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hub / github.com/InteractiveComputerGraphics/SPlisHSPlasH / getUniform

Method getUniform

GUI/OpenGL/Shader.cpp:123–126  ·  view source on GitHub ↗

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121}
122
123GLuint Shader::getUniform(const std::string &uniform)
124{
125 return m_uniforms[uniform];
126}
127
128void Shader::compileShaderFile(GLenum whichShader, const std::string &filename)
129{

Callers 13

meshShaderBeginMethod · 0.80
pointShaderBeginMethod · 0.80
renderBoundaryMethod · 0.80
shaderBeginMethod · 0.80
shaderBeginMethod · 0.80
drawCylinderMethod · 0.80
drawGrid_xzMethod · 0.80
drawGrid_xyMethod · 0.80
enableShaderMethod · 0.80
enableScreenShaderMethod · 0.80
pointShaderBeginMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected