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Functions
3,570 in github.com/Lovrom8/RSMods
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Functions
3,570
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Types & classes
844
Method
EndDragDropSource
DLL/Lib/ImGUI/imgui.cpp:10236
Method
EndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
DLL/Lib/ImGUI/imgui.cpp:10399
Method
EndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
DLL/Lib/ImGUI/imgui.cpp:4415
Method
EndGroup
DLL/Lib/ImGUI/imgui.cpp:7877
Method
EndListBox
DLL/Lib/ImGUI/imgui_widgets.cpp:6344
Method
EndMainMenuBar
DLL/Lib/ImGUI/imgui_widgets.cpp:6800
Method
EndMenu
DLL/Lib/ImGUI/imgui_widgets.cpp:6990
Method
EndMenuBar
DLL/Lib/ImGUI/imgui_widgets.cpp:6700
Method
EndPopup
DLL/Lib/ImGUI/imgui.cpp:8556
Method
EndTabBar
DLL/Lib/ImGUI/imgui_widgets.cpp:7242
Method
EndTabItem
DLL/Lib/ImGUI/imgui_widgets.cpp:7828
Method
EndTable
DLL/Lib/ImGUI/imgui_tables.cpp:1196
Method
EndTooltip
DLL/Lib/ImGUI/imgui.cpp:8229
Method
EnsureCapacity
(long intended_length)
GUI/MemoryStream.cs:190
Method
EnsureWritableDirectory
<summary> Try to write a file to a directory to make sure writing is allowed. </summary> <param name="directory"> The directory to write in.</param>
GUI/Util/ZipUtils.cs:277
Function
EnterTestSong
<summary> Did we enter the song? </summary>
DLL/Tests.cpp:9
Method
Entry
DLL/Lib/Ini/SimpleIni.h:308
Method
EnumChildWindows
(IntPtr hWndParent, EnumChildProc lpEnumFunc, IntPtr lParam)
GUI/Util/MessageBoxManager.cs:54
Function
EnumerationThread
<summary> Handle Force Enumeration </summary> <returns>NULL. Loops while game is open.</returns>
DLL/dllmain.cpp:24
Method
Erase
Erase the specified iterator from the array
DLL/Wwise/Types.hpp:910
Method
EraseSwap
Erase the specified iterator in the array. but it dos not guarantee the ordering in the array. This version should be used only when the order in the
DLL/Wwise/Types.hpp:951
Method
ErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
DLL/Lib/ImGUI/imgui.cpp:7324
Method
ErrorCheckEndFrameSanityChecks
DLL/Lib/ImGUI/imgui.cpp:7283
Method
ErrorCheckEndWindowRecover
Must be called before End()/EndChild()
DLL/Lib/ImGUI/imgui.cpp:7352
Method
ErrorCheckNewFrameSanityChecks
DLL/Lib/ImGUI/imgui.cpp:7247
Method
ExampleAppConsole
DLL/Lib/ImGUI/imgui_demo.cpp:6234
Method
ExampleAppDocuments
DLL/Lib/ImGUI/imgui_demo.cpp:7444
Method
ExampleAppLog
DLL/Lib/ImGUI/imgui_demo.cpp:6590
Function
ExecuteActionOnEvent
<summary> Executes an action on all nodes that are referenced in the specified event in an action of type play. </summary> <param name="in_eventID"> -
DLL/Wwise/SoundEngine.cpp:212
