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hub / github.com/GameFoundry/B3DFramework / ApplyRowAndSlicePitch

Function ApplyRowAndSlicePitch

Source/Engine/Core/Image/B3DTexture.cpp:438–459  ·  view source on GitHub ↗

* Applies a subresource staging pitch (in blocks) to a PixelData object as byte pitches. Must be called before * the pixel data buffer is allocated or assigned. */

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Callers 5

CreateStagingBufferMethod · 0.85
WriteMethod · 0.85
ReadMethod · 0.85
ReadAsyncMethod · 0.85
MapMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected