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Functions21,529 in github.com/GameFoundry/B3DFramework

↓ 70 callersMethodData
Source/Engine/Utility/Utility/B3DAny.h:32
↓ 70 callersFunctionabs
Source/Engine/Utility/ThirdParty/simdpp/detail/null/math.h:59
↓ 69 callersMethodGetElements
@copydoc DefaultContainerAllocator::ForElementType::GetElements */
Source/Engine/Utility/Allocators/B3DContainerAllocators.h:107
↓ 69 callersFunctionnvg__vset
Source/Engine/Core/ThirdParty/nanovg.c:1181
↓ 68 callersMethodGetLogical
Returns an object describing the logical properties of the device. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanGpuDevice.h:118
↓ 68 callersMethodGetPosition
Source/Engine/Core/Components/B3DSliderJoint.cpp:22
↓ 68 callersMethodGetScriptObject
Source/Scripting/bsfScript/B3DScriptObjectWrapper.cpp:22
↓ 68 callersFunctionToString
Returns the driver version as a single string. */
Source/Engine/Core/GpuBackend/B3DGpuDeviceCapabilities.h:97
↓ 68 callersFunctionsplit
Source/Engine/Utility/ThirdParty/simdpp/core/split.h:50
↓ 67 callersFunctionAbs
Source/Engine/Utility/Math/B3DMath.h:200
↓ 67 callersMethodGetHeight
Source/Engine/Core/Text/B3DTextGeometry.cpp:667
↓ 67 callersMethodGetTypeId
Source/Engine/Utility/Reflection/B3DIReflectable.cpp:50
↓ 66 callersMethodreserve
NOLINT
Source/Engine/Utility/Utility/B3DTArray.h:574
↓ 65 callersFunctionInitialize
Initializes the object. The object should not be used before this is called. */
Source/Engine/Core/GpuBackend/B3DGpuProgram.h:163
↓ 65 callersMethodIsValid
Source/Engine/Utility/String/B3DSourceCode.cpp:58
↓ 64 callersMethodAdd
Source/Engine/Core/GUI/B3DGUIMeshBatches.cpp:54
↓ 64 callersMethodAddElement
Source/Engine/Core/GUI/B3DGUILayout.cpp:38
↓ 64 callersMethodGetPosition
Source/Plugins/bsfPhysX/B3DPhysXJoint.h:123
↓ 63 callersMethodEndRenderPass
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:791
↓ 63 callersMethodMultiplyAffine
* Transform a plane by this matrix. * * @note Matrix must be affine. */
Source/Engine/Utility/Math/B3DMatrix4.h:345
↓ 63 callersFunctionload
Source/Engine/Utility/ThirdParty/simdpp/detail/null/memory.h:23
↓ 62 callersFunctionGUIOptions
Source/Engine/Core/GUI/B3DGUIOptions.h:93
↓ 61 callersMethodBeginRenderPass
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuCommandBuffer.cpp:446
↓ 61 callersMethodGetVertexDescription
Source/Engine/Core/Mesh/B3DMesh.cpp:330
↓ 59 callersFunctionRoundToI32
* Returns the integer nearest to the provided value. If you are sure the input is positive use roundToPosInt() * for a slightly faster operation.
