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Functions95,020 in github.com/MergHQ/CRYENGINE

↓ 485 callersMethodGetClass
Code/CryEngine/CryAISystem/UnitImg.h:162
↓ 478 callersMethodGetEntityId
Code/GameSDK/GameDll/Voting.cpp:91
↓ 469 callersMethodGetSeconds
Use only for relative value, absolute values suffer a lot from precision loss.
Code/CryEngine/CryCommon/CrySystem/TimeValue.h:51
↓ 468 callersMethodGetIRenderAuxGeom
Code/CryEngine/RenderDll/XRenderD3D9/DriverD3D.cpp:7283
↓ 468 callersMethodabspath
Absolute path. A cache is kept in the context as ``cache_node_abspath``
Code/Tools/waf-1.7.13/waflib/Node.py:392
↓ 466 callersMethodGetFrameStartTime
Returns the current time (seconds since game began) that AI should be working with - This may be different from the system so that we can support mult
Code/CryEngine/CryAISystem/CAISystem.h:195
↓ 463 callersFunctionabs
Code/CryEngine/CryCommon/CryMath/SNoise.h:248
↓ 447 callersFunctionGetPortFloat
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h:1607
↓ 447 callersMethodreplace
(self, old, new, maxsplit=-1)
Editor/Python/Lib/UserString.py:107
↓ 444 callersMethodLogError
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CrySystem/Log.cpp:350
↓ 441 callersFunctionstr
Convert float to integer, taking the locale into account.
Editor/Python/Lib/locale.py:295
↓ 438 callersFunctionfree_container
Code/CryEngine/CryCommon/CryCore/StlUtils.h:620
↓ 437 callersMethodGetAIObject
Get an AI object by it's AI object ID
Code/CryEngine/CryAISystem/AIObjectManager.cpp:437
↓ 431 callersMethodclear
std::vector style methods for back compatibility with old code
Code/CryEngine/CryAISystem/SmartPathFollower.h:67
↓ 425 callersMethodsize
Code/CryEngine/CryAISystem/Navigation/MNM/FixedAABB.h:48
↓ 424 callersMethodGetParam
Code/CryEngine/CryAISystem/PolygonSetOps/LineSeg.h:69
↓ 423 callersMethodend
Code/GameSDK/GameDll/Utility/DoubleLinkedList.h:154
↓ 420 callersFunctionsqrt_tpl
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:186
↓ 416 callersFunctionGetInstance
Code/CryEngine/RenderDll/Common/WaterUtils.cpp:566
↓ 413 callersMethodGetCharacter
----------------------------------------------------------------------------------------------------------
Code/CryEngine/CryAction/AIProxy.cpp:1756
↓ 408 callersFunctionReset
Code/CryEngine/CryAction/VehicleSystem/VehicleSeatActionOrientatePartToView.h:44
↓ 407 callersMethodadd_field
(self, index, name, type)
Editor/Python/Lib/msilib/__init__.py:33
↓ 403 callersMethodresize
Code/CryEngine/CryCommon/CryString/CryString.h:1229
↓ 399 callersMethodIsClient
Code/GameSDK/GameDll/Actor.cpp:2859
↓ 387 callersMethodpush_back
Code/CryEngine/RenderDll/Common/LockFreeAddVector.h:25
↓ 386 callersMethodempty
Code/GameSDK/GameDll/ItemString.h:175
↓ 376 callersMethodFilter
------------------------------------------------------------------------
Code/CryEngine/CryAction/ActionFilter.cpp:33
↓ 376 callersMethodGetArg
Code/CryEngine/CrySystem/CmdLine.cpp:92
↓ 374 callersMethodGetEntity
------------------------------------------------------------------------
Code/CryEngine/CryAction/VehicleSystem/VehiclePartBase.cpp:282
↓ 372 callersMethodlen
Code/CryEngine/CryAISystem/Navigation/MNM/FixedVec2.h:135
↓ 367 callersMethodNum
Code/CryEngine/CryCommon/CryRenderer/Tarray.h:183
↓ 362 callersMethodApply
Code/CryEngine/RenderDll/XRenderD3D9/D3DTexture.cpp:3005
↓ 357 callersFunctionIF
Code/CryEngine/Cry3DEngine/Particle.cpp:951
↓ 354 callersMethodAddObject
Code/CryEngine/CryAction/Statistics/StatsSizer.cpp:48
↓ 350 callersFunctionGameWarning
Code/GameSDK/GameDll/StdAfx.h:90
↓ 347 callersMethodnewChild
Code/CryEngine/CrySystem/XML/xml.cpp:736
↓ 344 callersFunction__fsel
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:87
↓ 342 callersMethodGetId
Code/CryEngine/CryAction/FlowSystem/Modules/Module.h:34
↓ 341 callersMethodreserve
Code/CryEngine/CryCommon/CryString/CryString.h:946
↓ 336 callersMethodIsZero
Code/CryEngine/CryCommon/CryMath/Cry_Vector2.h:186
↓ 335 callersMethodwrite
Write DATA to the underlying SSL channel. Returns number of bytes of DATA actually transmitted.
