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hub / github.com/MoeMod/CSMoE / CL_IsInGame

Function CL_IsInGame

engine/client/cl_main.cpp:113–118  ·  view source on GitHub ↗

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Callers 6

GL_RenderGetParmFunction · 0.70
CL_UpdateBeamFunction · 0.70
S_RenderFrameFunction · 0.70
gl_rpart.cppFile · 0.70
SV_ParseClientMoveFunction · 0.50
SV_IsSimulatingFunction · 0.50

Calls 1

CL_GetMaxClientsFunction · 0.85

Tested by

no test coverage detected