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Functions1,798 in github.com/Hongcheng-Gao/SpatialWorld

↓ 1 callersMethod_get_seg_inst_visible_object_ids
Return ids with visible pixels in the instance-segmentation image.
mllm_base_agent/environments/virtualhome/wrapper.py:3325
↓ 1 callersMethod_get_turn_direction
Determine turn direction
mllm_base_agent/environments/carla/controller.py:175
↓ 1 callersMethod_get_visible_objects
Returns: List[Dict]: ,
mllm_base_agent/environments/procthor/wrapper.py:1392
↓ 1 callersMethod_get_z_depth
[ ] ( )
mllm_base_agent/environments/game/games/Snake/snake_adapter.py:478
↓ 1 callersMethod_granularity_to_steps
Convert prompt granularity to grid cells.
mllm_base_agent/environments/game/games/maze3d/maze3d_adapter.py:256
↓ 1 callersMethod_granularity_to_steps
Convert prompt granularity to grid cells.
mllm_base_agent/environments/game/games/maze3d_pro/maze3d_pro_adapter.py:228
↓ 1 callersFunction_has_non_completion_action
(action_sequence: List[Dict[str, Any]])
scripts/evaluate_actions_virtualhome.py:825
↓ 1 callersMethod_horizontal_distance_to_node_surface
Horizontal distance from a point to a node's bbox surface, with point fallback.
mllm_base_agent/environments/virtualhome/wrapper.py:2118
↓ 1 callersFunction_import_video_recorder
()
mllm_base_agent/environments/game/core/evaluation_engine.py:14
↓ 1 callersFunction_import_video_recorder
()
evaluation/game/evaluation_engine.py:14
↓ 1 callersMethod_init_airsim
(self)
scripts/embodiedcity/work/run_task.py:589
↓ 1 callersMethod_init_airsim
(self)
mllm_base_agent/environments/embodiedcity/vln_agent.py:589
↓ 1 callersMethod_init_client
( self, model: str = None, api_key: str = None, api_base: str = None,
scripts/embodiedcity/work/run_task.py:569
↓ 1 callersMethod_init_client
( self, model: str = None, api_key: str = None, api_base: str = None,
mllm_base_agent/environments/embodiedcity/vln_agent.py:569
↓ 1 callersMethod_init_move
mllm_base_agent/environments/game/games/rubik_cube/rubik_cube_adapter.py:296
↓ 1 callersMethod_interaction_restore_candidates
Positions to try when the exact pre-interaction anchor is blocked. Opening doors can make the old foot position invalid in Unity. Prefer
mllm_base_agent/environments/virtualhome/wrapper.py:973
↓ 1 callersMethod_is_collision_object_node
Return whether a graph node should block first-person walking.
mllm_base_agent/environments/virtualhome/wrapper.py:2183
↓ 1 callersFunction_is_csv_model_failure_reason
CSV Completed=false: ( core/agent/graph.py fail_reason ) - DONE / FAIL / max_steps - 3 step ACTION( )
scripts/carla/run_benchmark.py:596
↓ 1 callersFunction_is_port_open
(host: str, port: int, timeout_sec: float = 1.0)
scripts/evaluate_actions_virtualhome.py:96
↓ 1 callersMethod_is_transient_vh_executor_error
Return True for Unity executor failures that are safe to retry once.
mllm_base_agent/environments/virtualhome/wrapper.py:2910
↓ 1 callersFunction_launch_backend
Launch the VirtualHome backend and return the process.
