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Functions3,570 in github.com/Lovrom8/RSMods

FunctionGetBlockSize
<summary> Get block size of blocks obtained with GetBlock() for a given memory pool. The block size is fixed and set when creating a pool with AkFixed
DLL/Wwise/MemoryMgr.cpp:67
MethodGetBool
DLL/Lib/ImGUI/imgui.cpp:1963
MethodGetBoolRef
DLL/Lib/ImGUI/imgui.cpp:1993
MethodGetBoolValue
DLL/Lib/Ini/SimpleIni.h:2188
FunctionGetBufSize
Number of active/alive items in the pool (for display purpose)
DLL/Lib/ImGUI/imgui_internal.h:636
FunctionGetByKey
DLL/Lib/ImGUI/imgui_internal.h:622
FunctionGetCenter
DLL/Lib/ImGUI/imgui_internal.h:486
MethodGetChannel
Get the buffer of the ith channel. Access to channel data is most optimal through this method. Use whenever the speaker configuration is known, or whe
DLL/Wwise/Types.hpp:1676
MethodGetChannelConfig
DLL/Wwise/Types.hpp:1622
MethodGetClassName
(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount)
GUI/Util/MessageBoxManager.cs:57
MethodGetClipRectMax
DLL/Lib/ImGUI/imgui.h:2423
MethodGetClipRectMin
DLL/Lib/ImGUI/imgui.h:2422
MethodGetClipboardText
DLL/Lib/ImGUI/imgui.cpp:3378
FunctionGetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
DLL/Lib/ImGUI/imgui.cpp:11023
MethodGetColor
<summary> Convert HSL to RGB </summary>
DLL/Mods/CollectColors.cpp:433
MethodGetColorU32
DLL/Lib/ImGUI/imgui.cpp:2469
MethodGetColumnIndex
DLL/Lib/ImGUI/imgui_tables.cpp:3644
MethodGetColumnNormFromOffset
DLL/Lib/ImGUI/imgui_tables.cpp:3661
MethodGetColumnOffset
DLL/Lib/ImGUI/imgui_tables.cpp:3685
MethodGetColumnOffsetFromNorm
DLL/Lib/ImGUI/imgui_tables.cpp:3656
MethodGetColumnWidth
DLL/Lib/ImGUI/imgui_tables.cpp:3714
MethodGetColumnsCount
DLL/Lib/ImGUI/imgui_tables.cpp:3650
MethodGetColumnsID
DLL/Lib/ImGUI/imgui_tables.cpp:3810
MethodGetConnectionToTheGame
()
GUI/Twitch/EffectServer/EffectServerTCP.cs:95
MethodGetContentRegionAvail
DLL/Lib/ImGUI/imgui.cpp:7828
FunctionGetContentRegionAvailWidth
OBSOLETED in 1.70 (from May 2019)
DLL/Lib/ImGUI/imgui.h:2861
MethodGetContentRegionMax
FIXME: This is in window space (not screen space!).
DLL/Lib/ImGUI/imgui.cpp:7807
MethodGetContentRegionMaxAbs
[Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
DLL/Lib/ImGUI/imgui.cpp:7818
MethodGetConverter
Return a conversion object to convert text to the same encoding as is used by the Save(), SaveFile() and SaveString() functions.
