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github.com/GameFoundry/B3DFramework
/ ReadAsync
Method
ReadAsync
Source/Engine/Core/Image/B3DTexture.cpp:699–740 ·
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Source
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Callers
13
TestOpenFileAsyncRead
Method · 0.45
TestOpenFileAsyncUserMemory
Method · 0.45
TestOpenFileAsyncEof
Method · 0.45
TestAsyncConcurrentReads
Method · 0.45
TestAsyncCloseWhileInFlight
Method · 0.45
TestAsyncLargeFileChunkChaining
Method · 0.45
TestAsyncFallbackWhenNotAsyncOpened
Method · 0.45
TestAsyncEmptyFile
Method · 0.45
RequestScreenCapture
Method · 0.45
SetFontData
Function · 0.45
SetData
Function · 0.45
SetData
Function · 0.45
Calls
12
Max
Function · 0.85
ApplyRowAndSlicePitch
Function · 0.85
GetSupportedFormat
Method · 0.80
AllocateInternalBuffer
Method · 0.80
GetData
Method · 0.80
GetStagingBufferPitchForSubresource
Method · 0.45
CopyTextureToBuffer
Method · 0.45
Map
Method · 0.45
GetMappedMemory
Method · 0.45
GetSize
Method · 0.45
CompleteOperation
Method · 0.45
Connect
Method · 0.45
Tested by
9
TestOpenFileAsyncRead
Method · 0.36
TestOpenFileAsyncUserMemory
Method · 0.36
TestOpenFileAsyncEof
Method · 0.36
TestAsyncConcurrentReads
Method · 0.36
TestAsyncCloseWhileInFlight
Method · 0.36
TestAsyncLargeFileChunkChaining
Method · 0.36
TestAsyncFallbackWhenNotAsyncOpened
Method · 0.36
TestAsyncEmptyFile
Method · 0.36
RequestScreenCapture
Method · 0.36