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github.com/KorokEngine/Korok
/ functions
Functions
1,776 in github.com/KorokEngine/Korok
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Functions
1,776
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Types & classes
332
Function
AttachShader
(program, shader uint32)
hid/gl/gl_gl3.go:84
Method
AttachmentBySlotName
(slot string, attachment string)
anim/spine/skeleton.go:164
Method
AttachmentTime
()
anim/spine/slot.go:67
Function
AudioNewContext
AudioNewContext 获取音频对象
webav/webaudio.go:41
Method
BatchId
()
gfx/data.go:109
Method
BeginLayout
(id g.ID, opt *Options, xtype LayoutType)
gui/auto/gui_lib.go:196
Method
BindAttribLocation
Binds a generic vertex index to a user-defined attribute variable.
webav/webgl.go:408
Function
BindBuffer
(target uint32, buffer uint32)
hid/gl/gl_mobile.go:162
Function
BindBuffer
(target uint32, buffer uint32)
hid/gl/gl_gl2.go:156
Function
BindBuffer
(target uint32, buffer uint32)
hid/gl/gl_webgl.go:237
Function
BindBuffer
(target uint32, buffer uint32)
hid/gl/gl_gl3.go:157
Function
BindFragDataLocation
(program uint32, color uint32, name string)
hid/gl/gl_gl3.go:237
Method
BindFramebuffer
Associates a WebGLFramebuffer object with the FRAMEBUFFER bind target.
webav/webgl.go:418
Method
BindRenderbuffer
Binds a WebGLRenderbuffer object to be used for rendering.
webav/webgl.go:423
Function
BindTexture
(target uint32, texture uint32)
hid/gl/gl_mobile.go:249
Function
BindTexture
(target uint32, texture uint32)
hid/gl/gl_gl2.go:242
Function
BindTexture
(target uint32, texture uint32)
hid/gl/gl_webgl.go:355
Function
BindTexture
(target uint32, texture uint32)
hid/gl/gl_gl3.go:247
Function
BindVertexArray
(array uint32)
hid/gl/gl_mobile.go:81
Function
BindVertexArray
(array uint32)
hid/gl/gl_gl2.go:69
Function
BindVertexArray
(array uint32)
hid/gl/gl_webgl.go:109
Function
BindVertexArray
(array uint32)
hid/gl/gl_gl3.go:70
Method
BitDepth
()
audio/wav/decoder.go:195
Method
BitDepth
()
audio/ogg/decoder_vorbis.go:31
Method
BlendColor
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors.
webav/webgl.go:433
Method
BlendEquation
Sets the equation used to blend RGB and Alpha values of an incoming source fragment with a destination values as stored in the fragment's frame buffer
webav/webgl.go:439
Method
BlendEquationSeparate
Controls the blending of an incoming source fragment's R, G, B, and A values with a destination R, G, B, and A values as stored in the fragment's WebG
webav/webgl.go:445
Function
BlendFunc
(src, dst uint32)
hid/gl/gl_mobile.go:66
Function
BlendFunc
(src, dst uint32)
hid/gl/gl_gl2.go:55
Function
BlendFunc
(src, dst uint32)
hid/gl/gl_webgl.go:96
Function
BlendFunc
(src, dst uint32)
hid/gl/gl_gl3.go:56
Method
BlendFuncSeparate
Sets the weighting factors that are used by blendEquationSeparate.
webav/webgl.go:455
Method
BoundOf
(id gui.ID)
gui/auto/layout.go:149
Method
Bounding
()
gfx/camera.go:65
Method
Bounds
()
gfx/font/font.go:73
Method
Buffer
()
audio/wav/decoder.go:203
Method
Buffer
()
audio/ogg/decoder_vorbis.go:39
Function
BufferData
(target uint32, size int, data unsafe.Pointer, usage uint32)
hid/gl/gl_mobile.go:148
Function
BufferData
(target uint32, size int, data unsafe.Pointer, usage uint32)
hid/gl/gl_gl2.go:148
Function
BufferData
(target uint32, size int, data unsafe.Pointer, usage uint32)
hid/gl/gl_webgl.go:215
Function
BufferData
(target uint32, size int, data unsafe.Pointer, usage uint32)
hid/gl/gl_gl3.go:149
Function
BufferSubData
(target uint32, offset, size int, data unsafe.Pointer)
hid/gl/gl_mobile.go:158
Function
BufferSubData
(target uint32, offset, size int, data unsafe.Pointer)
hid/gl/gl_gl2.go:152
Function
BufferSubData
(target uint32, offset, size int, data unsafe.Pointer)
hid/gl/gl_webgl.go:228
Function
BufferSubData
(target uint32, offset, size int, data unsafe.Pointer)
hid/gl/gl_gl3.go:153
Function
Button
short API
hid/input/input.go:158
Function
Button
Widget: Button
gui/gui.go:37
Function
Button
Widget: Button
gui/auto/gui.go:76
Function
CalculateTextSize
(text string, font Font, fontSize float32)
gfx/font/font.go:177
Method
Camera
()
game/game.go:98
Function
Ceil
(v float32)
math/f32.go:80
Method
Center
()
math/geom.go:26
Function
CheckBox
(id ID, bb Rect, text string, style *CheckBoxStyle)
gui/gui.go:45
Function
CheckBox
(text string, style *gui.CheckBoxStyle)
gui/auto/gui.go:90
Method
CheckFramebufferStatus
Returns whether the currently bound WebGLFramebuffer is complete. If not complete, returns the reason why.
