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Functions3,570 in github.com/Lovrom8/RSMods

MethodEndDragDropSource
DLL/Lib/ImGUI/imgui.cpp:10236
MethodEndDragDropTarget
We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
DLL/Lib/ImGUI/imgui.cpp:10399
MethodEndFrame
This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
DLL/Lib/ImGUI/imgui.cpp:4415
MethodEndGroup
DLL/Lib/ImGUI/imgui.cpp:7877
MethodEndListBox
DLL/Lib/ImGUI/imgui_widgets.cpp:6344
MethodEndMainMenuBar
DLL/Lib/ImGUI/imgui_widgets.cpp:6800
MethodEndMenu
DLL/Lib/ImGUI/imgui_widgets.cpp:6990
MethodEndMenuBar
DLL/Lib/ImGUI/imgui_widgets.cpp:6700
MethodEndPopup
DLL/Lib/ImGUI/imgui.cpp:8556
MethodEndTabBar
DLL/Lib/ImGUI/imgui_widgets.cpp:7242
MethodEndTabItem
DLL/Lib/ImGUI/imgui_widgets.cpp:7828
MethodEndTable
DLL/Lib/ImGUI/imgui_tables.cpp:1196
MethodEndTooltip
DLL/Lib/ImGUI/imgui.cpp:8229
MethodEnsureCapacity
(long intended_length)
GUI/MemoryStream.cs:190
MethodEnsureWritableDirectory
<summary> Try to write a file to a directory to make sure writing is allowed. </summary> <param name="directory"> The directory to write in.</param>
GUI/Util/ZipUtils.cs:277
FunctionEnterTestSong
<summary> Did we enter the song? </summary>
DLL/Tests.cpp:9
MethodEntry
DLL/Lib/Ini/SimpleIni.h:308
MethodEnumChildWindows
(IntPtr hWndParent, EnumChildProc lpEnumFunc, IntPtr lParam)
GUI/Util/MessageBoxManager.cs:54
FunctionEnumerationThread
<summary> Handle Force Enumeration </summary> <returns>NULL. Loops while game is open.</returns>
DLL/dllmain.cpp:24
MethodErase
Erase the specified iterator from the array
DLL/Wwise/Types.hpp:910
MethodEraseSwap
Erase the specified iterator in the array. but it dos not guarantee the ordering in the array. This version should be used only when the order in the
DLL/Wwise/Types.hpp:951
MethodErrorCheckEndFrameRecover
Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls. Must be called during or before EndFrame(). This is generally flaw
DLL/Lib/ImGUI/imgui.cpp:7324
MethodErrorCheckEndFrameSanityChecks
DLL/Lib/ImGUI/imgui.cpp:7283
MethodErrorCheckEndWindowRecover
Must be called before End()/EndChild()
DLL/Lib/ImGUI/imgui.cpp:7352
MethodErrorCheckNewFrameSanityChecks
DLL/Lib/ImGUI/imgui.cpp:7247
MethodExampleAppConsole
DLL/Lib/ImGUI/imgui_demo.cpp:6234
MethodExampleAppDocuments
DLL/Lib/ImGUI/imgui_demo.cpp:7444
MethodExampleAppLog
DLL/Lib/ImGUI/imgui_demo.cpp:6590
FunctionExecuteActionOnEvent
<summary> Executes an action on all nodes that are referenced in the specified event in an action of type play. </summary> <param name="in_eventID"> -
DLL/Wwise/SoundEngine.cpp:212
FunctionExpand
DLL/Lib/ImGUI/imgui_internal.h:500
MethodExtractEmbeddedResource
(string outputDir, Assembly resourceAssembly, string resourceLocation, string[] files)
Installer/GenUtil.cs:20
MethodExtractFileNames
<summary> Extracts file names from a .zip archive. </summary> <param name="zipArchivePath">The zip archive to extract file names from.</param>
GUI/Util/ZipUtils.cs:203
MethodFYourFCEffect
DLL/CC/Effects/FYourFCEffect.hpp:7
MethodFileWriter
DLL/Lib/Ini/SimpleIni.h:379
MethodFillKeyList
<summary> Add available keybinds </summary>
DLL/Mods/GuitarSpeak.cpp:152
