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github.com/HarbourMasters/SpaghettiKart
/ functions
Functions
5,105 in github.com/HarbourMasters/SpaghettiKart
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Functions
5,105
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Types & classes
867
↓ 1 callers
Function
stbiw__write_run_data
tools/stb/stb_image_write.h:572
↓ 1 callers
Function
stbiw__writef
tools/stb/stb_image_write.h:330
↓ 1 callers
Function
stbiw__zlib_bitrev
tools/stb/stb_image_write.h:766
↓ 1 callers
Function
str_ends_with
tools/utils.c:318
↓ 1 callers
Function
synthesis_do_one_audio_update
src/audio/synthesis.c:263
↓ 1 callers
Function
synthesis_load_note_subs_eu
src/audio/synthesis.c:138
↓ 1 callers
Function
synthesis_resample_and_mix_reverb
src/audio/synthesis.c:199
↓ 1 callers
Function
synthesis_save_reverb_samples
src/audio/synthesis.c:237
↓ 1 callers
Function
temporary_pools_init
src/audio/heap.c:228
↓ 1 callers
Function
text_draw_wide
src/menu_items.c:2348
↓ 1 callers
Function
thread5_game_loop
src/main.c:1126
↓ 1 callers
Function
thread5_iteration
src/main.c:1151
↓ 1 callers
Function
tick_objects
src/code_80057C60.c:1376
↓ 1 callers
Function
time_trials_finish_text_render
src/menu_items.c:7916
↓ 1 callers
Function
tkmk00_decode
a0[in]: pointer to TKMK00 data a1[out]: pointer to output (1 byte per pixel) a2[out]: pointer to output (RGBA16, 2 bytes per pixel) a3[in]: RGBA color
tools/libtkmk00.c:48
↓ 1 callers
Function
trigger_asphalt_ramp_boost
src/effects.c:1148
↓ 1 callers
Function
trigger_boo
src/effects.c:1470
↓ 1 callers
Function
trigger_lightning_strike
src/effects.c:830
↓ 1 callers
Function
trigger_shroom
src/effects.c:509
↓ 1 callers
Function
trigger_star
Star item
src/effects.c:1398
↓ 1 callers
Function
trigger_wood_ramp_boost
src/effects.c:1196
↓ 1 callers
Function
tweak_path_index_wario_stadium
src/code_80005FD0.c:2530
↓ 1 callers
Function
u64_to_string
src/debug/debug.c:113
↓ 1 callers
Function
unused
Force adding another jr $ra. Has to be called or it doesn't get put in the right place.
src/os/alBnkfNew.c:60
↓ 1 callers
Function
update_actor_banana_bunch
src/racing/actors_extended.c:218
↓ 1 callers
Function
update_actor_fake_item_box
* @brief Updates the fake item box actor. * * @param fake_item_box */
src/actors/fake_item_box/update.inc.c:14
↓ 1 callers
Function
update_actor_green_shell
* @brief Updates the green shell actor. * * @param shell */
src/actors/green_shell/update.inc.c:13
↓ 1 callers
Function
update_actor_item_box
* @brief Updates the item box actor. * * @param itemBox */
src/actors/item_box/update.inc.c:36
↓ 1 callers
Function
update_actor_item_box_hot_air_balloon
* @brief Updates the item box under the hot air balloon object. * It used in Luigi Raceway. * (here it's just update the rotation of the item box no
src/actors/item_box/update.inc.c:10
↓ 1 callers
Function
update_actor_kiwano_fruit
* @brief Updates the kiwano fruit actor. * Actor used in DK's Jungle Parkway. * * @param fruit */
src/actors/kiwano_fruit/update.inc.c:12
↓ 1 callers
Function
update_actor_mario_sign
* @brief Updates the Mario sign actor. * * @param arg0 */
src/actors/mario_sign/update.inc.c:8
↓ 1 callers
Function
update_actor_paddle_boat
* @brief Updates the paddle boat actor. * Actor used in DK's Jungle Parkway. * Rotate only the paddle wheel, for position and rotation of the boat i
src/actors/paddle_boat/update.inc.c:11
↓ 1 callers
Function
update_actor_piranha_plant
* @brief Updates the piranha plant actor. * Actor used in Mario Raceway and Royal Raceway. * * @param arg0 */
src/actors/piranha_plant/update.inc.c:9
↓ 1 callers
Function
update_actor_railroad_crossing
* @brief Updates the railroad crossing actor. * Actor used in Kalimari Desert. * Make the sound of the bell when the train is close. * * @param cr
src/actors/railroad_crossing/update.inc.c:10
↓ 1 callers
Function
update_actor_static_plant
src/racing/actors.c:498
↓ 1 callers
Function
update_actor_train_engine
* @brief Updates the train engine actor. * Used in Kalimari Desert. * Update wheels and make sound, for his update position it's in vehicle. * * @
src/actors/train/update.inc.c:10
↓ 1 callers
Function
update_actor_train_passenger_car
* @brief Updates the train passenger car actor. * Used in Kalimari Desert. * Update wheels, for his update position it's in vehicle. * * @param ar
src/actors/train/update.inc.c:36