Editor/Python/Lib/ssl.py:158
↓ 333 callersMethodGetColumn1
Code/CryEngine/CryCommon/CryMath/Cry_Quat.h:204
↓ 332 callersFunctionbformata
int bformata (bstring b, const char * fmt, ...) * * After the first parameter, it takes the same parameters as printf (), but * rather than outp
Code/Tools/HLSLCrossCompiler/src/cbstring/bstrlib.c:2786
↓ 331 callersMethodSetValue
Code/CryEngine/CryMovie/GotoTrack.cpp:38
↓ 329 callersMethodFindClass
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/EntityClassRegistry.cpp:70
↓ 329 callersMethodclear
-------------------------------------------------------
Code/GameSDK/GameDll/Battlechatter.cpp:261
↓ 327 callersMethodNormalizeSafe
Code/CryEngine/CryCommon/CryMath/Cry_Quat.h:483
↓ 323 callersMethodclear
Code/CryEngine/CrySystem/CrySizerImpl.cpp:187
↓ 322 callersMethodEndGroup
-----------------------------------------------------------------------------------------------------------
Code/CryEngine/CryAISystem/ScriptBind_AI.cpp:2129
↓ 321 callersMethodGetPosition
Code/CryEngine/CryAISystem/GoalPipe.h:109
↓ 320 callersMethodAdd
Code/CryEngine/Cry3DEngine/terrain_sector_render.cpp:84
↓ 318 callersMethodGetLength
------------------------------------------------------------------------
Code/CryEngine/CryAction/LevelSystem.cpp:404
↓ 318 callersMethodGetLengthSquared
Code/CryEngine/CryCommon/CryMath/Cry_Vector2.h:126
↓ 316 callersMethodnormalized
This function uses the len() value to normalize the vector. If the vector is really long, len() could overflow and the normalized resulting vector cou
Code/CryEngine/CryAISystem/Navigation/MNM/FixedVec3.h:203
↓ 315 callersMethodbegin
Code/GameSDK/GameDll/Utility/DoubleLinkedList.h:153
↓ 313 callersMethodGetClassRegistry
/////////////////////////////////////////////////////////////////////
Code/CryEngine/CryEntitySystem/EntitySystem.cpp:372
↓ 311 callersMethodGetClientActor
Code/CryEngine/CryAction/CryAction.cpp:3909
↓ 308 callersMethodgetChildCount
Get number of child XML nodes.
Code/CryEngine/CrySystem/XML/xml.h:177
↓ 305 callersMethodstartswith
(self, prefix, start=0, end=sys.maxint)
Editor/Python/Lib/UserString.py:123
↓ 302 callersMethodGetIVal
Code/CryEngine/CryCommon/CrySystem/ISystem.h:1806
↓ 299 callersMethodempty
Code/CryEngine/CryAISystem/SmartPathFollower.h:70
↓ 299 callersFunctionmin
Code/CryEngine/Cry3DEngine/RoadRenderNode.cpp:26
↓ 297 callersMethodGetCamera
Code/CryEngine/RenderDll/Common/Shadow_Renderer.cpp:17
↓ 296 callersMethodgetChild
Get XML Node child nodes.
