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Functions1,393 in github.com/Linutesto/aeon-living-worlds

↓ 4 callersMethodstudent_share
(self)
aeon/mind/curriculum.py:162
↓ 4 callersMethodsummary
One-line identity used in lists and prompts.
aeon/agents/person.py:140
↓ 4 callersFunctiontargetPixelRatio
()
web/js/world3d.js:1021
↓ 4 callersFunctionterrainHeightFromSample
(nx, ny, e = 0, slope = 0, sea = 0)
web/js/omega/RendererApp.js:2842
↓ 4 callersMethodto_record
(self)
aeon/mind/dataset.py:47
↓ 4 callersFunctionupdateOverlayInfo
(text = "")
web/js/omega/RendererApp.js:2604
↓ 4 callersFunctionwallEdge
(edge, flip)
web/js/omega/RendererApp.js:1198
↓ 3 callersMethod_active_ids
(self)
aeon/agents/population.py:285
↓ 3 callersMethod_awr_weights
Per-sample advantage → bounded weight (advantage-weighted regression). Advantage is a real *return* signal (`meta.advantage` or `meta.reward`
aeon/mind/trainer.py:174
↓ 3 callersFunction_batch
(n=32)
tests/test_numpy_fallback.py:20
↓ 3 callersFunction_best_prophet
(population, city_id=None)
aeon/society/religion.py:116
↓ 3 callersFunction_building_footprint
(kind: str, district: str = "", wealth: float = 0.0)
aeon/render/projection.py:1420
↓ 3 callersMethod_collect_policy_events
(self, events: list[dict])
aeon/engine.py:1378
↓ 3 callersFunction_crisis_score
(world, city)
aeon/mind/cohort.py:49
↓ 3 callersFunction_diffuse_pair
(a: Civilization, b: Civilization, rate: float, domains: tuple[str, ...] | None = None)
aeon/sim/civilization.py:470
↓ 3 callersMethod_dispatch
(self)
aeon/governor/arbiter.py:207
↓ 3 callersFunction_faction_pressure
(engine, city_id: int)
aeon/render/projection.py:1455
↓ 3 callersMethod_fallback_value
(fallback)
aeon/governor/arbiter.py:248
↓ 3 callersFunction_init_economy
(world, city: City)
aeon/sim/cities.py:152
↓ 3 callersFunction_is_coastal
(world, y: int, x: int)
aeon/sim/cities.py:223
↓ 3 callersFunction_kill
(p, tick)
tests/test_launch_polish.py:22
↓ 3 callersMethod_latest_history_id
(self)
aeon/engine.py:1491
↓ 3 callersFunction_layout_offset
City-local (x,y) offset for a building from the collision-free layout pass. Falls back to the legacy spiral offset for ids not in the layout. Retu
aeon/render/projection.py:604
↓ 3 callersFunction_line_intersects
(bounds, a, b)
aeon/render/projection.py:1361
↓ 3 callersFunction_mergeFlat
(list)
web/js/omega/RendererApp.js:2951
↓ 3 callersFunction_min_spacing_ratio
(layout)
tests/test_placement_density.py:41
↓ 3 callersFunction_normalize_mix
(values: dict[str, float], keys: tuple[str, ...])
aeon/sim/cities.py:638
↓ 3 callersFunction_parse
Best-effort: prefer well-formed JSON, fall back to scraping citizen objects.
aeon/mind/teacher.py:36
↓ 3 callersMethod_rebuild_spatial
(self, persons: list[Person] | None = None)
aeon/agents/population.py:292
↓ 3 callersMethod_reset_runtime_cursors
(self)
aeon/engine.py:1144
↓ 3 callersFunction_resident
(engine)
tests/test_interpret.py:17
↓ 3 callersFunction_resident
(engine)
tests/test_living_systems.py:16
↓ 3 callersFunction_road_access_at
(world, y: int, x: int)
aeon/sim/cities.py:259
↓ 3 callersFunction_sample
(action="work", feat=0.5, reward=None, advantage=None)
tests/test_trainer_pipeline.py:19
↓ 3 callersMethod_shards
(self)
aeon/mind/dataset.py:71
↓ 3 callersFunction_stable_int
(text: str, mod: int)
aeon/render/projection.py:1470
↓ 3 callersFunction_terrain_visual_fields
Render-only derived geography. Does not mutate simulation state.
aeon/render/projection.py:235
↓ 3 callersFunction_too_steep
(x, y)
aeon/render/placement.py:150
↓ 3 callersMethodaclose
(self)
aeon/governor/llm.py:113
↓ 3 callersMethodaction_bias
(self, person, city=None, world=None)
aeon/ai/species_policy.py:253
↓ 3 callersFunctionaddDetailMesh
(geo, mat, placements, scale)
web/js/world3d.js:246
↓ 3 callersFunctionaddLayerGroups
(layer)
web/js/omega/RendererApp.js:365
↓ 3 callersFunctionbuildLines
(lines, group, color, opacity = 1, yLift = 0.35)
web/js/omega/RendererApp.js:1528
↓ 3 callersMethodbuild_prompt
(self, world, cohort: Cohort, society=None)
aeon/mind/cohort.py:144
↓ 3 callersMethodchannel_size
(self, channel: str = "behavior", *, split: str | None = None, val_fraction: float = 0.12
aeon/mind/dataset.py:184
↓ 3 callersMethodcities_directory
Paginated, searchable list of living cities (lightweight summaries).