Source/Engine/Utility/Math/B3DMath.h:260
↓ 59 callersFunctionsplat
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:118
↓ 58 callersMethodCreateSceneObject
Source/Engine/Core/Scene/B3DSceneInstance.cpp:592
↓ 58 callersMethodGetTransform
Source/Plugins/bsfPhysX/B3DPhysXRigidbody.cpp:88
↓ 58 callersMethodGetVertexCount
Source/Scripting/bsfScript/Extensions/B3DMeshDataEx.cpp:225
↓ 57 callersMethodGet
Source/Plugins/bsfFBXImporter/B3DFBXImporter.cpp:1147
↓ 57 callersMethodGetVulkanHandle
Returns the internal handle to the Vulkan object. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanTexture.h:65
↓ 57 callersFunctionsub
Source/Engine/Utility/ThirdParty/simdpp/detail/null/math.h:99
↓ 56 callersFunctionEnsureValidThread
Reports an error if the current thread is not the thread associated with the object. */
Source/Engine/Core/GpuBackend/B3DGpuCommandBuffer.h:244
↓ 56 callersMethodGetDepth
Source/Scripting/bsfScript/Extensions/B3DTextureEx.cpp:59
↓ 56 callersFunctionToString
Source/Engine/Utility/String/B3DString.cpp:486
↓ 55 callersMethodDrawScreenQuad
Source/Engine/Core/Renderer/B3DRendererUtility.cpp:336
↓ 55 callersMethodGet
Source/Plugins/bsfRenderBeast/B3DRenderCompositor.h:126
↓ 55 callersFunctionShutDown
Called after all tests and child suite's tests are ran. */
Source/Engine/Utility/Testing/B3DTestSuite.h:170
↓ 54 callersMethodGetVulkanResource
Gets the resource wrapping the Vulkan image object. */
Source/Plugins/bsfVulkanGpuBackend/B3DVulkanTexture.h:273
↓ 54 callersFunctionShaderVariationParameters
mIndex is a std::atomic (it is read/written from multiple threads once renderer materials are used off the render thread), which deletes the implicit
Source/Engine/Core/Material/B3DShaderVariation.h:99
↓ 53 callersFunctionB3DStackAllocate
@copydoc MemStackInternal::Alloc() */
Source/Engine/Utility/Allocators/B3DStackAlloc.h:265
↓ 53 callersFunctionzip8_lo
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:101
↓ 52 callersFunctionFetch64
Source/Engine/Utility/ThirdParty/CityHash/city.cc:111
↓ 52 callersMethodGetUniformBufferParameter
Source/Engine/Core/GpuBackend/B3DGpuParameterSet.cpp:226
↓ 52 callersMethodSetUniformBuffer
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12GpuParameterSet.cpp:91
↓ 51 callersMethodExecute
Source/Plugins/bsfRenderBeast/B3DRenderCompositor.cpp:220
↓ 51 callersFunctionfind
Source/Engine/Utility/ThirdParty/json.hpp:14946
↓ 49 callersMethodGet
Source/Scripting/bsfMono/B3DMonoArray.h:269
↓ 49 callersMethodbegin
return iterator begin (needed for range-based for)
Source/Engine/Utility/ThirdParty/json.hpp:1520
↓ 49 callersMethodend
return iterator end (needed for range-based for)
Source/Engine/Utility/ThirdParty/json.hpp:1526
↓ 48 callersMethodGetThunk
Source/Scripting/bsfMono/B3DMonoMethod.cpp:42
↓ 48 callersMethodGetValueInRadians
Source/Engine/Utility/Math/B3DDegree.cpp:58
↓ 48 callersFunctionInvokeThunk
Source/Scripting/bsfMono/B3DMonoUtil.h:192
↓ 48 callersFunctioni_bit_not
Source/Engine/Utility/ThirdParty/simdpp/detail/insn/bit_not.h:27
↓ 47 callersFunctionGetECSEntity
Source/Engine/Core/Scene/B3DGameObject.h:121
↓ 47 callersMethodGetRotation
Source/Plugins/bsfPhysX/B3DPhysXJoint.h:130
↓ 47 callersMethodSetParent
Source/Engine/Core/GUI/B3DGUIElement.cpp:652
↓ 47 callersMethodSetPosition
Source/Engine/Utility/Math/B3DArea2.h:165
↓ 47 callersMethodUnset
Deactivates all of the provided bits. */
Source/Engine/Utility/Utility/B3DFlags.h:68
↓ 46 callersMethodAddValue
* Adds a new value to the iterators current position and advances the iterator. Returns true if there is more room * in the container. */
Source/Engine/Core/Mesh/B3DMeshData.h:38
↓ 45 callersMethodCreateGpuBuffer
Source/Plugins/bsfNullGpuBackend/B3DNullGpuDevice.cpp:164
↓ 45 callersMethodCreateResourceHandle
Source/Engine/Core/Resources/B3DResources.cpp:714
↓ 45 callersFunctionDestroy
