORT
Swap 16bit, that is, MSB and LSB byte.
NtDOOM/DOOM/m_swap.c:35
Function
T_FireFlicker
T_FireFlicker
NtDOOM/DOOM/p_lights.c:42
Function
T_Glow
Spawn glowing light
NtDOOM/DOOM/p_lights.c:291
Function
T_LightFlash
T_LightFlash Do flashing lights.
NtDOOM/DOOM/p_lights.c:91
Function
T_MoveCeiling
T_MoveCeiling
NtDOOM/DOOM/p_ceilng.c:45
Function
T_MoveFloor
MOVE A FLOOR TO IT'S DESTINATION (UP OR DOWN)
NtDOOM/DOOM/p_floor.c:202
Function
T_PlatRaise
Move a plat up and down
NtDOOM/DOOM/p_plats.c:44
Function
T_StrobeFlash
T_StrobeFlash
NtDOOM/DOOM/p_lights.c:143
Function
T_VerticalDoor
T_VerticalDoor
NtDOOM/DOOM/p_doors.c:43
Function
V_GetBlock
V_GetBlock Gets a linear block of pixels from the view buffer.
NtDOOM/DOOM/v_video.c:422
Function
WI_Responder
The ticker is used to detect keys because of timing issues in netgames.
NtDOOM/DOOM/wi_stuff.c:393
Function
W_InitFile
W_InitFile Just initialize from a single file.
NtDOOM/DOOM/w_wad.c:317
Function
W_NumLumps
W_NumLumps
NtDOOM/DOOM/w_wad.c:330
Function
W_Profile
W_Profile
NtDOOM/DOOM/w_wad.c:539
Function
Win32kThreadApcRoutine
NtDOOM/entry.c:402
Function
Z_ClearZone
Z_ClearZone
NtDOOM/DOOM/z_zone.c:66
Function
Z_DumpHeap
Z_DumpHeap Note: TFileDumpHeap( stdout ) ?
NtDOOM/DOOM/z_zone.c:315
Function
Z_FileDumpHeap
Z_FileDumpHeap
NtDOOM/DOOM/z_zone.c:372
Function
Z_FreeMemory
Z_FreeMemory
NtDOOM/DOOM/z_zone.c:465
Function
doom_button_down
NtDOOM/DOOM/DOOM.c:686
Function
doom_button_up
NtDOOM/DOOM/DOOM.c:701
Function
doom_close_impl
NtDOOM/DOOM/DOOM.c:87
Function
doom_eof_impl
NtDOOM/DOOM/DOOM.c:107
Function
doom_exit_impl
NtDOOM/DOOM/DOOM.c:178
Function
doom_free_impl
NtDOOM/DOOM/DOOM.c:71
Function
doom_get_sound_buffer
NtDOOM/DOOM/DOOM.c:661
Function
doom_getenv_impl
NtDOOM/DOOM/DOOM.c:189
Function
doom_gettime_impl
NtDOOM/DOOM/DOOM.c:146
Function
doom_malloc_impl
NtDOOM/DOOM/DOOM.c:67
Function
doom_mouse_move
NtDOOM/DOOM/DOOM.c:723
Function
doom_open_impl
NtDOOM/DOOM/DOOM.c:83
Function
doom_print_impl
NtDOOM/DOOM/DOOM.c:57
Function
doom_read_impl
NtDOOM/DOOM/DOOM.c:91
Function
doom_seek_impl
NtDOOM/DOOM/DOOM.c:99
Function
doom_set_default_int
NtDOOM/DOOM/DOOM.c:476
Function
doom_set_default_string
NtDOOM/DOOM/DOOM.c:484
Function
doom_set_resolution
NtDOOM/DOOM/DOOM.c:468
Function
doom_tell_impl
NtDOOM/DOOM/DOOM.c:103
Function
doom_tick_midi
NtDOOM/DOOM/DOOM.c:655
Function
doom_write_impl
NtDOOM/DOOM/DOOM.c:95
Function
wipe_doColorXForm
NtDOOM/DOOM/f_wipe.c:74
Function
wipe_doMelt
NtDOOM/DOOM/f_wipe.c:150
Function
wipe_exitColorXForm
NtDOOM/DOOM/f_wipe.c:116
Function
wipe_exitMelt
NtDOOM/DOOM/f_wipe.c:201
Function
wipe_initColorXForm
NtDOOM/DOOM/f_wipe.c:67
Function
wipe_initMelt
NtDOOM/DOOM/f_wipe.c:122
← previous
701–784 of 784, ranked by callers