webav/webgl.go:472
Function
Clamp
(v, left, right float32)
math/f32.go:54
Function
Clear
(flags uint32)
hid/gl/gl_mobile.go:42
Function
Clear
(flags uint32)
hid/gl/gl_gl2.go:31
Function
Clear
(flags uint32)
hid/gl/gl_webgl.go:72
Function
Clear
(flags uint32)
hid/gl/gl_gl3.go:32
Function
Clear
(names ...string)
gui/auto/gui.go:122
Function
Clear
资源在各自相关的系统内管理,此处只提供工具方法 和引用计数相关的操作
asset/R.go:18
Method
Clear
Sets all pixels in a specific buffer to the same value.
webav/webgl.go:477
Method
Clear
()
engi/array/map.go:41
Function
ClearColor
(r, g, b, a float32)
hid/gl/gl_mobile.go:38
Function
ClearColor
(r, g, b, a float32)
hid/gl/gl_gl2.go:27
Function
ClearColor
(r, g, b, a float32)
hid/gl/gl_webgl.go:68
Function
ClearColor
(r, g, b, a float32)
hid/gl/gl_gl3.go:28
Method
ClearDepth
Clears the depth buffer to a specific value.
webav/webgl.go:487
Method
ClearStencil
(s int)
webav/webgl.go:491
Method
Close
()
webav/webaudio.go:67
Method
Collect
(camera *Camera)
gfx/visibility.go:56
Method
Collect
返回相机可见的对象集合
gfx/visibility.go:67
Method
Color
()
gfx/sprite.go:69
Method
Color
()
gfx/text.go:46
Function
ColorMask
(r, g, b, a bool)
hid/gl/gl_mobile.go:62
Function
ColorMask
(r, g, b, a bool)
hid/gl/gl_gl2.go:51
Function
ColorMask
(r, g, b, a bool)
hid/gl/gl_webgl.go:92
Function
ColorMask
(r, g, b, a bool)
hid/gl/gl_gl3.go:52
Function
ColorRect
Widget: ColorRect
gui/gui.go:59
Method
Comp
(entity engi.Entity)
gfx/visibility.go:47
Method
Compact
()
engi/array/map.go:15
Method
Compact
()
engi/array/map.go:61
Function
CompileShader
(shader uint32)
hid/gl/gl_mobile.go:124
Function
CompileShader
(shader uint32)
hid/gl/gl_gl2.go:122
Function
CompileShader
(shader uint32)
hid/gl/gl_webgl.go:176
Function
CompileShader
(shader uint32)
hid/gl/gl_gl3.go:123
Method
CopyTexImage2D
Copies a rectangle of pixels from the current WebGLFramebuffer into a texture image.
webav/webgl.go:507
Method
CopyTexSubImage2D
Replaces a portion of an existing 2D texture image with data from the current framebuffer.
webav/webgl.go:512
Function
Create
Open opens a named asset.
asset/res/res_webgl.go:49
Method
Create
(image image.Image)
gfx/bk/texture.go:24
Method
Create
(file string, ft FileType)
audio/sine/bk_al.go:196
Method
Create
(fmt uint32, bits []byte, freq int32)
audio/sine/bk_windows.go:343
Method
Create
(file string, ft FileType)
audio/sine/bk_windows.go:354
Method
Create
(fmt uint32, bits []byte, freq int32)
audio/sine/bk_webgl.go:182
Method
Create
(file string, ft FileType)
audio/sine/bk_webgl.go:193
Method
Create
(fmt uint32, bits []byte, freq int32)
audio/sine/bk_sl.go:335
Method
Create
(file string, ft FileType)
audio/sine/bk_sl.go:346
Method
CreateBuffer
(numOfChannels, length, sampleRate int)
webav/webaudio.go:71
Method
CreateBufferSource
()
webav/webaudio.go:79
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