MCPcopy Create free account

hub / github.com/NSG650/NtDOOM / functions

Functions784 in github.com/NSG650/NtDOOM

↓ 1 callersFunctionR_PrecacheLevel
R_PrecacheLevel Preloads all relevant graphics for the level.
NtDOOM/DOOM/r_data.c:740
↓ 1 callersFunctionR_ProjectSprite
R_ProjectSprite Generates a vissprite for a thing if it might be visible.
NtDOOM/DOOM/r_things.c:470
↓ 1 callersFunctionR_RenderBSPNode
RenderBSPNode Renders all subsectors below a given node, traversing subtree recursively. Just call with BSP root.
NtDOOM/DOOM/r_bsp.c:537
↓ 1 callersFunctionR_RenderPlayerView
R_RenderView
NtDOOM/DOOM/r_main.c:749
↓ 1 callersFunctionR_RenderSegLoop
R_RenderSegLoop Draws zero, one, or two textures (and possibly a masked texture) for walls. Can draw or mark the starting pixel of floor and ceiling t
NtDOOM/DOOM/r_segs.c:190
↓ 1 callersFunctionR_SetupFrame
R_SetupFrame
NtDOOM/DOOM/r_main.c:710
↓ 1 callersFunctionR_SortVisSprites
R_SortVisSprites
NtDOOM/DOOM/r_things.c:827
↓ 1 callersFunctionST_Drawer
NtDOOM/DOOM/st_stuff.c:976
↓ 1 callersFunctionST_Init
NtDOOM/DOOM/st_stuff.c:1349
↓ 1 callersFunctionST_Start
NtDOOM/DOOM/st_stuff.c:1329
↓ 1 callersFunctionST_Stop
NtDOOM/DOOM/st_stuff.c:1339
↓ 1 callersFunctionST_Ticker
NtDOOM/DOOM/st_stuff.c:860
↓ 1 callersFunctionST_createWidgets
NtDOOM/DOOM/st_stuff.c:1172
↓ 1 callersFunctionST_diffDraw
NtDOOM/DOOM/st_stuff.c:969
↓ 1 callersFunctionST_doPaletteStuff
NtDOOM/DOOM/st_stuff.c:869
↓ 1 callersFunctionST_initData
NtDOOM/DOOM/st_stuff.c:1143
↓ 1 callersFunctionST_loadData
NtDOOM/DOOM/st_stuff.c:1098
↓ 1 callersFunctionST_loadGraphics
NtDOOM/DOOM/st_stuff.c:998
↓ 1 callersFunctionST_refreshBackground
NtDOOM/DOOM/st_stuff.c:387
↓ 1 callersFunctionST_unloadGraphics
NtDOOM/DOOM/st_stuff.c:1104
↓ 1 callersFunctionST_updateFaceWidget
This is a not-very-pretty routine which handles the face states and their timing. the precedence of expressions is: dead > evil grin > turned head > s
NtDOOM/DOOM/st_stuff.c:642
↓ 1 callersFunctionST_updateWidgets
NtDOOM/DOOM/st_stuff.c:812
↓ 1 callersFunctionSTlib_drawNum
A fairly efficient way to draw a number based on differences from the old number. Note: worth the trouble?
NtDOOM/DOOM/st_lib.c:72
↓ 1 callersFunctionSTlib_init
NtDOOM/DOOM/st_lib.c:50
↓ 1 callersFunctionSTlib_initBinIcon
NtDOOM/DOOM/st_lib.c:187
↓ 1 callersFunctionSTlib_updateBinIcon
NtDOOM/DOOM/st_lib.c:197
↓ 1 callersFunctionS_Init
Initializes sound stuff, including volume Sets channels, SFX and music volume, allocates channel buffer, sets S_sfx lookup.
NtDOOM/DOOM/s_sound.c:133
↓ 1 callersFunctionS_PauseSound
Stop and resume music, during game PAUSE.
NtDOOM/DOOM/s_sound.c:383
↓ 1 callersFunctionS_Start
Per level startup code. Kills playing sounds at start of level, determines music if any, changes music.
