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Functions9,999 in github.com/MKXJun/DirectX11-With-Windows-SDK

↓ 2 callersMethodRead
Project 17-25/19 Meshes/ObjReader.cpp:4
↓ 2 callersMethodRead
Project 17-25/20 Instancing and Frustum Culling/ObjReader.cpp:4
↓ 2 callersMethodRead
Project 17-25/24 Render To Texture/ObjReader.cpp:4
↓ 2 callersFunctionRenderArrowsForVerticalBar
Helper for ColorPicker4()
ImGui/imgui_widgets.cpp:5072
↓ 2 callersMethodRenderChar
Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
ImGui/imgui_draw.cpp:3526
↓ 2 callersMethodRenderExponentialShadow
Project 36-/39 VSM and ESM/ShadowEffect.cpp:281
↓ 2 callersMethodResizeBuffer
Project 17-25/23 Dynamic Cube Mapping/GameObject.cpp:48
↓ 2 callersMethodRotateX
Project 10-16/10 Camera/Camera.cpp:192
↓ 2 callersMethodRotateX
Project 26-30/30 Blur and Sobel/Camera.cpp:192
↓ 2 callersMethodRotateY
Project 10-16/13 Living Without FX11/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 10-16/14 Depth Test/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 10-16/12 Depth and Stenciling/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 31-35/34 Displacement Mapping/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 31-35/32 SSAO/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 31-35/35 Particle System/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 31-35/31 Shadow Mapping/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 26-30/30 Blur and Sobel/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 17-25/23 Dynamic Cube Mapping/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 17-25/17 Tree Billboard/Camera.cpp:165
↓ 2 callersMethodRotateY
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:165
↓ 2 callersMethodSet16BitFormatShadow
Project 36-/40 FXAA/ShadowEffect.cpp:357
↓ 2 callersMethodSetBlurKernelSize
Project 36-/39 VSM and ESM/ShadowEffect.cpp:363
↓ 2 callersMethodSetBlurSigma
Project 36-/39 VSM and ESM/ShadowEffect.cpp:372
↓ 2 callersMethodSetCameraNearFar
Project 36-/36 Deferred Rendering/DeferredEffect.cpp:234
↓ 2 callersMethodSetCascadeBlendArea
Project 36-/38 Cascaded Shadow Mapping/ForwardEffect.cpp:254
↓ 2 callersMethodSetCascadeBlendArea
Project 36-/39 VSM and ESM/ForwardEffect.cpp:249
↓ 2 callersMethodSetCascadeBlendEnabled
Project 36-/38 Cascaded Shadow Mapping/ForwardEffect.cpp:221
↓ 2 callersMethodSetCascadeIntervalSelectionEnabled
Project 36-/38 Cascaded Shadow Mapping/ForwardEffect.cpp:226
↓ 2 callersMethodSetCascadeIntervalSelectionEnabled
Project 36-/39 VSM and ESM/ForwardEffect.cpp:219
↓ 2 callersMethodSetCascadeLevels
Project 36-/38 Cascaded Shadow Mapping/ForwardEffect.cpp:211
↓ 2 callersMethodSetCascadeLevels
Project 36-/39 VSM and ESM/ForwardEffect.cpp:214
↓ 2 callersMethodSetDebugObjectName
Project 17-25/19 Meshes/Model.cpp:146
↓ 2 callersMethodSetDebugObjectName
Project 17-25/20 Instancing and Frustum Culling/Model.cpp:146
↓ 2 callersMethodSetDepthTexture
Project 36-/38 Cascaded Shadow Mapping/SkyboxToneMapEffect.cpp:191
↓ 2 callersMethodSetDepthTexture
Project 36-/37 Tile-Based Deferred Rendering/SkyboxToneMapEffect.cpp:194
↓ 2 callersMethodSetDepthTexture
Project 36-/39 VSM and ESM/SkyboxToneMapEffect.cpp:191
↓ 2 callersMethodSetDepthTexture
Project 36-/40 FXAA/SkyboxToneMapEffect.cpp:191
↓ 2 callersMethodSetDepthTexture
Project 36-/36 Deferred Rendering/SkyboxToneMapEffect.cpp:193
↓ 2 callersMethodSetDirLight
Project 31-35/34 Displacement Mapping/BasicEffect.cpp:299
↓ 2 callersMethodSetDirLight
Project 31-35/32 SSAO/BasicEffect.cpp:240
↓ 2 callersMethodSetDirLight
Project 31-35/31 Shadow Mapping/BasicEffect.cpp:240
↓ 2 callersMethodSetDirLight
Project 17-25/24 Render To Texture/BasicEffect.cpp:255
↓ 2 callersMethodSetDistance
Project 10-16/10 Camera/Camera.cpp:259
↓ 2 callersMethodSetDistance
Project 10-16/13 Living Without FX11/Camera.cpp:259
↓ 2 callersMethodSetDistance
Project 10-16/14 Depth Test/Camera.cpp:259
↓ 2 callersMethodSetDistance
Project 10-16/12 Depth and Stenciling/Camera.cpp:259
↓ 2 callersMethodSetDistanceMinMax
Project 10-16/10 Camera/Camera.cpp:264
↓ 2 callersMethodSetDistanceMinMax
Project 10-16/13 Living Without FX11/Camera.cpp:264
↓ 2 callersMethodSetDistanceMinMax
Project 10-16/14 Depth Test/Camera.cpp:264
