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github.com/GameFoundry/B3DFramework
/ IsValid
Method
IsValid
Source/Engine/Utility/String/B3DSourceCode.cpp:58–61 ·
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Source
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Callers
15
TestClientConnection
Method · 0.45
TestMessageSending
Method · 0.45
TestBroadcastMessages
Method · 0.45
TestMultipleClients
Method · 0.45
TestRenderableSerialization
Method · 0.45
TestRTTIIterator
Method · 0.45
TestGpuAllocatorContract
Method · 0.45
TestGpuAllocatorDeferredDelete
Method · 0.45
TestTlsf_ContractAndInitialState
Method · 0.45
TestTlsf_SingleAllocateFree
Method · 0.45
TestTlsf_Defrag_MoveAllocationReceivesContext
Method · 0.45
TestTlsf_ResourceLifecyclePolicy_FreesImmediately
Method · 0.45
Calls
no outgoing calls
Tested by
15
TestClientConnection
Method · 0.36
TestMessageSending
Method · 0.36
TestBroadcastMessages
Method · 0.36
TestMultipleClients
Method · 0.36
TestRenderableSerialization
Method · 0.36
TestRTTIIterator
Method · 0.36
TestGpuAllocatorContract
Method · 0.36
TestGpuAllocatorDeferredDelete
Method · 0.36
TestTlsf_ContractAndInitialState
Method · 0.36
TestTlsf_SingleAllocateFree
Method · 0.36
TestTlsf_Defrag_MoveAllocationReceivesContext
Method · 0.36
TestTlsf_ResourceLifecyclePolicy_FreesImmediately
Method · 0.36