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Functions2,047 in github.com/GlobedGD/globed2

FunctiononModify
src/core/hooks/RobotSpriteOptimization.cpp:17
FunctiononModify
src/core/hooks/PlayLayerSpeedUpAnim.cpp:102
FunctiononModify
src/core/hooks/PlayLayer.cpp:25
FunctiononModify
src/core/hooks/CCMouseDispatcher.cpp:65
FunctiononModify
src/core/hooks/LoadingLayer.cpp:19
FunctiononModify
src/core/hooks/CCStringOptimization.cpp:13
MethodonModuleInit
src/modules/two-player/TwoPlayerModule.cpp:29
MethodonModuleInit
src/modules/active-player-switch/APSModule.cpp:12
MethodonModuleInit
src/modules/collision/CollisionModule.cpp:14
MethodonModuleInit
src/modules/scripting-ui/ScriptingUIModule.cpp:9
MethodonModuleInit
src/modules/scripting/ScriptingModule.cpp:9
MethodonModuleInit
src/modules/deathlink/DeathlinkModule.cpp:13
MethodonModuleInit
src/modules/global-triggers/GlobalTriggersModule.cpp:14
FunctiononPlay
src/modules/ui/hooks/EditLevelLayer.cpp:31
FunctiononPlay
src/modules/ui/hooks/LevelPage.cpp:21
FunctiononPlayerDeath
Called when another player dies on the level.
include/globed/core/Module.hpp:130
MethodonPlayerDeath
src/modules/two-player/TwoPlayerModule.cpp:67
MethodonPlayerDeath
src/modules/active-player-switch/APSModule.cpp:32
MethodonPlayerDeath
src/modules/deathlink/DeathlinkModule.cpp:24
FunctiononPlayerJoin
Called when another player joins the level. Only called if `onJoinLevel` was called before.
include/globed/core/Module.hpp:126
MethodonPlayerJoin
src/modules/global-triggers/GlobalTriggersModule.cpp:40
FunctiononPlayerLeave
Called when another player leaves the level. Only called if `onPlayerJoin` was called with this player before.
include/globed/core/Module.hpp:128
MethodonPlayerLeave
src/modules/two-player/TwoPlayerModule.cpp:114
MethodonPlayerLeave
src/modules/global-triggers/GlobalTriggersModule.cpp:44
FunctiononPlayerRespawn
Called when another player respawns on the level.
include/globed/core/Module.hpp:132
MethodonPlayerRespawn
src/modules/two-player/TwoPlayerModule.cpp:75
MethodonPlayerRespawn
src/modules/active-player-switch/APSModule.cpp:53
FunctiononPreUpdate
Called every frame when in a level and connected to the server, before onUpdate. Deltatime here is more accurate.
include/globed/core/Module.hpp:142
MethodonPreUpdate
src/modules/two-player/TwoPlayerModule.cpp:127
MethodonPreUpdate
src/modules/active-player-switch/APSModule.cpp:38
FunctiononQuit
src/modules/ui/hooks/PauseLayer.cpp:214
FunctiononQuit
src/core/hooks/PlayLayer.cpp:48
MethodonRecoverableException
src/core/net/NetworkManagerImpl.cpp:156
FunctiononRestart
src/modules/ui/hooks/PauseLayer.cpp:258
FunctiononRestartFull
src/modules/ui/hooks/PauseLayer.cpp:269
FunctiononResume
src/modules/two-player/hooks/PauseLayer.cpp:24
MethodonTabClick
src/ui/settings/SettingsLayer.cpp:512
FunctiononTheTower
src/modules/ui/hooks/LevelPage.cpp:30
FunctiononUpdate
Called periodically (usually 30 times a second), right after rawSetVolume. Can be used for various custom logic the source may need.
include/globed/audio/sound/AudioSource.hpp:67
MethodonUpdate
src/audio/sound/VoiceStream.cpp:79
FunctiononUserlistSetup
Called on each player when reloading the player list in the pause menu. Use this to add buttons.
