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Functions5,105 in github.com/HarbourMasters/SpaghettiKart

↓ 2 callersFunctionnote_release_and_take_ownership
src/audio/playback.c:668
↓ 2 callersFunctionnote_set_vel_pan_reverb
src/audio/playback.c:14
↓ 2 callersFunctionnote_vibrato_init
src/audio/effects.c:166
↓ 2 callersFunctionosCreateThread
src/stubs.c:46
↓ 2 callersFunctionosCreateThread
src/os/osCreateThread.c:9
↓ 2 callersFunctionosGetThreadPri
src/os/osGetThreadPri.c:3
↓ 2 callersFunctionosJamMesg
src/os/osJamMesg.c:3
↓ 2 callersFunctionosPfsIsPlug
src/port/pak.cpp:100
↓ 2 callersFunctionosPiRawReadIo
src/os/osPiRawReadIo.c:6
↓ 2 callersFunctionosSetTime
src/os/osSetTime.c:5
↓ 2 callersFunctionpal_add_color
find value in palette, or add if not there returns palette index entered or -1 if palette full
tools/n64graphics.c:593
↓ 2 callersFunctionparse_format
tools/n64graphics.c:734
↓ 2 callersFunctionparse_source
(f, opt, framepointer, mips1, input_enc, output_enc, out_dependencies, print_source=None)
tools/asm_processor/asm_processor.py:800
↓ 2 callersFunctionpopulate_time_trial_record
src/save.c:229
↓ 2 callersFunctionprint_letter_wide_right
src/menu_items.c:4737
↓ 2 callersFunctionprint_text0
"tracking" is a uniform spacing between all characters in a given word
src/menu_items.c:2046
↓ 2 callersFunctionprint_text0_wide_right
Time trials
src/menu_items.c:2089
↓ 2 callersFunctionprint_text1_right
src/menu_items.c:2234
↓ 2 callersFunctionprint_text2
src/menu_items.c:2242
↓ 2 callersFunctionprocess_course_ghost_replay
See process_post_time_trial_replay comment
src/replays.c:288
↓ 2 callersMethodprocess_line
(self, line, output_enc)
tools/asm_processor/asm_processor.py:561
↓ 2 callersFunctionprocess_player_ghost_replay
See process_post_time_trial_replay comment
src/replays.c:348
↓ 2 callersFunctionprocess_shell_collision
src/racing/collision.c:487
↓ 2 callersFunctionprofiler_log_thread4_time
src/profiler.c:24
↓ 2 callersFunctionrandom_u16_credits
src/ending/podium_ceremony_actors.c:139
↓ 2 callersFunctionraw2ia
tools/n64graphics.c:73
↓ 2 callersFunctionraw2rgba
tools/n64graphics.c:42
↓ 2 callersFunctionread_asset_map
()
extract_assets.py:7
↓ 2 callersFunctionread_local_asset_list
(f)
extract_assets.py:13
↓ 2 callersFunctionremove_file
(fname)
extract_assets.py:26
↓ 2 callersFunctionrender_actor_banana
* @brief Render the banana actor * * @param camera * @param arg1 * @param banana */
src/actors/banana/render.inc.c:12
↓ 2 callersFunctionrender_actor_item_box
* @brief Renders the item box actor. * * @param camera * @param item_box */
src/actors/item_box/render.inc.c:12
↓ 2 callersFunctionrender_bomb_karts
src/render_objects.c:4189
↓ 2 callersFunctionrender_course_actors
src/racing/actors.c:2346
↓ 2 callersFunctionrender_cursor_player
src/menu_items.c:7140
↓ 2 callersFunctionrender_fireworks
src/ending/podium_ceremony_actors.c:240
↓ 2 callersFunctionrender_hud
src/code_80057C60.c:652
↓ 2 callersFunctionrender_lap_time
src/menu_items.c:8093
↓ 2 callersFunctionrender_object_snowflakes_particles
src/render_objects.c:3456
↓ 2 callersFunctionrender_player
src/render_player.c:1585
↓ 2 callersFunctionrender_player_boost_spark_particles
src/code_80057C60.c:5150
↓ 2 callersFunctionrender_player_drift_particles
Something about the handling of the prim/env colors is off, its causing a huge diff. Can't figure out what's up.
src/code_80057C60.c:4801
↓ 2 callersFunctionrender_player_ground_particles
https://decomp.me/scratch/KEz08 Something is very wrong with the handling of prim/evn colors, but I can't figuer out what.