Function
Expand
DLL/Lib/ImGUI/imgui_internal.h:500
Method
ExtractEmbeddedResource
(string outputDir, Assembly resourceAssembly, string resourceLocation, string[] files)
Installer/GenUtil.cs:20
Method
ExtractFileNames
<summary> Extracts file names from a .zip archive. </summary> <param name="zipArchivePath">The zip archive to extract file names from.</param>
GUI/Util/ZipUtils.cs:203
Method
FYourFCEffect
DLL/CC/Effects/FYourFCEffect.hpp:7
Method
FileWriter
DLL/Lib/Ini/SimpleIni.h:379
Method
FillKeyList
<summary> Add available keybinds </summary>
DLL/Mods/GuitarSpeak.cpp:152
Method
FillSettingVariable
(string settingIdentifier, SettingType settingType, string currentLine, out string setting)
GUI/ReadSettings.cs:263
Method
FillSettingVariable
(string settingIdentifier, string currentLine, out string setting)
GUI/Rocksmith/ReadSettings.cs:44
Method
FillSettingVariable
(string settingIdentifier, Sections section, string currentLine, out string setting)
GUI/ASIO/ReadSettings.cs:68
Method
FillToolTipDictionary
()
GUI/Dictionaries.cs:12
Method
Fill_Songlist_Name
(object sender, EventArgs e)
GUI/UI.cs:2173
Method
FilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
DLL/Lib/ImGUI/imgui_demo.cpp:1302
Method
FindBestWindowPosForPopup
DLL/Lib/ImGUI/imgui.cpp:8738
Method
FindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
DLL/Lib/ImGUI/imgui.cpp:8653
Method
FindDMAAddy
<summary> Get memory address from base pointer and offsets (often used with values found in Cheat Engine). </summary> <param name="ptr"> - Memory Poin
DLL/MemUtil.cpp:213
Method
FindEntry
DLL/Lib/Ini/SimpleIni.h:1550
Method
FindEx
Returns the iterator th the specified item, will be End() if the item is not found
DLL/Wwise/Types.hpp:869
Method
FindFileComment
DLL/Lib/Ini/SimpleIni.h:1523
Method
FindOrCreateColumns
DLL/Lib/ImGUI/imgui_tables.cpp:3797
Method
FindOrCreateWindowSettings
DLL/Lib/ImGUI/imgui.cpp:10745
Method
FindPattern
<summary> Scans memory chunk for a pattern. </summary> <typeparam name="T"> - Type of value to return</typeparam> <param name="address"> - Address to
DLL/MemUtil.hpp:43
Method
FindRenderedTextEnd
DLL/Lib/ImGUI/imgui.cpp:2693
Method
FindSettingsHandler
DLL/Lib/ImGUI/imgui.cpp:10752
Method
FindWindow
(string strClassName, string strWindowName)
GUI/UI.cs:44
Method
FindWindow
(string lpClassName, string lpWindowName)
GUI/Util/WinMsgUtil.cs:8
Method
FindWindowByID
DLL/Lib/ImGUI/imgui.cpp:5144
Method
FindWindowByName
DLL/Lib/ImGUI/imgui.cpp:5150
Method
FindWindowFocusIndex
DLL/Lib/ImGUI/imgui.cpp:9847
Method
FindWindowSettings
DLL/Lib/ImGUI/imgui.cpp:10736
Function
Floor
Full version, ensure both points are fully clipped.
