| 37 | } |
| 38 | |
| 39 | $override |
| 40 | void resetLevel() { |
| 41 | auto gameLayer = GlobedGJBGL::get(); |
| 42 | |
| 43 | if (gameLayer && gameLayer->active() && gameLayer->isManuallyResetting()) { |
| 44 | // if the user hit R or otherwise manually reset the level, just play it as a normal death instead |
| 45 | gameLayer->killLocalPlayer(); |
| 46 | return; |
| 47 | } |
| 48 | |
| 49 | PlayLayer::resetLevel(); |
| 50 | } |
| 51 | }; |
| 52 | |
| 53 | } |
nothing calls this directly
no test coverage detected