scripts/evaluate_actions_virtualhome.py:116
↓ 1 callersMethod_load_cache
(self)
mllm_base_agent/environments/embodiedcity/vln/clip.py:62
↓ 1 callersMethod_load_config
Load configuration file
configs/carla/load_config.py:98
↓ 1 callersMethod_load_config
Load configuration file
configs/virtualhome/load_config.py:106
↓ 1 callersMethod_load_config
(self)
configs/procthor/load_config.py:87
↓ 1 callersMethod_load_config
Load configuration file
configs/ai2thor/load_config.py:92
↓ 1 callersMethod_load_scene_from_local_dataset
jsonl.gz scene_index ( train split)
mllm_base_agent/environments/procthor/wrapper.py:365
↓ 1 callersMethod_load_scene_from_prior_cache
prior ~/.prior , API/token
mllm_base_agent/environments/procthor/wrapper.py:378
↓ 1 callersMethod_load_task_from_json
Load task configuration from a task.json file Args: task_json_path: Path to task.json file Returns:
configs/carla/load_config.py:172
↓ 1 callersMethod_load_task_from_json
Load task configuration from a task.json file Args: task_json_path: Path to task.json file Returns:
configs/virtualhome/load_config.py:194
↓ 1 callersMethod_load_task_from_json
(self, task_json_path: Path)
configs/procthor/load_config.py:127
↓ 1 callersMethod_load_task_from_json
Load task configuration from a task.json file Args: task_json_path: Path to task.json file Returns:
configs/ai2thor/load_config.py:155
↓ 1 callersFunction_load_task_ids_from_file
Load task ids from JSON ([..] or {\"task_ids\": [...]}) or one id per line.
scripts/embodiedcity/work/run_task.py:209
↓ 1 callersFunction_load_task_ids_from_file
Load task ids from JSON ([..] or {\"task_ids\": [...]}) or one id per line.
mllm_base_agent/environments/embodiedcity/vln_agent.py:209
↓ 1 callersFunction_local_model_health_target
Return a /models URL for local OpenAI-compatible base_url, else None.
scripts/carla/run_benchmark.py:72
↓ 1 callersFunction_log_indicates_external_api
(log_low: str)
mllm_base_agent/dual_agent/procthor/run_benchmark.py:588
↓ 1 callersFunction_log_indicates_external_api
(log_lower: str)
mllm_base_agent/dual_agent/ai2thor/run_benchmark.py:338
↓ 1 callersFunction_log_indicates_external_env
(log_low: str)
mllm_base_agent/dual_agent/procthor/run_benchmark.py:606
↓ 1 callersFunction_log_indicates_external_env
(log_lower: str)
mllm_base_agent/dual_agent/ai2thor/run_benchmark.py:373
↓ 1 callersFunction_log_indicates_parse_or_action_error
(log_low: str)
mllm_base_agent/dual_agent/procthor/run_benchmark.py:620
↓ 1 callersFunction_log_indicates_parse_or_action_error
(log_lower: str)
mllm_base_agent/dual_agent/ai2thor/run_benchmark.py:393
↓ 1 callersMethod_make_api_request
(self, payload: Dict[str, Any])
mllm_base_agent/llm/provider.py:175
↓ 1 callersFunction_map_change_state
(obj: str, state: str, env_type: str, value: Optional[str] = None)
actions/parser.py:225
↓ 1 callersFunction_map_manipulate
(obj: str, action: str, env_type: str)
actions/parser.py:249
↓ 1 callersFunction_map_move
(direction: str, granularity: Optional[str], env_type: str, executor_type: Optional[str])
actions/parser.py:122
↓ 1 callersFunction_map_pick
(obj: str, env_type: str)
actions/parser.py:208
↓ 1 callersFunction_map_place
(obj: str, target: Optional[str], relation: Optional[str], env_type: str)
actions/parser.py:214
↓ 1 callersFunction_map_posture
(pose: str, env_type: str)
actions/parser.py:195
↓ 1 callersFunction_map_rotate
(direction: str, angle: Optional[str], env_type: str, executor_type: Optional[str])
actions/parser.py:166
↓ 1 callersFunction_map_tilt
(direction: str, angle: Optional[str], env_type: str)
actions/parser.py:186
↓ 1 callersMethod_merge_configs
Recursively merge two configuration dictionaries Args: base: Base configuration (contains default values) ove
configs/carla/load_config.py:321
↓ 1 callersMethod_merge_configs
Recursively merge two configuration dictionaries Args: base: Base configuration (contains default values) ove
configs/virtualhome/load_config.py:356
↓ 1 callersMethod_merge_configs
(self, base: Dict, override: Dict)
configs/procthor/load_config.py:224
↓ 1 callersMethod_merge_configs
Recursively merge two configuration dictionaries Args: base: Base configuration (contains default values) ove
configs/ai2thor/load_config.py:295
↓ 1 callersMethod_moving_points_on_rotation
mllm_base_agent/environments/game/games/rubik_cube/rubik_cube_adapter.py:308
↓ 1 callersMethod_normalize_game_state
mllm_base_agent/environments/game/input_sources/pygame_input_source.py:464
↓ 1 callersFunction_normalize_object_type_token
(token: str)
mllm_base_agent/prompts/virtualhome.py:82
↓ 1 callersFunction_normalize_usage_dict
(result: Dict[str, Any])
mllm_base_agent/llm/provider.py:39
↓ 1 callersMethod_normalize_x_display
Normalize x_display input to AI2-THOR compatible format.