NtDOOM/DOOM/s_sound.c:173
↓ 1 callersFunctionS_StartSoundAtVolume
NtDOOM/DOOM/s_sound.c:222
↓ 1 callersFunctionS_StopMusic
NtDOOM/DOOM/s_sound.c:558
↓ 1 callersFunctionS_UpdateSounds
Updates music & sounds
NtDOOM/DOOM/s_sound.c:406
↓ 1 callersFunctionS_getChannel
S_getChannel : If none available, return -1. Otherwise channel #.
NtDOOM/DOOM/s_sound.c:684
↓ 1 callersFunctionSleep
NtDOOM/entry.c:178
↓ 1 callersFunctionTryRunTics
TryRunTics
NtDOOM/DOOM/d_net.c:716
↓ 1 callersFunctionV_DrawBlock
V_DrawBlock Draw a linear block of pixels into the view buffer.
NtDOOM/DOOM/v_video.c:390
↓ 1 callersFunctionV_DrawPatchFlipped
V_DrawPatchFlipped Masks a column based masked pic to the screen. Flips horizontally, e.g. to mirror face.
NtDOOM/DOOM/v_video.c:254
↓ 1 callersFunctionV_DrawPatchRectDirect
NtDOOM/DOOM/v_video.c:314
↓ 1 callersFunctionV_Init
V_Init
NtDOOM/DOOM/v_video.c:451
↓ 1 callersFunctionWI_Drawer
NtDOOM/DOOM/wi_stuff.c:1719
↓ 1 callersFunctionWI_End
NtDOOM/DOOM/wi_stuff.c:681
↓ 1 callersFunctionWI_Start
NtDOOM/DOOM/wi_stuff.c:1785
↓ 1 callersFunctionWI_Ticker
Updates stuff each tick
NtDOOM/DOOM/wi_stuff.c:1438
↓ 1 callersFunctionWI_checkForAccelerate
NtDOOM/DOOM/wi_stuff.c:1406
↓ 1 callersFunctionWI_drawDeathmatchStats
NtDOOM/DOOM/wi_stuff.c:927
↓ 1 callersFunctionWI_drawNetgameStats
NtDOOM/DOOM/wi_stuff.c:1199
↓ 1 callersFunctionWI_drawNoState
NtDOOM/DOOM/wi_stuff.c:769
↓ 1 callersFunctionWI_drawStats
NtDOOM/DOOM/wi_stuff.c:1372
↓ 1 callersFunctionWI_initDeathmatchStats
NtDOOM/DOOM/wi_stuff.c:799
↓ 1 callersFunctionWI_initNetgameStats
NtDOOM/DOOM/wi_stuff.c:1020
↓ 1 callersFunctionWI_initStats
NtDOOM/DOOM/wi_stuff.c:1254
↓ 1 callersFunctionWI_initVariables
NtDOOM/DOOM/wi_stuff.c:1743
↓ 1 callersFunctionWI_loadData
NtDOOM/DOOM/wi_stuff.c:1473
↓ 1 callersFunctionWI_unloadData
NtDOOM/DOOM/wi_stuff.c:1654
↓ 1 callersFunctionWI_updateDeathmatchStats
NtDOOM/DOOM/wi_stuff.c:826
↓ 1 callersFunctionWI_updateNetgameStats
NtDOOM/DOOM/wi_stuff.c:1046
↓ 1 callersFunctionWI_updateNoState
NtDOOM/DOOM/wi_stuff.c:696
↓ 1 callersFunctionWI_updateShowNextLoc
NtDOOM/DOOM/wi_stuff.c:718
↓ 1 callersFunctionWI_updateStats
NtDOOM/DOOM/wi_stuff.c:1267
↓ 1 callersFunctionW_AddFile
W_AddFile All files are optional, but at least one file must be found (PWAD, if all required lumps are present). Files with a .wad extension are wadli
NtDOOM/DOOM/w_wad.c:111
↓ 1 callersFunctionW_Reload
W_Reload Flushes any of the reloadable lumps in memory and reloads the directory.
