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Functions1,893 in github.com/FrictionalGames/PenumbraOverture

↓ 4 callersMethodUpdateSize
MainMenu.cpp:329
↓ 3 callersMethodAddAttacker
GameMusicHandler.cpp:303
↓ 3 callersMethodAddCombineCallback
Inventory.cpp:1601
↓ 3 callersMethodAddDoorBreakCount
GameEnemy.h:337
↓ 3 callersMethodAddHealth
Player.cpp:629
↓ 3 callersMethodAddPickupCallback
Inventory.cpp:1559
↓ 3 callersMethodAddUseCallback
Inventory.cpp:1572
↓ 3 callersMethodBreak
GameEntity.h:246
↓ 3 callersMethodCanBeDropped
GameItem.h:80
↓ 3 callersMethodChangeState
ButtonHandler.cpp:180
↓ 3 callersMethodCheckUseCallback
Inventory.cpp:1686
↓ 3 callersMethodCurrentPatrolNode
GameEnemy.h:315
↓ 3 callersMethodDecResources
MapHandler.cpp:107
↓ 3 callersMethodDestroyLight
GameEntity.cpp:297
↓ 3 callersFunctionDrawParticle
MainMenu.cpp:2180
↓ 3 callersMethodFadeIn
FadeHandler.cpp:74
↓ 3 callersMethodFadeOut
FadeHandler.cpp:60
↓ 3 callersMethodFreeDirectPathToChar
CharacterMove.cpp:425
↓ 3 callersMethodGetAINodeInRange
CharacterMove.cpp:456
↓ 3 callersMethodGetActionModeCameraSpeed
HapticGameCamera.h:78
↓ 3 callersMethodGetCallbackScript
GameEntity.h:267
↓ 3 callersFunctionGetCollideCommand
GameEntity.cpp:511
↓ 3 callersFunctionGetCollideCommand
Player.cpp:1029
↓ 3 callersMethodGetDefaultMass
Player.h:234
↓ 3 callersMethodGetDoorBreakCount
GameEnemy.h:335
↓ 3 callersMethodGetGroundFinder
GameEnemy.h:298
↓ 3 callersMethodGetHandEntity
HapticGameCamera.h:65
↓ 3 callersMethodGetHasBeenUsed
GameSaveArea.h:72
↓ 3 callersMethodGetInteractMode
GameObject.h:188
↓ 3 callersMethodGetInteractModeCameraSpeed
HapticGameCamera.h:77
↓ 3 callersMethodGetLight
GameEntity.h:176
↓ 3 callersMethodGetMaxDoorToughness
CharacterMove.h:131
↓ 3 callersMethodGetNoteIterator
Notebook.cpp:1072
↓ 3 callersMethodGetNoteNum
Notebook.h:295
↓ 3 callersMethodGetParticleSystem
GameEntity.cpp:887
↓ 3 callersMethodGetScreenAdd
EffectHandler.h:83
↓ 3 callersMethodGetSelectedIndex
MainMenu.h:250
↓ 3 callersMethodGetSoundEntity
GameEntity.cpp:897
↓ 3 callersMethodGetStateMachine
Notebook.h:305
↓ 3 callersMethodGetToughness
GameEntity.h:241
↓ 3 callersMethodLoadData
SaveHandler.cpp:373
↓ 3 callersMethodLoadEntities
PlayerHands.cpp:85
↓ 3 callersMethodLoadFrom
GameTypes.cpp:65
↓ 3 callersMethodMoveForwards
Player.cpp:740
↓ 3 callersMethodMoveSideways
Player.cpp:756
↓ 3 callersMethodMoveToPos
GameEnemy_Spider.cpp:852
↓ 3 callersMethodOnAction
GameItemType.cpp:70
↓ 3 callersMethodOnAttackDown
HudModel_Throw.cpp:113
