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Functions1,798 in github.com/Hongcheng-Gao/SpatialWorld

↓ 1 callersMethod_setup_camera
(self)
mllm_base_agent/environments/carla/wrapper.py:1091
↓ 1 callersMethod_setup_collision_sensor
Attach collision sensor to walker (aligned with CarlaEnvWrapper / interact_carla).
mllm_base_agent/environments/carla/wrapper.py:552
↓ 1 callersMethod_setup_collision_sensor
scripts/carla/interact_carla.py :sensor.other.collision
mllm_base_agent/environments/carla/wrapper.py:1114
↓ 1 callersMethod_setup_file_handler
mllm_base_agent/environments/game/utils/logger.py:50
↓ 1 callersMethod_setup_traffic_lights
(self)
mllm_base_agent/environments/carla/wrapper.py:1141
↓ 1 callersFunction_smart_split
: VirtualHome , : "PutBack(apple, table),WalkForward" → ["PutBack(apple, table)", "WalkForward"] Ar
scripts/evaluate_actions_virtualhome.py:236
↓ 1 callersMethod_spawn_walker
( )
mllm_base_agent/environments/carla/wrapper.py:494
↓ 1 callersFunction_split_args
(params: str)
actions/parser.py:32
↓ 1 callersMethod_step
(self, dx, dy, dz)
mllm_base_agent/environments/game/games/Snake/snake_adapter.py:246
↓ 1 callersMethod_stop_vehicle
Force stop and tick several frames for stabilization.
mllm_base_agent/environments/carla/local_planner.py:863
↓ 1 callersFunction_summarize_condition_diagnostics
(condition_diag: Optional[Dict[str, Any]])
scripts/evaluate_actions_virtualhome.py:916
↓ 1 callersFunction_task_completion
(status: str)
actions/parser.py:97
↓ 1 callersFunction_teleport
Teleport the drone to the target pose instantly (no physics delay).
scripts/embodiedcity/work/run_task.py:245
↓ 1 callersFunction_teleport
Teleport the drone to the target pose instantly (no physics delay).
mllm_base_agent/environments/embodiedcity/vln_agent.py:245
↓ 1 callersMethod_teleport_to_start
(self, task: dict)
scripts/embodiedcity/work/run_task.py:601
↓ 1 callersMethod_teleport_to_start
(self, task: dict)
mllm_base_agent/environments/embodiedcity/vln_agent.py:601
↓ 1 callersFunction_thor_agent_id_for_logical
Map logical dual-agent IDs to AI2-THOR agent indices.
mllm_base_agent/dual_agent/ai2thor/core/agent/graph.py:7
↓ 1 callersMethod_thor_agent_image_subdir
Multi-agent: map THOR agentId (0,1,...) to image subdir (agent1, agent2, ...).
mllm_base_agent/environments/procthor/wrapper.py:1828
↓ 1 callersMethod_thor_agent_image_subdir
Per-body folder under output_dir: agent1, agent2, ... (matches dual_agent exports).
mllm_base_agent/environments/ai2thor/wrapper.py:1678
↓ 1 callersMethod_translate_error
Convert VirtualHome raw error messages to user-friendly English.
mllm_base_agent/environments/virtualhome/wrapper.py:3888
↓ 1 callersMethod_translate_error_message
AI2-THOR spatial-planning/envs/ai2thor/wrapper.py
mllm_base_agent/environments/procthor/wrapper.py:1245
↓ 1 callersMethod_translate_error_message
Translate AI2-THOR error messages to user-friendly English Args: raw_error: AI2-THOR raw error message action_name: A
mllm_base_agent/environments/ai2thor/wrapper.py:1054
↓ 1 callersMethod_update_stats
mllm_base_agent/environments/game/core/evaluation_engine.py:245
↓ 1 callersMethod_update_stats
evaluation/game/evaluation_engine.py:245
↓ 1 callersMethod_validate_and_fix_spawn
Bug B fix: after reset(), check character Y. If too high, re-spawn. VHScene0 and some other scenes occasionally place the character outside t
mllm_base_agent/environments/virtualhome/wrapper.py:1143
↓ 1 callersMethod_validate_interaction_visibility
Ensure interaction targets are visible in current camera view.