DLL/Lib/ImGUI/imgui_internal.h:507
Method
FocusTopMostWindowUnderOne
DLL/Lib/ImGUI/imgui.cpp:6551
Method
FocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
DLL/Lib/ImGUI/imgui.cpp:6508
Function
FocusableItemRegister
Currently refactoring focus/nav/tabbing system If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VERSION_N
DLL/Lib/ImGUI/imgui_internal.h:2486
Function
FocusableItemUnregister
-> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
DLL/Lib/ImGUI/imgui_internal.h:2487
Method
Fonts_Change
(object sender, EventArgs e)
GUI/UI.cs:3101
Method
Fonts_Load
()
GUI/UI.cs:3088
Method
ForceEnumeration
<summary> Trigger Enumeration </summary>
DLL/Mods/Enumeration.cpp:58
Method
FoundCorrectSection
(Sections inputSection, Sections expectedSection)
GUI/ASIO/ReadSettings.cs:86
Method
Free
DLL/Wwise/Types.hpp:739
Function
FreeWrapper
DLL/Lib/ImGUI/imgui.cpp:982
Method
FretBarPosition
bool topOfFretBar -> 1 = A (top of fretbar), 0 = B (bottom of fretbar). int fretNumber starts at 1 (for first fret)
DLL/Mods/GuitarSkeletons.cpp:60
Method
GUI
()
Installer/GUI.cs:11
Method
GameObjDst
DLL/Wwise/Types.hpp:1221
Method
GcAwakeTransientWindowBuffers
DLL/Lib/ImGUI/imgui.cpp:3073
Method
GcCompactTransientMiscBuffers
DLL/Lib/ImGUI/imgui.cpp:3049
Method
GcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
DLL/Lib/ImGUI/imgui.cpp:3061
Method
GdiplusManager
DLL/D3D/GdiplusManager.hpp:17
Method
GenerateHeader
DLL/Log.hpp:99
Method
GenerateSolidTexture
<summary> Generate a texture with one color. </summary> <param name="pDevice"> - Device Pointer</param> <param name="ppD3Dtex"> - Output Texture</para
DLL/D3D/D3D.cpp:359
Function
GenerateTestingTextures
DLL/Menu.cpp:8
Method
GenerateTexture
<summary> Generate a texture to later be used to override a texture. </summary> <param name="pDevice"> - Device Pointer</param> <param name="ppTexture
DLL/D3D/D3D.cpp:172
Method
GenerateTextures
<summary> Generate Texture Middleware. </summary> <param name="pDevice"> - Device Pointer</param> <param name="type"> - What type of texture should be
DLL/D3D/D3D.cpp:323
Function
GetActiveGameObjects
<summary> Fill the provided list with all the game object IDs that are currently active in the sound engine. </summary> <param name="io_GameObjectList
DLL/Wwise/SoundEngine.cpp:643
Function
GetActiveID
DLL/Lib/ImGUI/imgui_internal.h:2449
Function
GetActiveListeners
<summary> Get a game object's active listeners. </summary> <param name="in_GameObjectID"> - Game object identifier</param> <param name="out_ruListener
DLL/Wwise/SoundEngine.cpp:654
Function
GetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
DLL/Lib/ImGUI/imgui_internal.h:635
Method
GetAllControls
Don't make this readonly
GUI/UI.cs:878
Method
GetAllKeys
DLL/Lib/Ini/SimpleIni.h:2347
Method
GetAllSections
DLL/Lib/Ini/SimpleIni.h:2334
Method
GetAllValues
DLL/Lib/Ini/SimpleIni.h:2249
Method
GetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
DLL/Lib/ImGUI/imgui.cpp:3420
Method
GetAmbientStringColor
<summary> Convert input color (from INI) to Ambient String Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="colorBl
DLL/Mods/CollectColors.cpp:15
Function
GetArea
DLL/Lib/ImGUI/imgui_internal.h:490
Method
GetAttributes
()
Installer/FolderPicker.cs:152
Function
GetBL
Top-right
DLL/Lib/ImGUI/imgui_internal.h:493
Function
GetBR
Bottom-left
DLL/Lib/ImGUI/imgui_internal.h:494
Method
GetBackgroundDrawList
DLL/Lib/ImGUI/imgui.cpp:3524
Method
GetBit
DLL/Lib/ImGUI/imgui.h:2587
Method
GetBitsPerSample
Get the number of bits per sample. \return The number of bits per sample
DLL/Wwise/Types.hpp:1774
Function
GetBlock
<summary> NOT THREAD SAFE! Get a block from a Fixed-Size Block type pool. To be used with pools created with AkFixedSizeBlocksMode block management ty
DLL/Wwise/MemoryMgr.cpp:57
Method
GetBlockAlign
Get the block alignment. \return The block alignment
DLL/Wwise/Types.hpp:1781
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