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github.com/GlobedGD/globed2
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Functions
2,047 in github.com/GlobedGD/globed2
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Functions
2,047
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Types & classes
489
Function
onModify
src/core/hooks/RobotSpriteOptimization.cpp:17
Function
onModify
src/core/hooks/PlayLayerSpeedUpAnim.cpp:102
Function
onModify
src/core/hooks/PlayLayer.cpp:25
Function
onModify
src/core/hooks/CCMouseDispatcher.cpp:65
Function
onModify
src/core/hooks/LoadingLayer.cpp:19
Function
onModify
src/core/hooks/CCStringOptimization.cpp:13
Method
onModuleInit
src/modules/two-player/TwoPlayerModule.cpp:29
Method
onModuleInit
src/modules/active-player-switch/APSModule.cpp:12
Method
onModuleInit
src/modules/collision/CollisionModule.cpp:14
Method
onModuleInit
src/modules/scripting-ui/ScriptingUIModule.cpp:9
Method
onModuleInit
src/modules/scripting/ScriptingModule.cpp:9
Method
onModuleInit
src/modules/deathlink/DeathlinkModule.cpp:13
Method
onModuleInit
src/modules/global-triggers/GlobalTriggersModule.cpp:14
Function
onPlay
src/modules/ui/hooks/EditLevelLayer.cpp:31
Function
onPlay
src/modules/ui/hooks/LevelPage.cpp:21
Function
onPlayerDeath
Called when another player dies on the level.
include/globed/core/Module.hpp:130
Method
onPlayerDeath
src/modules/two-player/TwoPlayerModule.cpp:67
Method
onPlayerDeath
src/modules/active-player-switch/APSModule.cpp:32
Method
onPlayerDeath
src/modules/deathlink/DeathlinkModule.cpp:24
Function
onPlayerJoin
Called when another player joins the level. Only called if `onJoinLevel` was called before.
include/globed/core/Module.hpp:126
Method
onPlayerJoin
src/modules/global-triggers/GlobalTriggersModule.cpp:40
Function
onPlayerLeave
Called when another player leaves the level. Only called if `onPlayerJoin` was called with this player before.
include/globed/core/Module.hpp:128
Method
onPlayerLeave
src/modules/two-player/TwoPlayerModule.cpp:114
Method
onPlayerLeave
src/modules/global-triggers/GlobalTriggersModule.cpp:44
Function
onPlayerRespawn
Called when another player respawns on the level.
include/globed/core/Module.hpp:132
Method
onPlayerRespawn
src/modules/two-player/TwoPlayerModule.cpp:75
Method
onPlayerRespawn
src/modules/active-player-switch/APSModule.cpp:53
Function
onPreUpdate
Called every frame when in a level and connected to the server, before onUpdate. Deltatime here is more accurate.
include/globed/core/Module.hpp:142
Method
onPreUpdate
src/modules/two-player/TwoPlayerModule.cpp:127
Method
onPreUpdate
src/modules/active-player-switch/APSModule.cpp:38
Function
onQuit
src/modules/ui/hooks/PauseLayer.cpp:214
Function
onQuit
src/core/hooks/PlayLayer.cpp:48
Method
onRecoverableException
src/core/net/NetworkManagerImpl.cpp:156
Function
onRestart
src/modules/ui/hooks/PauseLayer.cpp:258
Function
onRestartFull
src/modules/ui/hooks/PauseLayer.cpp:269
Function
onResume
src/modules/two-player/hooks/PauseLayer.cpp:24
Method
onTabClick
src/ui/settings/SettingsLayer.cpp:512
Function
onTheTower
src/modules/ui/hooks/LevelPage.cpp:30
Function
onUpdate
Called periodically (usually 30 times a second), right after rawSetVolume. Can be used for various custom logic the source may need.
include/globed/audio/sound/AudioSource.hpp:67
Method
onUpdate
src/audio/sound/VoiceStream.cpp:79
Function
onUserlistSetup
Called on each player when reloading the player list in the pause menu. Use this to add buttons.