mllm_base_agent/environments/virtualhome/wrapper.py:3815
↓ 1 callersMethod_wait_for_animation
Args: max_wait_time:
scripts/game/rubik_openai_evaluation.py:410
↓ 1 callersFunction_wait_for_port
,
scripts/evaluate_actions_virtualhome.py:104
↓ 1 callersFunction_write_evaluation_diagnostics
(output_dir: str, diagnostics: Dict[str, Any])
scripts/evaluate_actions_virtualhome.py:908
↓ 1 callersFunction_write_video
Write a list of PIL Images as an MP4 video using cv2.
scripts/embodiedcity/work/run_task.py:488
↓ 1 callersFunction_write_video
Write a list of PIL Images as an MP4 video using cv2.
mllm_base_agent/environments/embodiedcity/vln_agent.py:488
↓ 1 callersFunctionact_node
(state: AgentState)
mllm_base_agent/agent/runner.py:313
↓ 1 callersMethodadd_alternative
mllm_base_agent/environments/game/core/action_mapping.py:43
↓ 1 callersMethodadd_node
(self, panoid, pano_yaw_angle, lat, lng, partition)
mllm_base_agent/environments/embodiedcity/vln/graph_loader.py:25
↓ 1 callersFunctionadd_response_to_history
AI Args: conversation_history: response_text: AI Returns:
scripts/embodiedcity/work/utils/api_utils.py:458
↓ 1 callersFunctionadd_response_to_history
AI Args: conversation_history: response_text: AI Returns:
mllm_base_agent/environments/game/utils/openai_utils.py:535
↓ 1 callersMethodadvance
Advance all traffic lights to the next state in the fixed cycle.
mllm_base_agent/environments/carla/traffic_lights.py:80
↓ 1 callersFunctionaggregate
( classification: dict[str, dict[str, str]], results: dict[str, str | None], )
scripts/aggregate_results_by_category.py:115
↓ 1 callersFunctionanalyze_block3d
()
scripts/analyze_and_export.py:432
↓ 1 callersFunctionanalyze_maze
()
scripts/analyze_and_export.py:453
↓ 1 callersFunctionanalyze_maze3d_pro
()
scripts/analyze_and_export.py:469
↓ 1 callersFunctionanalyze_rubik
()
scripts/analyze_and_export.py:511
↓ 1 callersFunctionanalyze_snake
()
scripts/analyze_and_export.py:527
↓ 1 callersFunctionanimate
()
mllm_base_agent/environments/game/games/rubik_cube/main.py:178
↓ 1 callersFunctionanimation
(rubik, centers, edges, corners)
mllm_base_agent/environments/game/games/rubik_cube/main.py:153
↓ 1 callersFunctionapply_agent_model_overrides
Apply agent-specific model config overrides from single-agent config files.
mllm_base_agent/dual_agent/procthor/main.py:78
↓ 1 callersFunctionapply_agent_model_overrides
--agent1/--agent2
mllm_base_agent/dual_agent/ai2thor/main.py:204
↓ 1 callersFunctionapply_history_window
Keep the first system message, plus enough recent user/assistant turns and the current user message so the total number of user-image message
scripts/embodiedcity/work/run_task.py:81
↓ 1 callersFunctionapply_history_window
Keep the first system message, plus enough recent user/assistant turns and the current user message so the total number of user-image message
mllm_base_agent/environments/embodiedcity/vln_agent.py:81
↓ 1 callersFunctionapply_init_coordinates
( )
scripts/carla/work/run_task.py:93
↓ 1 callersFunctionapply_init_coordinates
( )
scripts/virtualhome/work/run_task.py:130
↓ 1 callersFunctionapply_init_coordinates
Apply initial coordinates (location and rotation).
