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hub / github.com/MoeMod/CSMoE / SV_ParseClientMove

Function SV_ParseClientMove

engine/server/sv_client.cpp:3507–3639  ·  view source on GitHub ↗

================== SV_ParseClientMove The message usually contains all the movement commands that were in the last three packets, so that the information in dropped packets can be recovered. On very fast clients, there may be multiple usercmd packed into each of the backup packets. ================== */

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Callers 1

SV_ExecuteClientMessageFunction · 0.85

Calls 11

BF_ReadByteFunction · 0.85
MsgDevFunction · 0.85
SV_DropClientFunction · 0.85
MSG_ReadDeltaUsercmdFunction · 0.85
CRC32_BlockSequenceFunction · 0.85
SV_EstablishTimeBaseFunction · 0.85
SV_RunCmdFunction · 0.85
MoveCommandsIssuedMethod · 0.80
CL_IsInGameFunction · 0.50
VectorCopyFunction · 0.50
maxFunction · 0.50

Tested by

no test coverage detected