| 802 | } |
| 803 | |
| 804 | void MiniGL::enableScreenShader(const Vector3f& color) |
| 805 | { |
| 806 | Shader& shader = m_shader_screen; |
| 807 | shader.begin(); |
| 808 | glUniform1f(shader.getUniform("width"), static_cast<float>(m_windowWidth)); |
| 809 | glUniform1f(shader.getUniform("height"), static_cast<float>(m_windowHeight)); |
| 810 | glUniform3fv(shader.getUniform("color"), 1, &color(0)); |
| 811 | } |
| 812 | |
| 813 | void MiniGL::disableScreenShader() |
| 814 | { |
nothing calls this directly
no test coverage detected