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/
github.com/InteractiveComputerGraphics/SPlisHSPlasH
/ getUniform
Method
getUniform
GUI/OpenGL/Shader.cpp:123–126 ·
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Source
from the content-addressed store, hash-verified
121
}
122
123
GLuint Shader::getUniform(const std::string &uniform)
124
{
125
return m_uniforms[uniform];
126
}
127
128
void Shader::compileShaderFile(GLenum whichShader, const std::string &filename)
129
{
Callers
13
meshShaderBegin
Method · 0.80
pointShaderBegin
Method · 0.80
renderSelectedParticles
Method · 0.80
renderBoundary
Method · 0.80
shaderBegin
Method · 0.80
shaderBegin
Method · 0.80
drawCylinder
Method · 0.80
drawGrid_xz
Method · 0.80
drawGrid_xy
Method · 0.80
enableShader
Method · 0.80
enableScreenShader
Method · 0.80
pointShaderBegin
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected