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Functions1,299 in github.com/KTStephano/StratusGFX

↓ 5 callersFunctionReplaceAll
Source/Engine/StratusUtils.cpp:96
↓ 5 callersMethodSet
Sets the element at index. If the index is beyond the bounds of the current capacity it will attempt to resize it.
Source/Engine/StratusGpuBuffer.h:230
↓ 5 callersMethodSetIntensity
* A light's color values can all be on the range of * [0.0, 1.0], but the intensity specifies how strong it * should be. *
Source/Engine/StratusLight.h:230
↓ 5 callersMethodSetPosition
Source/Engine/StratusCamera.cpp:37
↓ 5 callersFunctionsine
Source/Engine/StratusMath.h:154
↓ 4 callersMethodAddUV
Source/Engine/StratusRenderComponents.cpp:101
↓ 4 callersMethodAllocate
Allocates a block of memory
Source/Engine/StratusStackAllocator.h:31
↓ 4 callersMethodBindAabbBuffer
Source/Engine/StratusGpuCommandBuffer.cpp:240
↓ 4 callersMethodBindPrevFrameModelTransformBuffer
Source/Engine/StratusGpuCommandBuffer.cpp:222
↓ 4 callersMethodChangedWithinLastFrame
Source/Engine/StratusEntity.cpp:35
↓ 4 callersMethodClearLayer
Source/Engine/StratusTexture.cpp:548
↓ 4 callersMethodDeallocate
Deallocates ALL memory
Source/Engine/StratusStackAllocator.h:42
↓ 4 callersMethodDestroyDeallocate
Source/Engine/StratusPoolAllocator.h:122
↓ 4 callersMethodEnd
Source/Engine/StratusRendererBackend.cpp:2379
↓ 4 callersMethodFind
Source/Engine/StratusConcurrentHashMap.h:792
↓ 4 callersMethodGetFarPlane
Source/Engine/StratusLight.h:320
↓ 4 callersMethodGetIndirectDrawCommandsBuffer
Source/Engine/StratusGpuCommandBuffer.cpp:265
↓ 4 callersFunctionGetMeshCount
Source/Engine/StratusRendererBackend.cpp:32
↓ 4 callersMethodIdle
Source/Engine/StratusThread.cpp:88
↓ 4 callersMethodName
Source/Engine/StratusApplication.h:32
↓ 4 callersMethodSetDepthBias
Source/Engine/StratusLight.h:143
↓ 4 callersMethodSetEmissionStrength
Source/Engine/StratusRendererBackend.h:204
↓ 4 callersMethodSetVec4
Source/Engine/StratusPipeline.cpp:336
↓ 4 callersMethodUploadDataToGpu
Source/Engine/StratusGpuCommandBuffer.cpp:168
↓ 4 callersFunctioncosine
Source/Engine/StratusMath.h:151
↓ 4 callersFunctionglm_vec4_add
glm/simd/common.h:10
↓ 4 callersFunctionmatTranslate
Equiv to T * Out
Source/Engine/StratusMath.h:275
↓ 4 callersFunctionmod289
glm/detail/_noise.hpp:15
↓ 3 callersMethodAddMaterial
Source/Engine/StratusRenderComponents.cpp:469
↓ 3 callersMethodAddNormal
Source/Engine/StratusRenderComponents.cpp:107
↓ 3 callersMethodAddVertex
Source/Engine/StratusRenderComponents.cpp:94
↓ 3 callersMethodAllocateCustomConstruct
Source/Engine/StratusPoolAllocator.h:98
↓ 3 callersMethodAllocator
Source/Engine/StratusStackAllocator.h:109
↓ 3 callersMethodCalculateAabbs
This comes from the Visibility and Occlusion chapter in "Foundations of Game Engine Development, Volume 2: Rendering"
Source/Engine/StratusRenderComponents.cpp:228
↓ 3 callersFunctionCastTexDataToPtr
Source/Engine/StratusTexture.cpp:11
↓ 3 callersMethodChangedThisFrame
Source/Engine/StratusEntity.cpp:30
↓ 3 callersMethodCopyFrom
from = rectangular region in *other* to copy from to = rectangular region in *this* to copy to
Source/Engine/StratusFrameBuffer.cpp:243
↓ 3 callersFunctionCreateTransformEntity
Source/Engine/StratusTransformComponent.cpp:4
↓ 3 callersFunctionEmbedLogData
Source/Engine/StratusLog.cpp:6
↓ 3 callersMethodEnsureCapacity
Source/Engine/StratusGpuCommandBuffer.cpp:302
↓ 3 callersMethodGetAlphaDepthTestThreshold
Source/Engine/StratusRendererBackend.h:268
↓ 3 callersFunctionGetCurrentThreadPtr
Source/Engine/StratusThread.cpp:6
↓ 3 callersMethodGetIntensity
Source/Engine/StratusLight.h:237
↓ 3 callersMethodGetLuminance
Get light color * intensity for use with lighting equations
Source/Engine/StratusLight.h:62
↓ 3 callersMethodGetName
Source/Engine/StratusMaterial.cpp:38
↓ 3 callersMethodGetVisibleDrawCommandsBuffer
Source/Engine/StratusGpuCommandBuffer.cpp:273
↓ 3 callersMethodGetWindowObject
Source/Engine/StratusWindow.cpp:163
↓ 3 callersFunctionGpuVec
Source/Engine/StratusGpuCommon.h:58
↓ 3 callersFunctionInitCube
Examples/Common/LightControllers.cpp:29