DLL/Lib/Ini/SimpleIni.h:1139
MethodGetCurrentContext
Internal state access - if you want to share Dear ImGui state between modules (e.g. DLL) or allocate it yourself Note that we still point to some stat
DLL/Lib/ImGUI/imgui.cpp:3398
MethodGetCurrentDLCCount
<summary> Get amount of files in DLC folder. </summary> <returns>Amount of files in the Rocksmith2014/dlc folder. Recursive.</returns>
DLL/Mods/Enumeration.cpp:86
MethodGetCurrentMenu
<param name="GameNotLoaded"> - Should we trust the pointer?</param> <returns>Internal Menu Name</returns>
DLL/GameState.cpp:98
MethodGetCurrentNote
<summary> Gets the current note being played in MIDI. </summary> <returns>Current Note (MIDI Number)</returns>
DLL/Mods/GuitarSpeak.cpp:13
MethodGetCurrentNoteName
<summary> Convert MIDI Note to NoteOctave format (ex: 40 -> E2) </summary> <returns>NoteOctave (ex: E2)</returns>
DLL/Mods/GuitarSpeak.cpp:28
MethodGetCurrentSelection
(out IShellItem ppsi)
Installer/FolderPicker.cs:129
MethodGetCurrentSelection
(out IShellItem ppsi)
GUI/Util/FolderPicker.cs:129
FunctionGetCurrentTable
Tables: Internals
DLL/Lib/ImGUI/imgui_internal.h:2584
MethodGetCurrentTuning
<summary> Get Tuning of all 6 strings (even on bass) </summary> <param name="verbose"> - Should we show the tuning in the console **DEBUG BUILD ONLY**
DLL/SongTuning.cpp:9
MethodGetCursorPos
User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient. Conve
DLL/Lib/ImGUI/imgui.cpp:7634
MethodGetCursorPosX
DLL/Lib/ImGUI/imgui.cpp:7640
MethodGetCursorPosY
DLL/Lib/ImGUI/imgui.cpp:7646
MethodGetCursorScreenPos
DLL/Lib/ImGUI/imgui.cpp:7619
MethodGetCursorStartPos
DLL/Lib/ImGUI/imgui.cpp:7673
MethodGetCustomColors
<param name="strIdx"> - Current String thickest to thinnest (zero-indexed)</param> <param name="CB"> - Are we using colorblind colors?</param> <return
DLL/D3D/D3D.cpp:24
FunctionGetCustomPropertyValue
<summary> Get the value of a custom property of integer or boolean type. </summary> <param name="in_ObjectID"> - Object ID</param> <param name="in_uPr
DLL/Wwise/SoundEngine.cpp:666
MethodGetCustomRSFolder
(string mainSteamPath)
Installer/GenUtil.cs:101
MethodGetCustomRSFolder
(string mainSteamPath)
GUI/Util/GenUtil.cs:194
MethodGetCustomSongTitles
<summary> Parse INI for SongLists </summary> <returns>List of Custom Songlist Names</returns>
DLL/Settings.cpp:150
MethodGetCustomSteamappsFolders
(string mainSteamPath)
Installer/GenUtil.cs:67
MethodGetCustomSteamappsFolders
(string mainSteamPath)
GUI/Util/GenUtil.cs:161
FunctionGetDefaultInitSettings
<summary> Get the default values of the platform-independent initialization settings. </summary> <param name="out_settings"> - Returned default platfo
DLL/Wwise/SoundEngine.cpp:236
FunctionGetDefaultInitSettings
<summary> Get the music engine's default initialization settings values </summary> <param name="out_settings"> - Returned default platform-independent
DLL/Wwise/MusicEngine.cpp:12
FunctionGetDefaultPlatformInitSettings
<summary> Get the default values of the platform-specific initialization settings. </summary> <param name="out_platformSettings"> - Returned default p
DLL/Wwise/SoundEngine.cpp:245
FunctionGetDesc
DLL/Lib/DirectX/d3dx9core.h:349
MethodGetDesktopWindow
()
Installer/FolderPicker.cs:103
MethodGetDesktopWindow
()
GUI/Util/FolderPicker.cs:103
MethodGetDisabledStringColor
<summary> Convert input color (from INI) to Disabled String Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="string
DLL/Mods/CollectColors.cpp:34
MethodGetDlgCtrlID
(IntPtr hwndCtl)
GUI/Util/MessageBoxManager.cs:60
MethodGetDlgItem
(IntPtr hDlg, int nIDDlgItem)
GUI/Util/MessageBoxManager.cs:63
MethodGetDoubleValue
DLL/Lib/Ini/SimpleIni.h:2126
MethodGetDragDropPayload
DLL/Lib/ImGUI/imgui.cpp:10392
MethodGetDrawData
Pass this to your backend rendering function! Valid after Render() and until the next call to NewFrame()