aeon/engine.py:1759
↓ 3 callersFunctioncollect
(host)
web/js/worldsettings.js:106
↓ 3 callersFunctioncreateLayerGroups
(name)
web/js/omega/RendererApp.js:338
↓ 3 callersFunctiondawnFactor
()
web/js/omega/RendererApp.js:2475
↓ 3 callersMethoddecide_batch
Return {pid: {action, emotion, intent}} for student-routed persons.
aeon/mind/runtime.py:98
↓ 3 callersFunctiondistrictColor
(d)
web/js/omega/RendererApp.js:2861
↓ 3 callersFunctionfadeNear
(dist, far, near)
web/js/omega/RendererApp.js:2536
↓ 3 callersFunctionfn
()
tests/test_scheduler.py:193
↓ 3 callersFunctionfocusBuilding
(id)
web/js/omega/RendererApp.js:310
↓ 3 callersFunctionfocusCiv
(id)
web/js/world3d.js:923
↓ 3 callersMethodfrom_defaults
(cls)
aeon/sim/params.py:96
↓ 3 callersMethodfrom_defaults
(cls)
aeon/sim/worldgen.py:89
↓ 3 callersFunctiongetRenderOptions
()
web/js/omega/RendererApp.js:244
↓ 3 callersFunctionhour
(tick: int)
aeon/agents/schedule.py:19
↓ 3 callersMethodinspect_city
(self, cid: int)
aeon/engine.py:1525
↓ 3 callersFunctionkeep
()
web/js/worldsettings.js:122
↓ 3 callersMethodload
(self, path: str | Path | None)
aeon/mind/liquid.py:214
↓ 3 callersFunctionloadTextures
(force = false)
web/js/omega/RendererApp.js:794
↓ 3 callersFunctionmain
()
tests/test_arbiter.py:27
↓ 3 callersFunctionnearest_resource
(world, y: int, x: int)
aeon/agents/spatial.py:564
↓ 3 callersMethodnewspaper
Phase 6 — the Daily World Report: recent real events written up as news. Rate-limited by tick so it isn't regenerated constantly.
aeon/engine.py:2065
↓ 3 callersFunctionnum
(v)
web/js/worldsettings.js:193
↓ 3 callersFunctionpathPoint
(path, now, speedMs = 3600)
web/js/omega/RendererApp.js:2713
↓ 3 callersFunctionpx
(i)
web/js/metrics.js:43
↓ 3 callersFunctionpy
(v)
web/js/metrics.js:44
↓ 3 callersMethodrelationship_graph
(p)
aeon/mind/cohort.py:104
↓ 3 callersFunctionrenderConvo
()
web/js/inspectors.js:594
↓ 3 callersFunctionrngFor
(seed)
web/js/world3d.js:156
↓ 3 callersFunctionrun_at
(speed, wakes)
tests/test_launch_polish.py:122
↓ 3 callersMethodschema
Self-describing field list for the UI (types/bounds/defaults/options).
aeon/sim/worldgen.py:182
↓ 3 callersFunctionseg
(n, c, label)
web/js/governor.js:271
↓ 3 callersMethodserialize_governor
(self)
aeon/engine.py:806
↓ 3 callersMethodserialize_memory
(self)
aeon/engine.py:978
↓ 3 callersMethodserialize_metrics
(self)
aeon/engine.py:989
↓ 3 callersMethodserialize_overview
(self)
aeon/engine.py:605
↓ 3 callersFunctionset_position
(p, y: float, x: float, world=None)
aeon/agents/spatial.py:116
↓ 3 callersFunctionset_render_world
(world)
aeon/render/projection.py:27
↓ 3 callersMethodset_speed
(self, speed: float)
aeon/engine.py:2337
↓ 3 callersMethodsnapshot_stats
(self)
aeon/engine.py:600
↓ 3 callersFunctiontextureBasePath
()
web/js/omega/RendererApp.js:492
↓ 3 callersMethodtrain_step
One optimizer step. Returns metrics (empty dict if not enough data yet).
aeon/mind/trainer.py:85
↓ 3 callersFunctionwork
(label)
tests/test_arbiter.py:41
↓ 3 callersFunctionworldHeightNorm
(nx, ny, fallbackElevation = 0, fallbackSlope = 0, sea = 0)
web/js/omega/RendererApp.js:2789
↓ 3 callersFunctionworld_state
(world, society=None)
aeon/mind/cohort.py:31
↓ 2 callersFunction_activity_key
(person, world, h: int)
aeon/agents/schedule.py:106
↓ 2 callersMethod_activity_phrase
Human verb for what a citizen is doing right now (Phase 9 follow HUD).
aeon/engine.py:2117
↓ 2 callersFunction_alive_cities
(world, civ_id=None)
aeon/sim/units.py:76
↓ 2 callersFunction_arrival
(world, p)
aeon/agents/spatial.py:655
↓ 2 callersMethod_background_narration_worker_loop
Global rate-limited queue for proactive LLM interpretation.
aeon/engine.py:432
↓ 2 callersFunction_building_kind_from_id
(bid: str)
aeon/render/projection.py:1415
↓ 2 callersFunction_building_offset
(city_id: int, bid: str, district: str, radius: float)
aeon/render/projection.py:1377
↓ 2 callersFunction_building_proximity
Closeness (1=on top, 0=far/none) of the citizen to the nearest building of a kind.
aeon/agents/spatial.py:487
↓ 2 callersFunction_citizen_position
(engine, city, p)
aeon/render/projection.py:1436
↓ 2 callersFunction_city_landmark
(engine, city)
aeon/render/projection.py:1220
↓ 2 callersFunction_city_skyline_score
(city)
aeon/render/projection.py:1215
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