include/globed/core/Module.hpp:134
Method
onUserlistSetup
src/core/CoreImpl.cpp:116
Method
operator!=
include/globed/util/ConstexprString.hpp:28
Function
operator""_emoji
src/ui/Emojis.cpp:122
Method
operator()
src/modules/scripting/hooks/GJBaseGameLayer.hpp:18
Method
operator()
src/core/preload/PreloadManager.hpp:21
Method
operator()
src/core/preload/FileUtils.cpp:19
Method
operator()
include/globed/core/SettingsManager.hpp:53
Method
operator()
include/globed/core/SessionId.hpp:50
Function
operator->
src/core/net/NetworkManagerImpl.hpp:162
Method
operator->
src/core/PopupManager.cpp:36
Method
operator->
include/globed/util/CCData.hpp:30
Method
operator==
src/modules/scripting/hooks/GJBaseGameLayer.hpp:32
Method
operator==
src/ui/menu/levels/LevelListLayer.hpp:41
Method
operator==
include/globed/core/game/PlayerStatusIcons.hpp:16
Method
operator==
include/globed/core/data/PlayerIconData.hpp:31
Method
operator==
include/globed/core/data/ColorId.hpp:18
Method
operator==
include/globed/core/data/MultiColor.hpp:29
Method
operator>
include/globed/util/FunctionQueue.hpp:23
Method
operator>
include/globed/util/FunctionQueue.hpp:32
Method
optional<T> getValue
include/globed/core/ValueManager.hpp:13
Function
parseNode
src/core/preload/spriteframes.cpp:82
Function
platformSetup
src/platform/windows/winehooks.cpp:63
Method
playEmote
src/ui/game/EmoteBubble.cpp:49
Function
playSelfEmote
Plays an emote given an emote ID. Returns false if on cooldown or the emote is invalid.
include/globed/soft-link/Wrappers.hpp:217
Function
playSelfFavoriteEmote
Plays a favorite emote given its slot number (0 to 7)
include/globed/soft-link/Wrappers.hpp:223
Function
playStep3
src/modules/ui/hooks/LevelInfoLayer.cpp:148
Method
postUpdate
src/core/hooks/GJBaseGameLayer.cpp:1523
Method
processCustomActions
src/modules/scripting/hooks/GJBaseGameLayer.cpp:295
Method
processQueuedButtons
TODO: also fyi player2 field is not flipped if like flip 2p controls is enabled
src/modules/active-player-switch/Hooks.cpp:498
Method
queueDelay
src/util/FunctionQueue.cpp:16
Function
queueGameEvent
Queues an event, do not use this.
include/globed/soft-link/Wrappers.hpp:154
Method
queueGameEvent
src/core/net/NetworkManagerImpl.cpp:2199
Method
rawSetVolume
src/audio/sound/VoiceStream.cpp:125
Function
refreshPagePlayerCounts
src/modules/ui/hooks/LevelBrowserLayer.cpp:82
Function
refreshPlayerCounts
src/modules/ui/hooks/GauntletLayer.cpp:100
Method
registerValidator
src/core/SettingsManager.cpp:628
Method
reload
src/ui/settings/cells/BaseSettingCell.hpp:12
Method
reload
src/ui/settings/cells/ButtonSettingCell.hpp:27
Function
relock
src/core/net/NetworkManagerImpl.hpp:171
Method
remove
src/core/PlayerCacheManager.cpp:15
Method
reset
src/core/SettingsManager.cpp:603
Method
reset
include/globed/core/net/MessageListener.hpp:23
Function
resetLevel
src/modules/two-player/hooks/PlayLayer.cpp:39
Function
resetLevel
src/modules/deathlink/DeathlinkModule.cpp:39
Function
resetLevel
src/core/hooks/PlayLayer.cpp:155
Function
resetSafeMode
Resets safe mode. This does nothing if `enablePermanentSafeMode` was called before.
include/globed/soft-link/Wrappers.hpp:196
Method
resetState
src/audio/AudioDecoder.cpp:80
Method
resetState
src/audio/AudioEncoder.cpp:77
Method
returnToLastScene
src/core/hooks/GameManager.cpp:37
Function
right
src/ui/BasePopup.hpp:34
Method
safeInvoke
include/globed/util/vtable.hpp:17
Function
savePercentage
src/core/hooks/GJGameLevel.cpp:13
Function
scheduleUpdateForTarget
src/core/game/VisualPlayer.cpp:1043
Function
selUpdate
src/modules/ui/hooks/PauseLayer.cpp:112
Method
selected
src/ui/misc/HoldableButton.cpp:27
Method
sendDiscordLinkConfirm
src/core/net/NetworkManagerImpl.cpp:1891
Method
sendLogRequest
src/modules/scripting/hooks/GJBaseGameLayer.cpp:70
Method
sendMessageToConnection
src/core/net/NetworkManagerImpl.cpp:1078
Method
sendPlayerUpdateMeta
src/core/net/NetworkManagerImpl.cpp:2173
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