MethodFillSettingVariable
(string settingIdentifier, SettingType settingType, string currentLine, out string setting)
GUI/ReadSettings.cs:263
MethodFillSettingVariable
(string settingIdentifier, string currentLine, out string setting)
GUI/Rocksmith/ReadSettings.cs:44
MethodFillSettingVariable
(string settingIdentifier, Sections section, string currentLine, out string setting)
GUI/ASIO/ReadSettings.cs:68
MethodFillToolTipDictionary
()
GUI/Dictionaries.cs:12
MethodFill_Songlist_Name
(object sender, EventArgs e)
GUI/UI.cs:2173
MethodFilterImGuiLetters
Return 0 (pass) if the character is 'i' or 'm' or 'g' or 'u' or 'i'
DLL/Lib/ImGUI/imgui_demo.cpp:1302
MethodFindBestWindowPosForPopup
DLL/Lib/ImGUI/imgui.cpp:8738
MethodFindBestWindowPosForPopupEx
r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point aro
DLL/Lib/ImGUI/imgui.cpp:8653
MethodFindDMAAddy
<summary> Get memory address from base pointer and offsets (often used with values found in Cheat Engine). </summary> <param name="ptr"> - Memory Poin
DLL/MemUtil.cpp:213
MethodFindEntry
DLL/Lib/Ini/SimpleIni.h:1550
MethodFindEx
Returns the iterator th the specified item, will be End() if the item is not found
DLL/Wwise/Types.hpp:869
MethodFindFileComment
DLL/Lib/Ini/SimpleIni.h:1523
MethodFindOrCreateColumns
DLL/Lib/ImGUI/imgui_tables.cpp:3797
MethodFindOrCreateWindowSettings
DLL/Lib/ImGUI/imgui.cpp:10745
MethodFindPattern
<summary> Scans memory chunk for a pattern. </summary> <typeparam name="T"> - Type of value to return</typeparam> <param name="address"> - Address to
DLL/MemUtil.hpp:43
MethodFindRenderedTextEnd
DLL/Lib/ImGUI/imgui.cpp:2693
MethodFindSettingsHandler
DLL/Lib/ImGUI/imgui.cpp:10752
MethodFindWindow
(string strClassName, string strWindowName)
GUI/UI.cs:44
MethodFindWindow
(string lpClassName, string lpWindowName)
GUI/Util/WinMsgUtil.cs:8
MethodFindWindowByID
DLL/Lib/ImGUI/imgui.cpp:5144
MethodFindWindowByName
DLL/Lib/ImGUI/imgui.cpp:5150
MethodFindWindowFocusIndex
DLL/Lib/ImGUI/imgui.cpp:9847
MethodFindWindowSettings
DLL/Lib/ImGUI/imgui.cpp:10736
FunctionFloor
Full version, ensure both points are fully clipped.
DLL/Lib/ImGUI/imgui_internal.h:507
MethodFocusTopMostWindowUnderOne
DLL/Lib/ImGUI/imgui.cpp:6551
MethodFocusWindow
Moving window to front of display and set focus (which happens to be back of our sorted list)
DLL/Lib/ImGUI/imgui.cpp:6508
FunctionFocusableItemRegister
Currently refactoring focus/nav/tabbing system If you have old/custom copy-and-pasted widgets that used FocusableItemRegister(): (Old) IMGUI_VERSION_N
DLL/Lib/ImGUI/imgui_internal.h:2486
FunctionFocusableItemUnregister
-> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
DLL/Lib/ImGUI/imgui_internal.h:2487
MethodFonts_Change
(object sender, EventArgs e)
GUI/UI.cs:3101
MethodFonts_Load
()
GUI/UI.cs:3088
MethodForceEnumeration
<summary> Trigger Enumeration </summary>
DLL/Mods/Enumeration.cpp:58
MethodFoundCorrectSection
(Sections inputSection, Sections expectedSection)
GUI/ASIO/ReadSettings.cs:86
MethodFree
DLL/Wwise/Types.hpp:739
FunctionFreeWrapper
DLL/Lib/ImGUI/imgui.cpp:982
MethodFretBarPosition
bool topOfFretBar -> 1 = A (top of fretbar), 0 = B (bottom of fretbar). int fretNumber starts at 1 (for first fret)