Code/CryEngine/CrySystem/XML/xml.cpp:744
↓ 294 callersMethodGetISkeletonPose
Code/CryEngine/CryCommon/CryAnimation/IAnimationPoseModifier.h:37
↓ 294 callersMethodpush_back
Code/CryEngine/Cry3DEngine/SkyLightNishita.h:77
↓ 292 callersMethodSet
Code/GameSDK/GameDll/UI/Option.cpp:68
↓ 291 callersMethodGetInverted
Code/CryEngine/CryCommon/CryMath/Cry_Quat.h:181
↓ 289 callersMethodGetAttribute
------------------------------------------------------------------------
Code/CryEngine/CryAction/ItemParams.cpp:50
↓ 287 callersMethodGetProxy
Code/CryEngine/CryAISystem/AIActor.cpp:2071
↓ 284 callersFunctionNetWarning
Code/CryEngine/CryNetwork/NetLog.cpp:356
↓ 283 callersMethodgetChildCount
Code/CryEngine/CryAction/VehicleSystem/VehicleParams.h:69
↓ 282 callersMethodSetRegularlyUpdated
Code/CryEngine/CryAction/FlowSystem/FlowGraph.cpp:1318
↓ 282 callersFunctionopen
(f, mode=None)
Editor/Python/Lib/wave.py:491
↓ 281 callersFunctionAddIndentation
Code/Tools/HLSLCrossCompiler/src/toGLSL.c:48
↓ 281 callersMethodfind
Code/GameSDK/GameDll/ItemString.h:181
↓ 280 callersFunctionAIWarning
==================================================================== AIWarning ====================================================================
Code/CryEngine/CryAISystem/AILog.cpp:215
↓ 279 callersMethodlower
(self)
Editor/Python/Lib/UserString.py:103
↓ 277 callersMethodgetChild
Code/CryEngine/CryAction/VehicleSystem/VehicleParams.h:76
↓ 277 callersMethodreserve
Code/CryEngine/CryAISystem/GraphStructures.h:33
↓ 275 callersMethodfindChild
Code/CryEngine/CrySystem/XML/xml.cpp:588
↓ 274 callersFunctionGetPortBool
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h:1589
↓ 274 callersMethodIsDedicated
Code/CryEngine/CryCommon/CrySystem/ISystem.h:898
↓ 273 callersMethodfront
Get the front-most item of the collection. If the collection is empty, the behavior is undefined.
Code/CryEngine/CryCommon/CryCore/RingBuffer.h:65
↓ 271 callersFunctionGetName
Code/CryEngine/CryNetwork/Context/ContextView.h:220
↓ 270 callersFunctionGetPortInt
Code/CryEngine/CryCommon/CryFlowGraph/IFlowSystem.h:1595
↓ 268 callersMethodSet
-------------------------------------------------------------------------------------------------------------
Code/CryEngine/CryAISystem/AIHideObject.cpp:92
↓ 268 callersMethodend
Code/CryEngine/RenderDll/Common/LockFreeAddVector.h:108
↓ 267 callersMethodend
Code/CryEngine/Cry3DEngine/ParticleList.h:153
↓ 262 callersMethodGetWorldPos
Code/GameSDK/GameDll/Item.cpp:2651
↓ 261 callersMethodmake_node
Find or create a node without looking on the filesystem :param lst: path :type lst: string or list of string
Code/Tools/waf-1.7.13/waflib/Node.py:302
↓ 260 callersMethodGetClientActorId
Code/GameSDK/GameDll/Game.h:653
↓ 260 callersFunctioniszero
Code/CryEngine/CryCommon/CryMath/Cry_Math.h:359
↓ 259 callersMethodGetArgCount
Code/CryEngine/CrySystem/CmdLine.cpp:102
↓ 258 callersMethodgetTag
Code/CryEngine/CryAction/VehicleSystem/VehicleParams.h:19
↓ 257 callersMethodGetParam
Code/CryEngine/CryAction/ICryMannequin.h:1897
↓ 256 callersFunctionatof
Parses a string as a float according to the locale settings.
Editor/Python/Lib/locale.py:299
↓ 255 callersMethodBeginGroup
-----------------------------------------------------------------------------------------------------------
Code/CryEngine/CryAISystem/ScriptBind_AI.cpp:2119
↓ 253 callersMethodGetParamCount
Code/CryEngine/CryMovie/CVarNode.cpp:31
↓ 253 callersMethodGetWorldTM
------------------------------------------------------------------------
Code/CryEngine/CryAction/VehicleSystem/VehicleHelper.cpp:34
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