| 341 | } |
| 342 | |
| 343 | void MiniGL::drawGrid_xz(float *color) |
| 344 | { |
| 345 | Vector3f diffcolor(color); |
| 346 | Vector3f speccolor(1.0, 1.0, 1.0); |
| 347 | |
| 348 | const int size = 5; |
| 349 | |
| 350 | VectorXr grid((2*size + 1) * 4 * 3); |
| 351 | for (int i = -size; i <= size; i++) |
| 352 | { |
| 353 | grid.segment<12>((i+size) * 12) << (float) i, 0.0f, (float) -size, |
| 354 | (float) i, 0.0f, (float) size, |
| 355 | (float) -size, 0.0f, (float) i, |
| 356 | (float) size, 0.0f, (float) i; |
| 357 | } |
| 358 | enableShader(diffcolor, diffcolor, speccolor, 100.0); |
| 359 | glUniform1i(m_shader.getUniform("lighting"), GL_FALSE); |
| 360 | supplyVertices(0, (2*size + 1) * 4, &grid(0)); |
| 361 | glDrawArrays(GL_LINES, 0, (2*size + 1) * 4); |
| 362 | glDisableVertexAttribArray(0); |
| 363 | disableShader(); |
| 364 | |
| 365 | float lineWidth = 1.0; |
| 366 | |
| 367 | drawVector(Vector3r(-size, 0.0, 0.0), Vector3r(0.0, 0.0, 0.0), lineWidth, color); |
| 368 | drawVector(Vector3r(1.0, 0.0, 0.0), Vector3r(size, 0.0, 0.0), lineWidth, color); |
| 369 | drawVector(Vector3r(0.0, 0.0, -size), Vector3r(0.0, 0.0, 0.0), lineWidth, color); |
| 370 | drawVector(Vector3r(0.0, 0.0, 1.0), Vector3r(0.0, 0.0, size), lineWidth, color); |
| 371 | } |
| 372 | |
| 373 | void MiniGL::drawGrid_xy(float *color) |
| 374 | { |
nothing calls this directly
no test coverage detected