| 261 | } |
| 262 | |
| 263 | vtkShaderProgram* vtkOpenGLShaderCache::ReadyShaderProgram( |
| 264 | std::map<vtkShader::Type, vtkShader*> shaders, vtkTransformFeedback* cap) |
| 265 | { |
| 266 | vtkShader* vertShader = nullptr; |
| 267 | vtkShader* fragShader = nullptr; |
| 268 | // vertex and fragment shader must always be provided. |
| 269 | auto vsIter = shaders.find(vtkShader::Vertex); |
| 270 | if (vsIter != shaders.end()) |
| 271 | { |
| 272 | vertShader = vsIter->second; |
| 273 | } |
| 274 | else |
| 275 | { |
| 276 | vtkErrorMacro(<< "A vertex shader is required!"); |
| 277 | return nullptr; |
| 278 | } |
| 279 | auto fsIter = shaders.find(vtkShader::Fragment); |
| 280 | if (fsIter != shaders.end()) |
| 281 | { |
| 282 | fragShader = fsIter->second; |
| 283 | } |
| 284 | else |
| 285 | { |
| 286 | vtkErrorMacro(<< "A fragment shader is required!"); |
| 287 | return nullptr; |
| 288 | } |
| 289 | // now prepare placeholders for optional shaders. |
| 290 | vtkSmartPointer<vtkShader> geomShader, tcShader, teShader; |
| 291 | auto gsIter = shaders.find(vtkShader::Geometry); |
| 292 | if (gsIter != shaders.end()) |
| 293 | { |
| 294 | geomShader = gsIter->second; |
| 295 | } |
| 296 | else |
| 297 | { |
| 298 | geomShader = vtk::TakeSmartPointer(vtkShader::New()); |
| 299 | shaders[vtkShader::Geometry] = geomShader; |
| 300 | } |
| 301 | auto tcsIter = shaders.find(vtkShader::TessControl); |
| 302 | if (tcsIter != shaders.end()) |
| 303 | { |
| 304 | tcShader = tcsIter->second; |
| 305 | } |
| 306 | else |
| 307 | { |
| 308 | tcShader = vtk::TakeSmartPointer(vtkShader::New()); |
| 309 | shaders[vtkShader::TessControl] = tcShader; |
| 310 | } |
| 311 | auto tesIter = shaders.find(vtkShader::TessEvaluation); |
| 312 | if (tesIter != shaders.end()) |
| 313 | { |
| 314 | teShader = tesIter->second; |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | teShader = vtk::TakeSmartPointer(vtkShader::New()); |
| 319 | shaders[vtkShader::TessEvaluation] = teShader; |
| 320 | } |