A browser-based living world simulation where civilizations rise, fracture, migrate, starve, worship, fight, remember, and evolve.
AEON is an experimental living-world sandbox. A fast, deterministic simulation runs the terrain, climate, ecology, cities, economy, and wars; thousands of real, persistent citizens live inside the cities with personalities, memories, beliefs, and grievances; religions and factions emerge from those beliefs and go on to schism, spread, and overthrow states; and an optional local LLM acts as a world-spirit that bends the rules (never the outcomes) and narrates the unfolding history into a Chronicle. You watch and steer it all from a real-time 3D dashboard built mobile-first.
▶ Watch a real AEON world run in your browser — a recorded world replaying live in the actual renderer, no install. If it's your kind of thing: ⭐ star the repo, and follow the lab for one short email per proof drop (no spam).
⚠️ This is an experimental prototype, not a finished game. Sim balance, AI systems, and save formats are all evolving. The goal is a world that becomes stranger, richer, and more storied over time — one you open "for five minutes" and look up three hours later, invested in a fictional dynasty. See Known Limitations.
AEON is one project from Éthiqueia — my independent AI research lab. Solo, local-first, on a single RTX 4090, in Saguenay. The lab ships proof drops: small, reproducible benchmarks with the code, the numbers, and the honest failure case. If AEON's no-cloud, run-it-yourself stance is your thing, the rigorously benchmarked side of the lab is probably your speed too:
→ Follow the work: the lab · newsletter — one short email per proof drop, no spam · the full research map
AEON is the world-model corner of that program — framed as engineering, not a claim.
AEON couples a deterministic Tier-0 simulation (the source of truth for every outcome) with optional higher "intelligence tiers" that only interpret or nudge that truth:
aeon/sim/) owns terrain, climate, resources, species, civilizations,
cities, units, and events. Same seed + same config ⇒ the same world, every time.aeon/agents/) are a level-of-detail persona pool — only people near
your focus fully materialize, so the world scales.aeon/society/) grows religions, factions, and cultures from real citizen
beliefs, and writes the Chronicle.aeon/ai/, aeon/mind/) are prototype learning systems: per-species
policies that learn from how their people fare, and a teacher→student "society mind".aeon/governor/, via Ollama) is
fully optional — if it's unreachable the world keeps running on deterministic
fallbacks.web/) is a Three.js/WebGL dashboard you open in any browser.See docs/ARCHITECTURE.md for the full picture.
Screenshots live in media/screenshots/. If empty, see
docs/RUNNING.md for how to capture them.
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# 1. clone, then from the repo root:
uv venv --python 3.12 .venv # PyTorch needs Python ≤ 3.12
uv pip install --python .venv/bin/python -r requirements.txt
# 2. run
source .venv/bin/activate
python -m aeon # serves the dashboard on http://localhost:8080
# 3. open http://localhost:8080 in a browser
No GPU and no LLM are required — AEON degrades gracefully (numpy policies, an offline "spirit"). Full install + troubleshooting: docs/INSTALL.md.
Exact, verified steps for Fedora/Linux and generic Linux are in docs/INSTALL.md. Summary:
uv (or pip)pip install -r requirements.txtpython -m aeon # or ./run.sh
Then open http://localhost:8080. Details + troubleshooting (port in use, blank screen, resetting saves): docs/RUNNING.md.
Time controls, overlays, camera modes, panels, and the perf HUD (P) are documented in
docs/CONTROLS.md.
Boot config is config.yaml (override the path with AEON_CONFIG). Per-key reference:
docs/CONFIG.md. Editable world-generation variables and the New-World /
restart system: docs/WORLDGEN.md. Sample configs are in
examples/configs/.
Switchable visual themes built from the bundled CC0 texture library. See
docs/TEXTURE_PACKS.md and
web/assets/texturepacks/.
source .venv/bin/activate
python -m aeon # run the server
node --check web/js/*.js # JS has no build step — syntax-check this way
python -m pytest tests/ -q # the test suite
bash scripts/check.sh # compile + tests + JS syntax in one shot
More in docs/DEVELOPMENT.md.
python -m pytest tests/ -q
The suite covers determinism, restart, world-config validation, building placement,
save/load, the species-mind policies, and the API. scripts/check.sh runs the whole
verification sweep.
AEON is an honest work-in-progress. Read docs/KNOWN_LIMITATIONS.md before forming expectations — sim balance is experimental, AI systems are prototypes, performance depends on your browser/GPU, and save compatibility may change.
Staged milestones (M0–M8) are in docs/ROADMAP.md; the longer design vision is in ROADMAP.md.
web/assets/texturepacks/ATTRIBUTION.md.AEON: Living Worlds is released under the PolyForm Noncommercial License 1.0.0 — see LICENSE. You may use, modify, and share it freely for any noncommercial purpose (personal use, hobby projects, research, education).
Commercial use of any kind requires a separate commercial license. If you'd like to use AEON commercially, contact yandesbiens420@gmail.com.
Bundled visual assets are CC0 / public-domain (see attribution above) and are not restricted by this license. If you redistribute, keep the asset attribution file.
$ claude mcp add aeon-living-worlds \
-- python -m otcore.mcp_server <graph>