src/code_80057C60.c:4860
↓ 2 callersFunctionrender_player_shadow
src/render_player.c:1172
↓ 2 callersFunctionrender_player_snow_effect
src/code_80057C60.c:524
↓ 2 callersFunctionrender_players
src/render_player.c:344
↓ 2 callersFunctionrender_track
src/racing/render_courses.c:239
↓ 2 callersFunctionrender_wall_bonk_star_particles
src/code_80057C60.c:5466
↓ 2 callersFunctionreset_cpu_behaviour_none
src/code_80005FD0.c:4221
↓ 2 callersFunctionreset_player_speed_and_velocity
src/code_80086E70.c:957
↓ 2 callersFunctionrgba2png
tools/n64graphics.c:400
↓ 2 callersFunctionrgba2raw
tools/n64graphics.c:208
↓ 2 callersFunctionrsp_set_matrix_transformation_inverted_x_y_orientation
src/math_util_2.c:1066
↓ 2 callersFunctionrsp_set_matrix_transl_rot_scale
src/math_util_2.c:1081
↓ 2 callersFunctionseq_channel_layer_decay_release_internal
src/audio/playback.c:339
↓ 2 callersFunctionseq_channel_layer_disable
src/audio/seqplayer.c:137
↓ 2 callersFunctionseq_channel_layer_note_release
src/audio/playback.c:401
↓ 2 callersFunctionseq_channel_layer_process_script
src/audio/seqplayer.c:330
↓ 2 callersFunctionseq_channel_set_layer
src/audio/seqplayer.c:96
↓ 2 callersFunctionsequence_channel_enable
src/audio/seqplayer.c:227
↓ 2 callersFunctionsequence_player_disable_channels
src/audio/seqplayer.c:205
↓ 2 callersFunctionset_current_path
src/code_80005FD0.c:1334
↓ 2 callersFunctionset_drift_particles
src/code_80057C60.c:2572
↓ 2 callersFunctionset_minimap_finishline_position
src/render_objects.c:2777
↓ 2 callersFunctionset_obj_velocity
src/code_80086E70.c:1841
↓ 2 callersFunctionset_text_color_rainbow_if_selected
src/menu_items.c:1578
↓ 2 callersFunctionset_type_object
src/update_objects.c:450
↓ 2 callersFunctionset_vtx_from_triangle
* Triangle contains three indices that are used to get the actual vertices. */
src/racing/collision.c:1705
↓ 2 callersFunctionsetup_game_memory
* Setup main segments and framebuffers. */
src/main.c:562
↓ 2 callersFunctionsetup_menus
src/menu_items.c:2639
↓ 2 callersFunctionspawn_balloons
* Spawn balloons! * The floats passed to random_who_knows appears to effect the spread of the balloons */
src/ending/podium_ceremony_actors.c:329
↓ 2 callersFunctionspawn_ferry_smoke
src/update_objects.c:1491
↓ 2 callersMethodstart_func
include/portable-file-dialogs.h:670
↓ 2 callersFunctionstbi__bit_reverse
tools/stb/stb_image.h:3813
↓ 2 callersFunctionstbi__bmp_parse_header
tools/stb/stb_image.h:5059
↓ 2 callersFunctionstbi__build_huffman
tools/stb/stb_image.h:1754
↓ 2 callersFunctionstbi__check_png_header
tools/stb/stb_image.h:4279
↓ 2 callersFunctionstbi__convert_format16
tools/stb/stb_image.h:1568
↓ 2 callersFunctionstbi__copyval
tools/stb/stb_image.h:5951
↓ 2 callersFunctionstbi__create_png_image_raw
create the png data from post-deflated data
tools/stb/stb_image.h:4330
↓ 2 callersFunctionstbi__fill_bits
tools/stb/stb_image.h:3894
↓ 2 callersFunctionstbi__gif_header
tools/stb/stb_image.h:6173
↓ 2 callersFunctionstbi__gif_load_next
this function is designed to support animated gifs, although stb_image doesn't support it two back is the image from two frames ago, used for a very s
tools/stb/stb_image.h:6339
↓ 2 callersFunctionstbi__gif_parse_colortable
tools/stb/stb_image.h:6162
↓ 2 callersFunctionstbi__gif_test
tools/stb/stb_image.h:6155
↓ 2 callersFunctionstbi__hdr_load
tools/stb/stb_image.h:6669
↓ 2 callersFunctionstbi__hdr_test_core
tools/stb/stb_image.h:6598
↓ 2 callersFunctionstbi__jpeg_decode_block
decode one 64-entry block--
tools/stb/stb_image.h:1954
↓ 2 callersFunctionstbi__jpeg_decode_block_prog_dc
tools/stb/stb_image.h:2006
↓ 2 callersFunctionstbi__jpeg_get_bits
get some unsigned bits
tools/stb/stb_image.h:1915
↓ 2 callersFunctionstbi__load_main
tools/stb/stb_image.h:972
↓ 2 callersFunctionstbi__mad4sizes_valid
tools/stb/stb_image.h:909
↓ 2 callersFunctionstbi__malloc_mad4
tools/stb/stb_image.h:930
↓ 2 callersFunctionstbi__parse_png_file
tools/stb/stb_image.h:4731
↓ 2 callersFunctionstbi__png_info_raw
tools/stb/stb_image.h:4948
↓ 2 callersFunctionstbi__pnm_info
tools/stb/stb_image.h:7071
↓ 2 callersFunctionstbi__process_marker
tools/stb/stb_image.h:2836
↓ 2 callersFunctionstbi__refill_buffer
tools/stb/stb_image.h:1390
↓ 2 callersFunctionstbi__setup_jpeg
set up the kernels
tools/stb/stb_image.h:3529
↓ 2 callersFunctionstbi__tga_read_rgb16
read 16bit value and convert to 24bit RGB
tools/stb/stb_image.h:5436
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