scripts/ai2thor/work/run_task.py:66
↓ 1 callersFunctionapply_initial_config
mllm_base_agent/environments/game/games/rubik_cube/main.py:301
↓ 1 callersFunctionaugment_carla_vehicle_task_prompt
Append deterministic traffic-light rules for all CARLA vehicle tasks.
scripts/carla/work/run_task.py:29
↓ 1 callersFunctionbenchmark_run_dirname
(prefix: str, timestamp: str, save_name: str | None)
mllm_base_agent/dual_agent/ai2thor/run_csv_benchmark.py:47
↓ 1 callersFunctionbuild_cmd_level
(script_path: str, level: int, log_dir: str, args: argparse.Namespace)
scripts/game/run_benchmark.py:128
↓ 1 callersFunctionbuild_cmd_run
(script_path: str, log_dir: str, args: argparse.Namespace)
scripts/game/run_benchmark.py:134
↓ 1 callersMethodbuild_full_prompt
Build complete prompt including tool descriptions and response format Args: is_first_call: Whether this is the first cal
scripts/game/sokoban_opengl_openai_evaluation.py:124
↓ 1 callersMethodbuild_full_prompt
Args: is_first_call: Returns:
scripts/game/maze_openai_evaluation.py:167
↓ 1 callersMethodbuild_full_prompt
Args: is_first_call: Returns:
scripts/game/rubik_openai_evaluation.py:257
↓ 1 callersMethodbuild_full_prompt
Args: is_first_call: Returns:
scripts/game/snake_openai_evaluation.py:147
↓ 1 callersMethodbuild_full_prompt
Args: is_first_call: Returns:
scripts/game/maze3d_pro_openai_evaluation.py:201
↓ 1 callersMethodbuild_full_prompt
Args: is_first_call: Returns:
scripts/game/block3d_openai_evaluation.py:157
↓ 1 callersMethodbuild_level_map
(self)
mllm_base_agent/environments/game/games/SOKOBAN_3D/Classes/Map/Map.py:133
↓ 1 callersMethodbuild_random_map
(self)
mllm_base_agent/environments/game/games/SOKOBAN_3D/Classes/Map/Map.py:267
↓ 1 callersFunctionbuild_shared_context
Build shared context for the current agent from recent communications.
mllm_base_agent/dual_agent/procthor/main.py:266
↓ 1 callersFunctionbuild_step_prompt
(step: int)
scripts/embodiedcity/work/run_task.py:389
↓ 1 callersFunctionbuild_step_prompt
(step: int)
mllm_base_agent/environments/embodiedcity/vln_agent.py:389
↓ 1 callersMethodbuild_success_predicate
Build success condition predicate function based on success_condition configuration Returns: lambda function that receive
configs/carla/load_config.py:401
↓ 1 callersMethodbuild_success_predicate
Build success condition predicate function based on success_condition configuration Returns: lambda function that receive
configs/virtualhome/load_config.py:436
↓ 1 callersMethodbuild_success_predicate
Build success condition predicate function based on success_condition configuration Returns: lambda function that receive
configs/ai2thor/load_config.py:375
↓ 1 callersFunctionbuild_system_prompt
(instruction: str, gran_cfg: dict)
scripts/embodiedcity/work/run_task.py:345
↓ 1 callersFunctionbuild_system_prompt
(instruction: str, gran_cfg: dict)
mllm_base_agent/environments/embodiedcity/vln_agent.py:345
↓ 1 callersFunctionbuild_tasks
(games_to_run: List[Dict[str, Any]], scripts_dir: str, root_output_dir: str, args: argparse.Namespace)
scripts/game/run_benchmark.py:230
↓ 1 callersFunctionbuild_virtualhome_interactable_objects_section
Build object-name guidance block for VirtualHome prompts.