↓ 3 callersMethodOnAttackUp
HudModel_Throw.cpp:129
↓ 3 callersMethodOnButtonDown
Credits.cpp:162
↓ 3 callersMethodOnUpdate
Notebook.cpp:84
↓ 3 callersMethodReset
AttackHandler.cpp:41
↓ 3 callersMethodSaveTo
GameTypes.cpp:74
↓ 3 callersMethodSetAttracted
GameEnemy.h:306
↓ 3 callersMethodSetColor
GameLiquidArea.h:69
↓ 3 callersMethodSetCurrentSlot
Inventory.h:338
↓ 3 callersMethodSetFlicker
GameLamp.cpp:482
↓ 3 callersMethodSetHealth
Player.cpp:615
↓ 3 callersMethodSetLastImpulse
GameEntity.h:263
↓ 3 callersMethodSetMaxPushMass
CharacterMove.h:121
↓ 3 callersMethodSetPreviousState
GameEnemy.h:174
↓ 3 callersMethodSetShowDescritionOnce
GameEntity.h:159
↓ 3 callersMethodSetSkipSoundTriggerCount
GameEnemy.h:268
↓ 3 callersMethodSetUseFrame
HapticGameCamera.h:80
↓ 3 callersMethodToPS
SaveTypes.cpp:261
↓ 3 callersMethodUnHide
PlayerHelper.cpp:2213
↓ 3 callersMethodUpdate
Init.cpp:691
↓ 3 callersMethodUpdateWidgets
MainMenu.h:396
↓ 2 callersMethodAdd
EffectHandler.cpp:683
↓ 2 callersMethodAddCollideScript
Player.cpp:497
↓ 2 callersMethodAddLightFlash
MapHandler.cpp:1513
↓ 2 callersMethodAddNote
Notebook.cpp:1077
↓ 2 callersMethodAddPower
Player.cpp:332
↓ 2 callersMethodAddResources
MapHandler.cpp:66
↓ 2 callersMethodAddSaveData
Player.cpp:1752
↓ 2 callersMethodAddTask
Notebook.cpp:1113
↓ 2 callersMethodAutoSave
SaveHandler.cpp:636
↓ 2 callersMethodAutoSave
EffectHandler.cpp:256
↓ 2 callersFunctionBodyCanBeBroken
GameEnemy.cpp:200
↓ 2 callersMethodChangeMap
MapHandler.cpp:638
↓ 2 callersMethodCheckBlock
AttackHandler.cpp:82
↓ 2 callersMethodCreateSplashDamage
AttackHandler.cpp:412
↓ 2 callersMethodDestroyBillboard
GameEntity.cpp:307
↓ 2 callersMethodDestroyParticleSystem
GameEntity.cpp:302
↓ 2 callersMethodDrop
Inventory.cpp:566
↓ 2 callersMethodEquipEffect
PlayerHands.cpp:180
↓ 2 callersMethodFocusOnBody
EffectHandler.cpp:557
↓ 2 callersMethodFromLight
SaveTypes.cpp:357
↓ 2 callersMethodFromPS
SaveTypes.cpp:233
↓ 2 callersMethodFromSound
SaveTypes.cpp:330
↓ 2 callersMethodGetAttackMusicPrio
GameEnemy.h:251
↓ 2 callersMethodGetBreakDoorShape
GameEnemy_Dog.h:389
↓ 2 callersMethodGetBreakMe
GameEntity.h:244
↓ 2 callersMethodGetCameraHeightAdd
Player.h:289
↓ 2 callersMethodGetCloseMusicPrio
GameEnemy.h:246
↓ 2 callersMethodGetContext
Inventory.h:344
↓ 2 callersMethodGetCurrentStateId
GameEnemy.h:257
↓ 2 callersMethodGetEarRing
Player.h:296
↓ 2 callersMethodGetGameEntityIterator
MapHandler.cpp:1645
↓ 2 callersFunctionGetGameScriptType
GameScripts.cpp:1583
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