↓ 3 callersFunctionInitLight
Examples/Common/LightControllers.cpp:22
↓ 3 callersMethodInsertIfAbsent
Source/Engine/StratusConcurrentHashMap.h:827
↓ 3 callersFunctionInsertMesh
Source/Engine/StratusRendererFrontend.cpp:75
↓ 3 callersMethodIsFinalized
Source/Engine/StratusRenderComponents.cpp:78
↓ 3 callersMethodNumLods
Source/Engine/StratusGpuCommandBuffer.cpp:27
↓ 3 callersMethodQueueMany
Source/Engine/StratusThread.h:44
↓ 3 callersFunctionRandomFloat
Interval is [0, 1)
Source/Engine/StratusMath.h:942
↓ 3 callersMethodRemoveLight
Source/Engine/StratusRendererFrontend.cpp:284
↓ 3 callersMethodSetFogColor
Source/Engine/StratusRendererBackend.h:224
↓ 3 callersMethodSetLocalTransform
Source/Engine/StratusTransformComponent.cpp:43
↓ 3 callersMethodSetMaterialAt
Source/Engine/StratusRenderComponents.cpp:474
↓ 3 callersMethodSetNumAtmosphericSamplesPerPixel
Number of rays that we march per pixel to determine final atmospheric value
Source/Engine/StratusLight.h:119
↓ 3 callersMethodSetUint
Source/Engine/StratusPipeline.cpp:304
↓ 3 callersMethodStart
Should only be called by the wrapper class Async
Source/Engine/StratusAsync.h:34
↓ 3 callersMethodUnderlying
Source/Engine/StratusFrameBuffer.cpp:253
↓ 3 callersMethodUnmapMemory
Source/Engine/StratusGpuBuffer.cpp:233
↓ 3 callersFunction_ConvertBufferType
Source/Engine/StratusGpuBuffer.cpp:31
↓ 3 callersMethodformat
Source/Engine/StratusTexture.cpp:206
↓ 3 callersFunctionlayout
(local_size_x = 1024, local_size_y = 1, local_size_z = 1)
Source/Shaders/viscull_vpls.cs:3
↓ 3 callersFunctionlayout
(local_size_x = 5, local_size_y = 5, local_size_z = 1)
Source/Shaders/vpl_tiled_deferred_culling_stage1.cs:3
↓ 3 callersFunctionlayout
(local_size_x = 1024, local_size_y = 1, local_size_z = 1)
Source/Shaders/vpl_light_color.cs:3
↓ 3 callersFunctionmatScale
Equiv to Out * Mat(Scale)
Source/Engine/StratusMath.h:245
↓ 2 callersMethodAttachChildNode
Source/Engine/StratusEntity.cpp:145
↓ 2 callersMethodBegin
Source/Engine/StratusRendererBackend.cpp:809
↓ 2 callersMethodChangedLastFrame
Source/Engine/StratusEntity.cpp:25
↓ 2 callersMethodCommandCapacity
Source/Engine/StratusGpuCommandBuffer.cpp:32
↓ 2 callersMethodContains
Source/Engine/StratusConcurrentHashMap.h:786
↓ 2 callersMethodCreateDefault
Source/Engine/StratusMaterial.cpp:239
↓ 2 callersMethodCreateMaterial
Source/Engine/StratusMaterial.cpp:182
↓ 2 callersMethodCreateQuad
Source/Engine/StratusResourceManager.cpp:859
↓ 2 callersFunctionCreateRenderEntity
Source/Engine/StratusRenderComponents.cpp:38
↓ 2 callersMethodDispatch_
Source/Engine/StratusApplicationThread.cpp:27
↓ 2 callersMethodEmpty
Source/Engine/StratusConcurrentHashMap.h:764
↓ 2 callersMethodEntitiesAdded
Source/Engine/StratusTransformComponent.cpp:93
↓ 2 callersFunctionEntityIsRelevant
Examples/Common/LightControllers.cpp:185
↓ 2 callersMethodFormat
Source/Engine/StratusTexture.cpp:528
↓ 2 callersMethodGetAppName
Examples/ExampleEnv02/Sponza.cpp:31
↓ 2 callersMethodGetAtmosphericParticleDensity
Source/Engine/StratusLight.h:127
↓ 2 callersMethodGetAtmosphericScatterControl
Source/Engine/StratusLight.h:131
↓ 2 callersMethodGetFogColor
Source/Engine/StratusRendererBackend.h:216
↓ 2 callersMethodGetFogDensity
Source/Engine/StratusRendererBackend.h:220
↓ 2 callersMethodGetIndexOffset
Source/Engine/StratusRenderComponents.cpp:331
↓ 2 callersMethodGetMaterialCount
Source/Engine/StratusRenderComponents.cpp:457
↓ 2 callersMethodGetMaterialIndex
Source/Engine/StratusGpuMaterialBuffer.cpp:164
↓ 2 callersFunctionGetMesh
Source/Engine/StratusRendererBackend.cpp:36
↓ 2 callersMethodGetMinRoughness
Source/Engine/StratusRendererBackend.h:256
↓ 2 callersFunctionGetNextThreadIndexForTask_
Source/Engine/StratusTaskSystem.h:93
↓ 2 callersMethodGetNumIndices
Source/Engine/StratusRenderComponents.cpp:336
↓ 2 callersMethodGetSelectedLodDrawCommandsBuffer
Source/Engine/StratusGpuCommandBuffer.cpp:278
↓ 2 callersMethodGetSkyboxIntensity
Source/Engine/StratusRendererBackend.h:240
↓ 2 callersMethodInitialize
Source/Engine/StratusEngine.cpp:146
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