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Functions1,393 in github.com/Linutesto/aeon-living-worlds

↓ 6 callersFunction_cfg
(seed: int, size: int = 72, civs: int = 5)
tests/test_worldgen_believability.py:15
↓ 6 callersFunction_city_of
(kind, district, n, **kw)
tests/test_placement_density.py:28
↓ 6 callersMethod_narrate
Shared cached-LLM narration: return cached prose if the entity is unchanged, else generate (async, off the sim loop), cache it, and return. Gr
aeon/engine.py:1976
↓ 6 callersFunction_norm_dist
(world, y1: float, x1: float, y2: float, x2: float)
aeon/agents/spatial.py:591
↓ 6 callersFunction_pick
(rng, seq)
aeon/society/religion.py:279
↓ 6 callersMethod_policy
(self, species_id: int)
aeon/ai/species_policy.py:246
↓ 6 callersFunction_trainer
(tmp_path, n=64, **kw)
tests/test_trainer_pipeline.py:30
↓ 6 callersMethodadd
(self, piece: FlavorPiece)
aeon/society/flavor.py:59
↓ 6 callersFunctionapplyQualitySettings
()
web/js/omega/RendererApp.js:392
↓ 6 callersFunctionchunk_payload
(engine, cx: int, cy: int, lod: int = 1)
aeon/render/projection.py:89
↓ 6 callersMethodcity_chronicle
A city's history, generated deterministically from simulation truth: its founding, the recorded events that named it, and its present conditio
aeon/engine.py:1573
↓ 6 callersFunctionclamp_tile
(world, y: float, x: float)
aeon/agents/spatial.py:101
↓ 6 callersFunctiondesiredTerrainLod
()
web/js/omega/RendererApp.js:2490
↓ 6 callersFunctionesc
(s)
web/js/timeline.js:108
↓ 6 callersMethodfrom_dict
Validate an untrusted dict into a config, merged onto `base` (or defaults). Raises ValueError on unknown keys or wrong types; numeric fields
aeon/sim/worldgen.py:112
↓ 6 callersMethodload_world
(self, slot: str)
aeon/engine.py:1021
↓ 6 callersMethodnew_civ_id
(self)
aeon/sim/world.py:109
↓ 6 callersMethodnid
(self)
aeon/society/__init__.py:41
↓ 6 callersFunctionpassable
(world, y: int, x: int, *, allow_water: bool = False)
aeon/agents/spatial.py:176
↓ 6 callersMethodrecent
(self, n: int = 20)
aeon/telemetry/history.py:28
↓ 6 callersMethodsave_world
(self, slot: str = "manual", manual: bool = True)
aeon/engine.py:998
↓ 6 callersFunctionscheduleRebuild
()
web/js/omega/RendererApp.js:2485
↓ 6 callersFunctionstatCard
(label, value, sub, pct, color)
web/js/dashboard.js:103
↓ 6 callersMethodtop
(self, n: int = 8)
aeon/agents/memory.py:54
↓ 6 callersFunctionuseLayerGroups
(layer)
web/js/omega/RendererApp.js:372
↓ 5 callersMethod_building_id_for
(city, kind: str, person_id: int)
aeon/agents/population.py:891
↓ 5 callersMethod_connect
(self)
aeon/persistence.py:32
↓ 5 callersFunction_distance_to_water
(mask: np.ndarray)
aeon/sim/terrain.py:290
↓ 5 callersFunction_point_in_bounds
(bounds, y, x, pad=0)
aeon/render/projection.py:1356
↓ 5 callersFunction_sf
Stable [0,1) hash — same idea as projection._stable_float.
aeon/render/placement.py:54
↓ 5 callersFunction_spawn
(world, kind, civ_id, pos, target, **kw)
aeon/sim/units.py:66
↓ 5 callersFunction_stable_float
(text: str)
aeon/render/projection.py:1474
↓ 5 callersMethodadjust
Nudge a knob by a percentage of its current value, clamped.