include/globed/core/Module.hpp:134
MethodonUserlistSetup
src/core/CoreImpl.cpp:116
Methodoperator!=
include/globed/util/ConstexprString.hpp:28
Functionoperator""_emoji
src/ui/Emojis.cpp:122
Methodoperator()
src/modules/scripting/hooks/GJBaseGameLayer.hpp:18
Methodoperator()
src/core/preload/PreloadManager.hpp:21
Methodoperator()
src/core/preload/FileUtils.cpp:19
Methodoperator()
include/globed/core/SettingsManager.hpp:53
Methodoperator()
include/globed/core/SessionId.hpp:50
Functionoperator->
src/core/net/NetworkManagerImpl.hpp:162
Methodoperator->
src/core/PopupManager.cpp:36
Methodoperator->
include/globed/util/CCData.hpp:30
Methodoperator==
src/modules/scripting/hooks/GJBaseGameLayer.hpp:32
Methodoperator==
src/ui/menu/levels/LevelListLayer.hpp:41
Methodoperator==
include/globed/core/game/PlayerStatusIcons.hpp:16
Methodoperator==
include/globed/core/data/PlayerIconData.hpp:31
Methodoperator==
include/globed/core/data/ColorId.hpp:18
Methodoperator==
include/globed/core/data/MultiColor.hpp:29
Methodoperator>
include/globed/util/FunctionQueue.hpp:23
Methodoperator>
include/globed/util/FunctionQueue.hpp:32
Methodoptional<T> getValue
include/globed/core/ValueManager.hpp:13
FunctionparseNode
src/core/preload/spriteframes.cpp:82
FunctionplatformSetup
src/platform/windows/winehooks.cpp:63
MethodplayEmote
src/ui/game/EmoteBubble.cpp:49
FunctionplaySelfEmote
Plays an emote given an emote ID. Returns false if on cooldown or the emote is invalid.
include/globed/soft-link/Wrappers.hpp:217
FunctionplaySelfFavoriteEmote
Plays a favorite emote given its slot number (0 to 7)
include/globed/soft-link/Wrappers.hpp:223
FunctionplayStep3
src/modules/ui/hooks/LevelInfoLayer.cpp:148
MethodpostUpdate
src/core/hooks/GJBaseGameLayer.cpp:1523
MethodprocessCustomActions
src/modules/scripting/hooks/GJBaseGameLayer.cpp:295
MethodprocessQueuedButtons
TODO: also fyi player2 field is not flipped if like flip 2p controls is enabled
src/modules/active-player-switch/Hooks.cpp:498
MethodqueueDelay
src/util/FunctionQueue.cpp:16
FunctionqueueGameEvent
Queues an event, do not use this.
include/globed/soft-link/Wrappers.hpp:154
MethodqueueGameEvent
src/core/net/NetworkManagerImpl.cpp:2199
MethodrawSetVolume
src/audio/sound/VoiceStream.cpp:125
FunctionrefreshPagePlayerCounts
src/modules/ui/hooks/LevelBrowserLayer.cpp:82
FunctionrefreshPlayerCounts
src/modules/ui/hooks/GauntletLayer.cpp:100
MethodregisterValidator
src/core/SettingsManager.cpp:628
Methodreload
src/ui/settings/cells/BaseSettingCell.hpp:12
Methodreload
src/ui/settings/cells/ButtonSettingCell.hpp:27
Functionrelock
src/core/net/NetworkManagerImpl.hpp:171
Methodremove
src/core/PlayerCacheManager.cpp:15
Methodreset
src/core/SettingsManager.cpp:603
Methodreset
include/globed/core/net/MessageListener.hpp:23
FunctionresetLevel
src/modules/two-player/hooks/PlayLayer.cpp:39
FunctionresetLevel
src/modules/deathlink/DeathlinkModule.cpp:39
FunctionresetLevel
src/core/hooks/PlayLayer.cpp:155
FunctionresetSafeMode
Resets safe mode. This does nothing if `enablePermanentSafeMode` was called before.
include/globed/soft-link/Wrappers.hpp:196
MethodresetState
src/audio/AudioDecoder.cpp:80
MethodresetState
src/audio/AudioEncoder.cpp:77
MethodreturnToLastScene
src/core/hooks/GameManager.cpp:37
Functionright
src/ui/BasePopup.hpp:34
MethodsafeInvoke
include/globed/util/vtable.hpp:17
FunctionsavePercentage
src/core/hooks/GJGameLevel.cpp:13
FunctionscheduleUpdateForTarget
src/core/game/VisualPlayer.cpp:1043
FunctionselUpdate
src/modules/ui/hooks/PauseLayer.cpp:112
Methodselected
src/ui/misc/HoldableButton.cpp:27
MethodsendDiscordLinkConfirm
src/core/net/NetworkManagerImpl.cpp:1891
MethodsendLogRequest
src/modules/scripting/hooks/GJBaseGameLayer.cpp:70
MethodsendMessageToConnection
src/core/net/NetworkManagerImpl.cpp:1078
MethodsendPlayerUpdateMeta
src/core/net/NetworkManagerImpl.cpp:2173
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