mllm_base_agent/prompts/virtualhome.py:111
↓ 1 callersMethodbuild_walls
(self, map)
mllm_base_agent/environments/game/games/SOKOBAN_3D/Classes/Map/Map.py:277
↓ 1 callersFunctioncalculate_angle_to_target
Calculate angle difference between vehicle heading and target point Args: vehicle_location: Vehicle location vehicle_rotation: Ve
mllm_base_agent/environments/carla/utils.py:134
↓ 1 callersFunctioncalculate_cider_score
(reference_texts, generated_text)
mllm_base_agent/environments/embodiedcity/prompts/utils.py:578
↓ 1 callersFunctioncandidate_json_files
(base_dir: Path)
scripts/carla/run_benchmark.py:354
↓ 1 callersMethodcapture_game_screenshot
Capture game screenshot and encode to base64 Returns: base64 encoded image string
scripts/game/sokoban_opengl_openai_evaluation.py:177
↓ 1 callersMethodcapture_game_screenshot
base64 Returns: base64
scripts/game/maze_openai_evaluation.py:234
↓ 1 callersMethodcapture_game_screenshot
base64 Returns: base64
scripts/game/rubik_openai_evaluation.py:301
↓ 1 callersMethodcapture_game_screenshot
base64 Returns: base64
scripts/game/snake_openai_evaluation.py:202
↓ 1 callersMethodcapture_game_screenshot
base64 Returns: base64
scripts/game/maze3d_pro_openai_evaluation.py:272
↓ 1 callersMethodcapture_game_screenshot
base64 Returns: base64
scripts/game/block3d_openai_evaluation.py:213
↓ 1 callersFunctioncapture_image
Capture front camera RGB image and return as PIL Image.
scripts/embodiedcity/work/run_task.py:328
↓ 1 callersFunctioncapture_image
Capture front camera RGB image and return as PIL Image.
mllm_base_agent/environments/embodiedcity/vln_agent.py:328
↓ 1 callersMethodcheck_interrupts
Check if current execution needs to be interrupted Returns: Interrupt reason
mllm_base_agent/environments/carla/local_planner.py:281
↓ 1 callersFunctioncheck_missing
(dirs: Iterable[Path], pattern: str)
scripts/analyze_and_export.py:206
↓ 1 callersFunctioncheck_object_in_receptacle
Check if object is in specified receptacle Args: result: Object state list expected: Expected {object_type, receptacle_type,
evaluation/common/metrics.py:69
↓ 1 callersFunctioncheck_object_state_condition
Check if object has specific state (isHot, isCool, isClean, etc.) Args: result: Object state list expected: Expected {object_
evaluation/common/metrics.py:125
↓ 1 callersFunctioncheck_task_success
Use dual-agent result json directly as success source.
mllm_base_agent/dual_agent/procthor/run_csv_benchmark.py:77
↓ 1 callersFunctioncheck_task_success
Use dual-agent result json directly as success source.
mllm_base_agent/dual_agent/ai2thor/run_csv_benchmark.py:83
↓ 1 callersMethodclimb_down
E:
mllm_base_agent/environments/game/games/maze3d_pro/maze3d_pro_adapter.py:300
↓ 1 callersMethodclimb_up
Q:
mllm_base_agent/environments/game/games/maze3d_pro/maze3d_pro_adapter.py:285
↓ 1 callersMethodclose
Close the VirtualHome connection.
mllm_base_agent/environments/virtualhome/wrapper.py:1996
↓ 1 callersFunctioncoerce_message
(message: Any)
mllm_base_agent/llm/messages.py:89
↓ 1 callersFunctioncollect_all_missing
()
scripts/analyze_and_export.py:210
↓ 1 callersMethodcompute_control
Compute single frame control command Returns: carla.VehicleControl
mllm_base_agent/environments/carla/local_planner.py:313
↓ 1 callersFunctioncompute_recursion_limit
LangGraph recursion limit from per-agent max steps (10+n).
mllm_base_agent/dual_agent/ai2thor/main.py:253
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