DLL/Lib/ImGUI/imgui.cpp:3483
MethodGetDrawListSharedData
DLL/Lib/ImGUI/imgui.cpp:3546
MethodGetDriveType
(char driveLetter)
GUI/SetAndForgetMods.cs:371
FunctionGetEventIDFromPlayingID
<summary> Get the Event ID associated to the specified PlayingID. </summary> <param name="in_playingID"> - Associated PlayingID</param> <returns>Event
DLL/Wwise/SoundEngine.cpp:688
MethodGetExternalSources
DLL/Wwise/Types.hpp:1258
MethodGetFileCount
<summary> Get amount of files in a path. Recursive. </summary> <param name="path"> - Path</param> <returns>Amount of files</returns>
DLL/Mods/Enumeration.cpp:77
MethodGetFileName
([MarshalAs(UnmanagedType.LPWStr)] out string pszName)
Installer/FolderPicker.cs:131
MethodGetFileTypeIndex
(out int piFileType)
Installer/FolderPicker.cs:121
MethodGetFileTypeIndex
(out int piFileType)
GUI/Util/FolderPicker.cs:121
MethodGetFloat
DLL/Lib/ImGUI/imgui.cpp:1968
MethodGetFloatRef
DLL/Lib/ImGUI/imgui.cpp:1998
FunctionGetFocusID
DLL/Lib/ImGUI/imgui_internal.h:2450
FunctionGetFocusScope
Focus scope which is actually active
DLL/Lib/ImGUI/imgui_internal.h:2542
FunctionGetFocusedFocusScope
DLL/Lib/ImGUI/imgui_internal.h:2541
MethodGetFolder
(out IShellItem ppsi)
Installer/FolderPicker.cs:128
MethodGetFolder
(out IShellItem ppsi)
GUI/Util/FolderPicker.cs:128
MethodGetFont
DLL/Lib/ImGUI/imgui.cpp:7039
MethodGetFontSize
DLL/Lib/ImGUI/imgui.cpp:7044
MethodGetFontTexUvWhitePixel
DLL/Lib/ImGUI/imgui.cpp:7049
MethodGetForegroundDrawList
DLL/Lib/ImGUI/imgui.cpp:3535
MethodGetFrameCount
DLL/Lib/ImGUI/imgui.cpp:3495
MethodGetFrameHeight
DLL/Lib/ImGUI/imgui.cpp:7792
MethodGetFrameHeightWithSpacing
DLL/Lib/ImGUI/imgui.cpp:7798
FunctionGetGameObjectAuxSendValues
<summary> Get the environmental ratios used by the specified game object. </summary> <param name="in_gameObjectID"> - Associated game object ID</param
DLL/Wwise/SoundEngine.cpp:700
FunctionGetGameObjectDryLevelValue
<summary> Get the environmental dry level to be used for the specified game object. The control value is a number ranging from 0.0f to 1.0f. 0.0f stan
DLL/Wwise/SoundEngine.cpp:711
FunctionGetGameObjectFromPlayingID
<summary> Get the ObjectID associated to the specified PlayingID. This function does not acquire the main audio lock. </summary> <param name="in_playi
DLL/Wwise/SoundEngine.cpp:721
MethodGetGlowStringColor
<summary> Convert input color (from INI) to Glow String Color </summary> <param name="stringHue"> - Hue of input color</param>
DLL/Mods/CollectColors.cpp:53
MethodGetGlyphRangesChineseFull
DLL/Lib/ImGUI/imgui_draw.cpp:2826
MethodGetGlyphRangesChineseSimplifiedCommon
DLL/Lib/ImGUI/imgui_draw.cpp:2856
MethodGetGlyphRangesCyrillic
DLL/Lib/ImGUI/imgui_draw.cpp:3014
MethodGetGlyphRangesJapanese
DLL/Lib/ImGUI/imgui_draw.cpp:2924
MethodGetGlyphRangesKorean
DLL/Lib/ImGUI/imgui_draw.cpp:2813
MethodGetGlyphRangesThai
DLL/Lib/ImGUI/imgui_draw.cpp:3027
MethodGetGlyphRangesVietnamese
DLL/Lib/ImGUI/imgui_draw.cpp:3039
MethodGetGreyNoteTimer
<summary> When the user passes a note in the pause menu, notes become grey. This gets the time at which notes go from being grey (deactivated) to bein
DLL/SongTimer.cpp:38
MethodGetGuitarcadeAdditiveColor
<summary> Convert input color (from INI) to Guitarcade Additive Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="st
DLL/Mods/CollectColors.cpp:268
MethodGetGuitarcadeMainColor
<summary> Convert input color (from INI) to Guitarcade Main Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="string
DLL/Mods/CollectColors.cpp:242
MethodGetGuitarcadeUIColor
<summary> Convert input color (from INI) to Guitarcade UI Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="stringNu
DLL/Mods/CollectColors.cpp:294
MethodGetHashCode
(SongData obj)
GUI/SongManager.cs:191
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