↓ 2 callersMethodSetDistanceMinMax
Project 10-16/12 Depth and Stenciling/Camera.cpp:264
↓ 2 callersMethodSetEyePos
Project 10-16/13 Living Without FX11/BasicEffect.cpp:364
↓ 2 callersMethodSetEyePos
Project 26-30/30 Blur and Sobel/BasicEffect.cpp:380
↓ 2 callersMethodSetEyePos
Project 17-25/19 Meshes/BasicEffect.cpp:223
↓ 2 callersMethodSetEyePos
Project 17-25/23 Dynamic Cube Mapping/BasicEffect.cpp:292
↓ 2 callersMethodSetEyePos
Project 17-25/20 Instancing and Frustum Culling/BasicEffect.cpp:274
↓ 2 callersMethodSetEyePos
Project 17-25/24 Render To Texture/BasicEffect.cpp:289
↓ 2 callersMethodSetFaceNormals
Project 36-/37 Tile-Based Deferred Rendering/ForwardEffect.cpp:205
↓ 2 callersMethodSetFaceNormals
Project 36-/36 Deferred Rendering/ForwardEffect.cpp:149
↓ 2 callersMethodSetFlatLitTexture
Project 36-/37 Tile-Based Deferred Rendering/SkyboxToneMapEffect.cpp:204
↓ 2 callersMethodSetFloat
Project 31-35/33 Tessellation/EffectHelper.cpp:234
↓ 2 callersMethodSetFloatMatrix
Project 31-35/33 Tessellation/EffectHelper.cpp:279
↓ 2 callersMethodSetFogState
Project 26-30/28 Waves/BasicEffect.cpp:327
↓ 2 callersMethodSetFogState
Project 26-30/29 OIT/BasicEffect.cpp:325
↓ 2 callersMethodSetFrustum
Project 10-16/11 Blending/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 26-30/28 Waves/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 26-30/30 Blur and Sobel/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 26-30/29 OIT/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/19 Meshes/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/22 Static Cube Mapping/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/17 Tree Billboard/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/20 Instancing and Frustum Culling/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/24 Render To Texture/Camera.cpp:79
↓ 2 callersMethodSetFrustum
Project 17-25/21 Picking/Camera.cpp:79
↓ 2 callersMethodSetLightBleedingReduction
Project 36-/39 VSM and ESM/ForwardEffect.cpp:289
↓ 2 callersMethodSetLightingOnly
Project 36-/37 Tile-Based Deferred Rendering/ForwardEffect.cpp:200
↓ 2 callersMethodSetLightingOnly
Project 36-/36 Deferred Rendering/ForwardEffect.cpp:144
↓ 2 callersMethodSetLitTexture
Project 36-/38 Cascaded Shadow Mapping/SkyboxToneMapEffect.cpp:196
↓ 2 callersMethodSetLitTexture
Project 36-/37 Tile-Based Deferred Rendering/SkyboxToneMapEffect.cpp:199
↓ 2 callersMethodSetLitTexture
Project 36-/39 VSM and ESM/SkyboxToneMapEffect.cpp:196
↓ 2 callersMethodSetLitTexture
Project 36-/40 FXAA/SkyboxToneMapEffect.cpp:196
↓ 2 callersMethodSetLitTexture
Project 36-/36 Deferred Rendering/SkyboxToneMapEffect.cpp:198
↓ 2 callersMethodSetMagicPower
Project 36-/39 VSM and ESM/ForwardEffect.cpp:254
↓ 2 callersMethodSetMaterial
Project 31-35/34 Displacement Mapping/BasicEffect.cpp:314
↓ 2 callersMethodSetMaterial
Project 31-35/32 SSAO/BasicEffect.cpp:255
↓ 2 callersMethodSetMaterial
Project 31-35/35 Particle System/BasicEffect.cpp:314
↓ 2 callersMethodSetMaterial
Project 31-35/31 Shadow Mapping/BasicEffect.cpp:255
↓ 2 callersMethodSetMaterial
Project 17-25/22 Static Cube Mapping/BasicEffect.cpp:272
↓ 2 callersMethodSetMaterial
Project 17-25/23 Dynamic Cube Mapping/BasicEffect.cpp:275
↓ 2 callersMethodSetMaterial
Project 17-25/20 Instancing and Frustum Culling/BasicEffect.cpp:262
↓ 2 callersMethodSetMaterial
Project 17-25/24 Render To Texture/BasicEffect.cpp:276
↓ 2 callersMethodSetMaterial
Project 17-25/21 Picking/BasicEffect.cpp:261
↓ 2 callersMethodSetMaterial
Project 17-25/25 Normal Mapping/BasicEffect.cpp:341
↓ 2 callersMethodSetMesh
Project 26-30/28 Waves/Model.h:109
↓ 2 callersMethodSetModel
Project 31-35/35 Particle System/Model.cpp:25
↓ 2 callersMethodSetModel
Project 26-30/28 Waves/Model.cpp:25
↓ 2 callersMethodSetModel
Project 17-25/19 Meshes/Model.cpp:25
↓ 2 callersMethodSetModel
Project 17-25/20 Instancing and Frustum Culling/Model.cpp:25
↓ 2 callersMethodSetModel
Project 17-25/24 Render To Texture/Model.cpp:25
↓ 2 callersMethodSetMsaaSamples
Project 36-/38 Cascaded Shadow Mapping/SkyboxToneMapEffect.cpp:201
↓ 2 callersMethodSetMsaaSamples
Project 36-/39 VSM and ESM/SkyboxToneMapEffect.cpp:201
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