| 504 | } |
| 505 | |
| 506 | int vtkOpenGLShaderCache::BindShader(vtkShaderProgram* shader) |
| 507 | { |
| 508 | if (this->LastShaderBound != shader) |
| 509 | { |
| 510 | // release prior shader |
| 511 | if (this->LastShaderBound) |
| 512 | { |
| 513 | this->LastShaderBound->Release(); |
| 514 | } |
| 515 | shader->Bind(); |
| 516 | this->LastShaderBound = shader; |
| 517 | } |
| 518 | |
| 519 | if (shader->IsUniformUsed("vtkElapsedTime")) |
| 520 | { |
| 521 | shader->SetUniformf("vtkElapsedTime", this->ElapsedTime); |
| 522 | } |
| 523 | |
| 524 | return 1; |
| 525 | } |
| 526 | |
| 527 | //------------------------------------------------------------------------------ |
| 528 | void vtkOpenGLShaderCache::PrintSelf(ostream& os, vtkIndent indent) |
no test coverage detected