Cleans up the renderer. Must be called before the renderer is deleted. */
Source/Engine/Core/Renderer/B3DRenderer.h:220
↓ 45 callersMethodGetIndexCount
Source/Scripting/bsfScript/Extensions/B3DMeshDataEx.cpp:230
↓ 45 callersFunctionzip4_lo
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:102
↓ 44 callersFunctionB3DRTTIAddHeaderSize
Increments the provided size with the required size of the header. */
Source/Engine/Utility/Reflection/B3DRTTIPlain.h:365
↓ 44 callersFunctionB3DRTTIReadSizeHeader
Source/Engine/Utility/Reflection/B3DRTTIPlain.h:342
↓ 44 callersFunctionB3DRTTIWriteWithSizeHeader
Source/Engine/Utility/Reflection/B3DRTTIPlain.h:305
↓ 44 callersMethodGetNativeObject
Source/Scripting/bsfScript/Wrappers/B3DScriptSceneObject.cpp:75
↓ 44 callersFunctionzip8_hi
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:105
↓ 43 callersMethodCalculateConstrainedOptimalSize
Source/Engine/Core/GUI/B3DGUISizeConstraints.cpp:151
↓ 43 callersFunctionGetComponent
Source/Engine/Core/Animation/B3DAnimationCurve.cpp:279
↓ 43 callersMethodGetScriptRRef
Source/Scripting/bsfScript/B3DScriptResourceManager.cpp:27
↓ 43 callersMethodSeek
Source/Engine/Utility/Utility/B3DBitstream.h:1000
↓ 43 callersFunctionzip2_lo
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:103
↓ 42 callersFunctionClamp01
Source/Engine/Utility/Math/B3DMath.h:339
↓ 42 callersFunctionGetECSRegistry
Source/Engine/Core/Scene/B3DGameObject.h:120
↓ 42 callersMethodGetPrefabResourceId
<summary> Returns the ID of the prefab resource linked to the scene object. </summary> <returns>Prefab resource ID if the object is part of a prefab,
Source/Scripting/bsfSharp/Scene/SceneObject.cs:420
↓ 42 callersMethodPrepare
Source/Plugins/bsfRenderBeast/Shading/B3DLightProbes.cpp:43
↓ 42 callersFunctionend
! @brief returns an iterator to one past the last element Returns an iterator to one past the last element. @image html range-begin-end.
Source/Engine/Utility/ThirdParty/json.hpp:15108
↓ 42 callersFunctionzip16_hi
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:104
↓ 42 callersFunctionzip16_lo
Source/Engine/Utility/ThirdParty/simdpp/detail/null/shuffle.h:100
↓ 41 callersMethodGetCorner
Source/Engine/Utility/Math/B3DAABox.cpp:35
↓ 41 callersMethodGetMethodExact
Source/Scripting/bsfMono/B3DMonoClass.cpp:78
↓ 41 callersMethodGetStorageBufferParameter
Source/Engine/Core/GpuBackend/B3DGpuParameterSet.cpp:219
↓ 41 callersMethodNormalize
Source/Engine/Utility/Math/B3DPlane.cpp:96
↓ 41 callersFunctionToPxTransform
Converts a framework position/rotation pair to a PhysX transform. */
Source/Plugins/bsfPhysX/B3DPhysXPrerequisites.h:62
↓ 40 callersFunctionGetData
Source/Engine/Core/RTTI/B3DMeshDataRTTI.h:31
↓ 40 callersFunctionRotate
Bitwise right rotate. Normally this will compile to a single instruction, especially if the shift is a manifest constant.
Source/Engine/Utility/ThirdParty/CityHash/city.cc:259
↓ 39 callersMethodBlockUntilComplete
Source/Engine/Utility/Threading/B3DThreadPool.cpp:133
↓ 39 callersMethodGetIndices32
Source/Engine/Core/Mesh/B3DMeshData.cpp:37
↓ 39 callersMethodGetRoot
Source/Tests/Utility/B3DUnitTestScenes.h:34
↓ 39 callersFunctionSetName
Assigns an name to the image, primarily used for easier debugging. */
Source/Engine/Core/Image/B3DTexture.h:440
↓ 39 callersFunctionShutDown
Source/Plugins/bsfPhysX/B3DPhysXPlugin.cpp:20
↓ 39 callersFunctionmul
Source/Engine/Utility/ThirdParty/simdpp/detail/null/math.h:129
↓ 39 callersMethodtop
Source/Engine/Utility/ThirdParty/json.hpp:10516
↓ 38 callersMethodCreateTexture
Source/Plugins/bsfD3D12GpuBackend/B3DD3D12Texture.cpp:120
↓ 38 callersFunctionGUIContent
Constructs content with just a string. */
Source/Engine/Core/GUI/B3DGUIContent.h:70
↓ 38 callersMethodGetClass
Source/Scripting/bsfMono/B3DMonoUtil.cpp:120
↓ 38 callersMethodGetParent
Source/Engine/Utility/FileSystem/B3DPath.cpp:117
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