NtDOOM/DOOM/w_wad.c:224
↓ 1 callersFunctionWritePCXfile
WritePCXfile
NtDOOM/DOOM/m_misc.c:456
↓ 1 callersFunctionZ_CheckHeap
Z_CheckHeap
NtDOOM/DOOM/z_zone.c:419
↓ 1 callersFunctionZ_FreeTags
Z_FreeTags
NtDOOM/DOOM/z_zone.c:289
↓ 1 callersFunctionZ_Init
Z_Init
NtDOOM/DOOM/z_zone.c:91
↓ 1 callersFunction_strcmpi_w
NtDOOM/entry.c:33
↓ 1 callersFunctionaddsfx
This function adds a sound to the list of currently active sounds, which is maintained as a given number (eight, usually) of internal channels. Return
NtDOOM/DOOM/i_sound.c:240
↓ 1 callersFunctiondoom_atox
NtDOOM/DOOM/DOOM.c:357
↓ 1 callersFunctiondoom_get_framebuffer
NtDOOM/DOOM/DOOM.c:586
↓ 1 callersFunctiondoom_init
NtDOOM/DOOM/DOOM.c:541
↓ 1 callersFunctiondoom_set_exit
NtDOOM/DOOM/DOOM.c:529
↓ 1 callersFunctiondoom_set_file_io
NtDOOM/DOOM/DOOM.c:505
↓ 1 callersFunctiondoom_set_getenv
NtDOOM/DOOM/DOOM.c:535
↓ 1 callersFunctiondoom_set_gettime
NtDOOM/DOOM/DOOM.c:523
↓ 1 callersFunctiondoom_set_malloc
NtDOOM/DOOM/DOOM.c:498
↓ 1 callersFunctiondoom_set_print
NtDOOM/DOOM/DOOM.c:492
↓ 1 callersFunctiondoom_strncasecmp
NtDOOM/DOOM/DOOM.c:325
↓ 1 callersFunctiondoom_strupr
NtDOOM/DOOM/w_wad.c:51
↓ 1 callersFunctiondoom_update
NtDOOM/DOOM/DOOM.c:569
↓ 1 callersFunctiongetsfx
This function loads the sound data from the WAD lump, for single sound.
NtDOOM/DOOM/i_sound.c:172
↓ 1 callersFunctionreset_all_channels
NtDOOM/DOOM/i_sound.c:971
↓ 1 callersFunctionwipe_EndScreen
NtDOOM/DOOM/f_wipe.c:216
↓ 1 callersFunctionwipe_StartScreen
NtDOOM/DOOM/f_wipe.c:208
FunctionAM_getIslope
Calculates the slope and slope according to the x-axis of a line segment in map coordinates (with the upright y-axis n' all) so that it can be used wi
NtDOOM/DOOM/am_map.c:297
FunctionAM_updateLightLev
NtDOOM/DOOM/am_map.c:767
FunctionA_BFGSpray
A_BFGSpray Spawn a BFG explosion on every monster in view
NtDOOM/DOOM/p_pspr.c:688
FunctionA_BFGsound
A_BFGsound
NtDOOM/DOOM/p_pspr.c:724
FunctionA_BabyMetal
NtDOOM/DOOM/p_enemy.c:1739
FunctionA_BossDeath
A_BossDeath Possibly trigger special effects if on first boss level
NtDOOM/DOOM/p_enemy.c:1577
FunctionA_BrainAwake
NtDOOM/DOOM/p_enemy.c:1765
FunctionA_BrainDie
NtDOOM/DOOM/p_enemy.c:1847
FunctionA_BrainExplode
NtDOOM/DOOM/p_enemy.c:1826
FunctionA_BrainPain
NtDOOM/DOOM/p_enemy.c:1795
FunctionA_BrainScream
NtDOOM/DOOM/p_enemy.c:1801
FunctionA_BrainSpit
NtDOOM/DOOM/p_enemy.c:1853
FunctionA_BruisAttack
NtDOOM/DOOM/p_enemy.c:968
FunctionA_BspiAttack
NtDOOM/DOOM/p_enemy.c:886
FunctionA_CPosAttack
NtDOOM/DOOM/p_enemy.c:831
FunctionA_CPosRefire
NtDOOM/DOOM/p_enemy.c:852
FunctionA_CheckReload
NtDOOM/DOOM/p_pspr.c:330
← previousnext →501–600 of 784, ranked by callers