aeon/sim/params.py:107
↓ 5 callersMethodapplyModeFlags
()
web/js/omega/QualityGovernor.js:157
↓ 5 callersFunctionapply_archetype
Stamp an archetype's identity onto a civilization (used at genesis and when a successor inherits a parent's character before it drifts).
aeon/sim/civilization.py:143
↓ 5 callersFunctionattachSurfaceDetail
(mat, texName, { normalScale = 0.85, env = ENV_INTENSITY } = {})
web/js/omega/RendererApp.js:779
↓ 5 callersFunctionbuilding_position
(world, city, building_id: str)
aeon/agents/spatial.py:123
↓ 5 callersFunctionesc
(s)
web/js/godconsole.js:352
↓ 5 callersFunctionfadeBand
(dist, near, far)
web/js/omega/RendererApp.js:2540
↓ 5 callersMethodfamily_tree
Phase 2 — an explorable family: parents, spouse, siblings, children, with living/dead status and ids to jump to. Lazy — only pool members are
aeon/engine.py:1942
↓ 5 callersFunctionfocusCity
(id)
web/js/world3d.js:913
↓ 5 callersFunctionhi
(k, hiword, loword)
aeon/agents/interview.py:16
↓ 5 callersFunctionindex
(tick: int)
aeon/sim/season.py:30
↓ 5 callersMethodinspect_person
(self, pid: int)
aeon/engine.py:1829
↓ 5 callersFunctionnearest_passable
(world, y: int, x: int, *, allow_water: bool = False)
aeon/agents/spatial.py:232
↓ 5 callersFunctionpush
(g, x, y, z)
web/js/omega/RendererApp.js:2103
↓ 5 callersMethodrender
(self, content)
aeon/server/encoding.py:49
↓ 5 callersMethodreset_layer
Reset a single subsystem. Terrain underpins everything → full rebuild; the others re-seed in place (with a full-rebuild fallback on error).
aeon/engine.py:1086
↓ 5 callersFunctionresolve_dims
A named `size` wins; explicit hidden/layers override individual dims; else tiny. This lets config say `student_size: medium` OR pin raw `hidden`/
aeon/mind/liquid.py:79
↓ 5 callersFunctionterrain_risk
(world, y: int, x: int)
aeon/agents/spatial.py:149
↓ 5 callersMethodtrain_step
(self)
aeon/mind/runtime.py:128
↓ 5 callersFunctionunitScale
(kind)
web/js/omega/RendererApp.js:2911
↓ 4 callersFunction_alive_person
(engine)
tests/test_launch_polish.py:13
↓ 4 callersFunction_building_record
(engine, city, b, high_detail: bool = False)
aeon/render/projection.py:620
↓ 4 callersMethod_city_policy_sample
(self, city, action: str, reward: float, kind: str)
aeon/engine.py:1452
↓ 4 callersFunction_clip
(value, vocab: list[str], default: str)
aeon/mind/teacher.py:58
↓ 4 callersFunction_coerce_features
(feats)
aeon/ai/species_policy.py:49
↓ 4 callersFunction_district_offset
(city_id: int, district: str, radius: float)
aeon/render/projection.py:1368
↓ 4 callersFunction_dumpable
json.dumps with strict mode — raises ValueError on NaN/Inf, TypeError on non-native types. The thing every payload must survive.
tests/test_encoding.py:14
↓ 4 callersFunction_entity_xy
(engine, building_id: str)
aeon/render/projection.py:1302
↓ 4 callersFunction_ev
(world, type_, title, detail, **extra)
aeon/sim/cities.py:820
↓ 4 callersFunction_feats
(v=0.4)
tests/test_numpy_fallback.py:16
↓ 4 callersMethod_pick_one
(rng, pool)
aeon/agents/population.py:838
↓ 4 callersFunction_pickn
(rng, seq, n)
aeon/society/culture.py:128
↓ 4 callersFunction_policy_pressure_for_city
(engine, city)
aeon/render/projection.py:998
↓ 4 callersMethod_record
(self, label, consumer, priority, tick, meta, ms, *, ok=True, deduped=False, skipped=None, out
aeon/governor/arbiter.py:262
↓ 4 callersFunction_resident
(engine)
tests/test_spatial_embodiment.py:11
↓ 4 callersFunction_value_noise
Summed-octave value noise in roughly [-1, 1].