mllm_base_agent/environments/procthor/wrapper.py:276
↓ 1 callersFunction_parse_action_sequence_with_logging
, ( spatial-planning )
scripts/evaluate_actions_procthor.py:50
↓ 1 callersFunction_parse_call
(action_string: str)
actions/parser.py:68
↓ 1 callersFunction_parse_completed
Return 'success', 'failure', or None for pending/unknown.
scripts/aggregate_results_by_category.py:28
↓ 1 callersFunction_parse_legacy_action_string
(action_string: str, env_type: str = "ai2thor", executor_type: Optional[str] = None)
actions/parser.py:314
↓ 1 callersFunction_parse_unified_action
(action_string: str, env_type: str = "ai2thor", executor_type: Optional[str] = None)
actions/parser.py:265
↓ 1 callersMethod_point_inside_node_bbox
Return True when a point is inside a node bbox after optional shrink.
mllm_base_agent/environments/virtualhome/wrapper.py:2160
↓ 1 callersFunction_port_reachable
Check TCP reachability for Unity endpoint.
scripts/evaluate_actions_virtualhome.py:684
↓ 1 callersMethod_probe_agent_can_move_ahead_and_back
True if agent can MoveAhead then MoveBack (navigable, not stuck).
mllm_base_agent/environments/procthor/wrapper.py:671
↓ 1 callersMethod_probe_agent_can_move_ahead_and_back
True if agent can MoveAhead then MoveBack (navigable, not stuck).
mllm_base_agent/environments/ai2thor/wrapper.py:465
↓ 1 callersMethod_query_model
(self, conversation_history: list)
scripts/embodiedcity/work/run_task.py:621
↓ 1 callersMethod_query_model
(self, conversation_history: list)
mllm_base_agent/environments/embodiedcity/vln_agent.py:621
↓ 1 callersFunction_remove_file_log_handler
Flush, close, and detach a FileHandler from _log.
scripts/embodiedcity/work/run_task.py:60
↓ 1 callersFunction_remove_file_log_handler
Flush, close, and detach a FileHandler from _log.
mllm_base_agent/environments/embodiedcity/vln_agent.py:60
↓ 1 callersMethod_render_2d_view
2D
mllm_base_agent/environments/game/games/SOKOBAN_3D/sokoban_adapter.py:144
↓ 1 callersMethod_render_default_game
mllm_base_agent/environments/game/input_sources/pygame_input_source.py:381
↓ 1 callersMethod_render_default_game
( )
mllm_base_agent/environments/game/input_sources/pygame_opengl_input_source.py:340
↓ 1 callersMethod_render_game_over
(self, screen)
mllm_base_agent/environments/game/games/Snake/snake_adapter.py:496
↓ 1 callersMethod_render_opengl_view
OpenGL 3D
mllm_base_agent/environments/game/games/SOKOBAN_3D/sokoban_adapter.py:122
↓ 1 callersMethod_render_victory
mllm_base_agent/environments/game/games/SOKOBAN_3D/sokoban_adapter.py:194
↓ 1 callersMethod_render_victory
mllm_base_agent/environments/game/games/maze3d/maze3d_adapter.py:192
↓ 1 callersMethod_request_with_openai_client
(self, payload: Dict[str, Any])
mllm_base_agent/llm/provider.py:143
↓ 1 callersMethod_request_with_requests
(self, payload: Dict[str, Any])
mllm_base_agent/llm/provider.py:162
↓ 1 callersMethod_reset_active_pitch_camera_pose
Refresh active first-person pitch camera pose to reduce animation-induced drift.