↓ 1 callers
Function
update_actor_train_tender
* @brief Updates the train tender actor. * Used in Kalimari Desert. * Update wheels, for his update position it's in vehicle. * @param tender */
src/actors/train/update.inc.c:25
↓ 1 callers
Function
update_actor_wario_sign
* @brief Updates the Wario sign actor. * Used in Wario Stadium. * * @param arg0 */
src/actors/wario_sign/update.inc.c:9
↓ 1 callers
Function
update_actor_yoshi_egg
* @brief Updates the Yoshi egg actor. * * @param egg */
src/actors/yoshi_egg/update.inc.c:8
↓ 1 callers
Function
update_actors_loop
src/ending/podium_ceremony_actors.c:420
↓ 1 callers
Function
update_camera_podium_ceremony
src/ending/camera_junk.c:11
↓ 1 callers
Function
update_course_actors
src/racing/actors.c:2503
↓ 1 callers
Function
update_cpu_path_completion
src/code_80005FD0.c:1416
↓ 1 callers
Function
update_cursor
src/menu_items.c:10711
↓ 1 callers
Function
update_ferries_smoke_particle
src/update_objects.c:1547
↓ 1 callers
Function
update_flame_particle
src/update_objects.c:1957
↓ 1 callers
Function
update_gamestate
* Sets trackId to NULL if * * */
src/main.c:1086
↓ 1 callers
Function
update_leaf
src/update_objects.c:2194
↓ 1 callers
Function
update_menus
* Includes opening logo and splash screens */
src/menus.c:163
↓ 1 callers
Function
update_neon
src/update_objects.c:3302
↓ 1 callers
Function
update_neon_texture
src/update_objects.c:761
↓ 1 callers
Function
update_object_neon
src/update_objects.c:3285
↓ 1 callers
Function
update_player_battle_status
src/racing/race_logic.c:91
↓ 1 callers
Function
update_player_kart_hop
src/player_controller.c:2830
↓ 1 callers
Function
update_player_path_completion
src/code_80005FD0.c:1450
↓ 1 callers
Function
update_player_rankings
src/code_80005FD0.c:816
↓ 1 callers
Function
update_player_timer_sound
src/code_80005FD0.c:1580
↓ 1 callers
Function
update_snowflakes
src/update_objects.c:2318
↓ 1 callers
Function
update_wheel_palette
src/render_player.c:1663
↓ 1 callers
Function
valid_config
returns 1 if config is valid
tools/n64graphics.c:913
↓ 1 callers
Function
validate_save_data
src/save.c:202
↓ 1 callers
Function
variable_to_u64
src/debug/debug.c:81
↓ 1 callers
Function
vec3f_rotate_x_y
apply to position a rotation x y only and put in dest
src/math_util_2.c:1016
↓ 1 callers
Function
vec3f_set_xyz
src/math_util_2.c:335
↓ 1 callers
Function
vec3s_copy
src/racing/math_util.c:145
↓ 1 callers
Function
wrap_func_800CB14C
src/ending/ceremony_and_credits.c:739
↓ 1 callers
Function
yoshi_valley_cpu_path
src/code_80005FD0.c:1379
Method
AActor
src/engine/Actor.cpp:13
Method
ABanana
src/engine/actors/Banana.cpp:13
Method
ABoat
src/engine/vehicles/Boat.cpp:22
Method
ABowserStatue
src/engine/actors/BowserStatue.cpp:17
Method
ABus
src/engine/vehicles/Bus.cpp:24
Method
ACar
src/engine/vehicles/Car.cpp:25
Method
ACloud
src/engine/actors/Cloud.cpp:19
Method
AFallingRock
src/engine/actors/FallingRock.cpp:23
Method
AFinishline
src/engine/actors/Finishline.cpp:24
Method
AMarioSign
src/engine/actors/MarioSign.cpp:17
Method
AShip
src/engine/actors/Ship.cpp:17
Method
ASpaghettiShip
src/engine/actors/SpaghettiShip.cpp:13
Method
AStarship
src/engine/actors/Starship.cpp:14
Method
ATankerTruck
src/engine/vehicles/TankerTruck.cpp:24
Method
AText
src/engine/actors/Text.cpp:26
Method
ATrain
src/engine/vehicles/Train.cpp:35
Method
ATree
src/engine/actors/Tree.cpp:12
Method
ATruck
src/engine/vehicles/Truck.cpp:24
Method
AWarioSign
src/engine/actors/WarioSign.cpp:16
Method
ActorSpawn
src/port/resource/type/SpawnData.cpp:5
Method
Add
Add object by copy or move; overwrites if exists
src/engine/registry/DataRegistry.h:11
Method
AddActorContent
src/port/ui/ContentBrowser.cpp:126
Function
AddActorToWorld
src/engine/registry/RegisterContent.h:14
Method
AddCustomContent
src/port/ui/ContentBrowser.cpp:198
Method
AddDevTools
src/port/ui/PortMenu.cpp:500
Method
AddEnhancements
src/port/ui/PortMenu.cpp:357
Function
AddMatrixFixed
* Push a fixed point matrix to the stack * Use GetMatrix() before calling this */
src/engine/Matrix.cpp:33
Method
AddMenuEntry
src/port/ui/Menu.cpp:210
Function
AddObjectToWorld
src/engine/registry/RegisterContent.h:10
Method
AddParticles
src/engine/objects/Thwomp.cpp:231
Method
AddRulesets
src/port/ui/PortMenu.cpp:433
Method
AddSceneVisibility
src/port/ui/PortMenu.cpp:564
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