aeon/sim/terrain.py:20
↓ 4 callersFunction_vhash
(a, b)
web/js/omega/RendererApp.js:1103
↓ 4 callersFunction_weighted_sample
(pool: list[dict], n: int, chooser, prioritize: bool)
aeon/mind/dataset.py:237
↓ 4 callersFunction_world_fingerprint
A cheap deterministic signature of the generated world.
tests/test_restart.py:33
↓ 4 callersMethodadd
(self, text, kind, tick, valence=0.0, subjects=None)
aeon/agents/memory.py:33
↓ 4 callersFunctionaddFeatureInstances
(items, kind)
web/js/omega/RendererApp.js:1350
↓ 4 callersMethodas_dict
(self)
aeon/sim/params.py:114
↓ 4 callersFunctioncivColor
(id, out = new THREE.Color())
web/js/world3d.js:148
↓ 4 callersFunctionclearGroup
(group)
web/js/world3d.js:171
↓ 4 callersMethodculture_of_city
(self, city_id: int)
aeon/society/__init__.py:79
↓ 4 callersFunctiondayPhase
()
web/js/omega/RendererApp.js:2471
↓ 4 callersFunctiondispatchFocus
(kind, id)
web/js/omega/RendererApp.js:334
↓ 4 callersFunctiondisposeObject
(obj)
web/js/world3d.js:161
↓ 4 callersFunctionentity_payload
(engine, entity_id: str)
aeon/render/projection.py:129
↓ 4 callersMethodextend
(self, samples)
aeon/mind/dataset.py:134
↓ 4 callersMethodfeatures
(p, city, world)
aeon/mind/cohort.py:129
↓ 4 callersFunctionfmt
(n)
web/js/dashboard.js:6
↓ 4 callersFunctionfmtMind
(key, v)
web/js/godconsole.js:84
↓ 4 callersFunctionfocusPerson
(id)
web/js/omega/RendererApp.js:318
↓ 4 callersMethodlife_chronicle
A chronological life story drawn entirely from the person's own memories and recorded state — birth, marriages, children, migrations, faith, d
aeon/engine.py:2088
↓ 4 callersFunctionloadPeople
(append)
web/js/inspectors.js:162
↓ 4 callersFunctionmoveCameraTo
(pos, height, distance)
web/js/omega/RendererApp.js:2667
↓ 4 callersMethodn_params
(self)
aeon/mind/liquid.py:172
↓ 4 callersFunctionopenTab
(name)
web/js/main.js:51
↓ 4 callersMethodparse
(cls, raw: dict)
aeon/governor/directives.py:41
↓ 4 callersFunctionrenderList
()
web/js/inspectors.js:278
↓ 4 callersFunctionrow
(label, nodes)
web/js/inspectors.js:672
↓ 4 callersMethodsample
(fps)
web/js/omega/QualityGovernor.js:77
↓ 4 callersFunctionsend
(obj)
web/js/ws.js:46
↓ 4 callersMethodserialize_cities
Cities (rich), civilizations, and trade routes. Medium-rate channel. All positions normalized 0..1 so the client is resolution-independent.
aeon/engine.py:640
↓ 4 callersMethodshift
(self, d: float)
aeon/agents/person.py:24
↓ 4 callersFunctionslope_at
(world, y: int, x: int)
aeon/agents/spatial.py:165
↓ 4 callersFunctionstreamVisibleChunks
(force = false)
web/js/omega/RendererApp.js:575
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