mllm_base_agent/environments/virtualhome/wrapper.py:3091
↓ 1 callersFunction_resolve_granularity
Return (move_dist, rotate_angle) for the action and granularity level. gran_cfg is the navigation.granularity block from config.
scripts/embodiedcity/work/run_task.py:255
↓ 1 callersFunction_resolve_granularity
Return (move_dist, rotate_angle) for the action and granularity level. gran_cfg is the navigation.granularity block from config.
mllm_base_agent/environments/embodiedcity/vln_agent.py:255
↓ 1 callersMethod_resolve_local_dataset_dir
ProcTHOR : 1) config.env.dataset_dir 2) PROCTHOR_DATASET_DIR 3) <project_root>/datasets/<dataset_
mllm_base_agent/environments/procthor/wrapper.py:328
↓ 1 callersMethod_resolve_move_magnitude
: (Small/Medium/Large) Small=0.25m, Medium=0.5m, Large=1m Small spatial-planning/envs/ai2thor/wrapper.py
mllm_base_agent/environments/procthor/wrapper.py:1087
↓ 1 callersMethod_resolve_state_value
(self, state_name: str)
mllm_base_agent/environments/carla/traffic_lights.py:130
↓ 1 callersMethod_resolve_walk_repeat_count
Map target meters (or small/medium/large) to number of [WalkForward] primitives.
mllm_base_agent/environments/virtualhome/wrapper.py:1475
↓ 1 callersMethod_restore_character_position_after_interaction
Restore the character anchor after VH interaction root motion. Some VirtualHome interaction animations move the character to an object
mllm_base_agent/environments/virtualhome/wrapper.py:1048
↓ 1 callersMethod_restore_pitch
Restore pitch by switching to the nearest registered first-person camera.
mllm_base_agent/environments/virtualhome/wrapper.py:1459
↓ 1 callersMethod_restore_yaw_after_interaction
Conservatively correct interaction-induced yaw drift. Some Grab animations can rotate character yaw by one or more 30-degree steps. O
mllm_base_agent/environments/virtualhome/wrapper.py:3024
↓ 1 callersMethod_restore_yaw_closed_loop
Closed-loop yaw recovery with one-step turns and direction self-correction.
mllm_base_agent/environments/virtualhome/wrapper.py:3114
↓ 1 callersFunction_run_evaluate
evaluate ( main , try/finally )
scripts/evaluate_actions_virtualhome.py:1383
↓ 1 callersFunction_safe_len
(value: Any)
actions/max_steps.py:14
↓ 1 callersFunction_sanitized_log_for_classification
(task_log_content: str)
mllm_base_agent/dual_agent/procthor/run_benchmark.py:512
↓ 1 callersFunction_sanitized_log_for_classification
API/
mllm_base_agent/dual_agent/ai2thor/run_benchmark.py:207
↓ 1 callersMethod_select_primary_camera_id
Select a stable camera ID that best matches first-person interaction view.
mllm_base_agent/environments/virtualhome/wrapper.py:3720
↓ 1 callersMethod_select_turn_waypoint
Select turning waypoint. CARLA coordinate convention (UE4 left-handed): positive yaw change => clockwise => RIGHT turn ne
mllm_base_agent/environments/carla/local_planner.py:166
↓ 1 callersMethod_settle_before_interaction_retry
Refresh graph/camera once before retrying a Unity-transient interaction.
mllm_base_agent/environments/virtualhome/wrapper.py:2894
↓ 1 callersMethod_setup_camera
(self)
mllm_base_agent/environments/carla/wrapper.py:531
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