DLL/Mods/GuitarSkeletons.cpp:60
MethodGUI
()
Installer/GUI.cs:11
MethodGameObjDst
DLL/Wwise/Types.hpp:1221
MethodGcAwakeTransientWindowBuffers
DLL/Lib/ImGUI/imgui.cpp:3073
MethodGcCompactTransientMiscBuffers
DLL/Lib/ImGUI/imgui.cpp:3049
MethodGcCompactTransientWindowBuffers
Free up/compact internal window buffers, we can use this when a window becomes unused. Not freed: - ImGuiWindow, ImGuiWindowSettings, Name, StateStora
DLL/Lib/ImGUI/imgui.cpp:3061
MethodGdiplusManager
DLL/D3D/GdiplusManager.hpp:17
MethodGenerateHeader
DLL/Log.hpp:99
MethodGenerateSolidTexture
<summary> Generate a texture with one color. </summary> <param name="pDevice"> - Device Pointer</param> <param name="ppD3Dtex"> - Output Texture</para
DLL/D3D/D3D.cpp:359
FunctionGenerateTestingTextures
DLL/Menu.cpp:8
MethodGenerateTexture
<summary> Generate a texture to later be used to override a texture. </summary> <param name="pDevice"> - Device Pointer</param> <param name="ppTexture
DLL/D3D/D3D.cpp:172
MethodGenerateTextures
<summary> Generate Texture Middleware. </summary> <param name="pDevice"> - Device Pointer</param> <param name="type"> - What type of texture should be
DLL/D3D/D3D.cpp:323
FunctionGetActiveGameObjects
<summary> Fill the provided list with all the game object IDs that are currently active in the sound engine. </summary> <param name="io_GameObjectList
DLL/Wwise/SoundEngine.cpp:643
FunctionGetActiveID
DLL/Lib/ImGUI/imgui_internal.h:2449
FunctionGetActiveListeners
<summary> Get a game object's active listeners. </summary> <param name="in_GameObjectID"> - Game object identifier</param> <param name="out_ruListener
DLL/Wwise/SoundEngine.cpp:654
FunctionGetAliveCount
To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... } Can be avoided if you know .Remove() has ne
DLL/Lib/ImGUI/imgui_internal.h:635
MethodGetAllControls
Don't make this readonly
GUI/UI.cs:878
MethodGetAllKeys
DLL/Lib/Ini/SimpleIni.h:2347
MethodGetAllSections
DLL/Lib/Ini/SimpleIni.h:2334
MethodGetAllValues
DLL/Lib/Ini/SimpleIni.h:2249
MethodGetAllocatorFunctions
This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address
DLL/Lib/ImGUI/imgui.cpp:3420
MethodGetAmbientStringColor
<summary> Convert input color (from INI) to Ambient String Color </summary> <param name="stringHue"> - Hue of input color</param> <param name="colorBl
DLL/Mods/CollectColors.cpp:15
FunctionGetArea
DLL/Lib/ImGUI/imgui_internal.h:490
MethodGetAttributes
()
Installer/FolderPicker.cs:152
FunctionGetBL
Top-right
DLL/Lib/ImGUI/imgui_internal.h:493
FunctionGetBR
Bottom-left
DLL/Lib/ImGUI/imgui_internal.h:494
MethodGetBackgroundDrawList
DLL/Lib/ImGUI/imgui.cpp:3524
MethodGetBit
DLL/Lib/ImGUI/imgui.h:2587
MethodGetBitsPerSample
Get the number of bits per sample. \return The number of bits per sample
DLL/Wwise/Types.hpp:1774
FunctionGetBlock
<summary> NOT THREAD SAFE! Get a block from a Fixed-Size Block type pool. To be used with pools created with AkFixedSizeBlocksMode block management ty
DLL/Wwise/MemoryMgr.cpp:57
MethodGetBlockAlign
Get the block alignment. \return The block alignment
DLL/Wwise/Types.hpp:1781
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