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Functions1,893 in github.com/FrictionalGames/PenumbraOverture

↓ 7 callersMethodGetCount
GameItem.h:83
↓ 7 callersMethodGetEntity
PlayerHands.h:75
↓ 7 callersMethodGetFlashLight
Player.h:292
↓ 7 callersMethodGetGlowStick
Player.h:298
↓ 7 callersMethodGetGround
GameEnemy.cpp:143
↓ 7 callersMethodGetStateData
Player.h:265
↓ 7 callersMethodMoveToPos
GameEnemy_Dog.cpp:2059
↓ 7 callersMethodSetActive
PlayerHelper.cpp:1517
↓ 7 callersMethodSetActive
HapticGameCamera.cpp:137
↓ 7 callersMethodSetActive
EffectHandler.cpp:54
↓ 7 callersMethodSetPushBody
Player.h:231
↓ 6 callersMethodAddModelFromFile
PlayerHands.cpp:426
↓ 6 callersMethodDetachBody
GameStickArea.cpp:329
↓ 6 callersMethodFadeAlphaTo
IntroStory.cpp:129
↓ 6 callersMethodGetAttackShape
GameEnemy_Dog.h:388
↓ 6 callersMethodGetCurrentSlot
Inventory.h:337
↓ 6 callersMethodGetInvertMouseY
ButtonHandler.h:50
↓ 6 callersMethodGetLatestEntity
MapHandler.cpp:1652
↓ 6 callersMethodGetLookAt
Player.h:306
↓ 6 callersMethodGetPauseControllers
GameEntity.h:255
↓ 6 callersMethodGetPower
Player.h:241
↓ 6 callersMethodIsSaved
GameEntity.h:141
↓ 6 callersMethodLoad
GameLink.cpp:48
↓ 6 callersMethodOnMouseUp
Notebook.cpp:1058
↓ 6 callersMethodOnWorldLoad
MapHandler.cpp:1091
↓ 6 callersMethodPreloadSoundEntityData
-----------------------------------------------------------------------
Init.cpp:895
↓ 6 callersMethodResetGame
Init.cpp:659
↓ 6 callersMethodResetWidgets
MainMenu.cpp:2718
↓ 6 callersMethodSetItemDesc
Inventory.h:332
↓ 5 callersMethodAddCount
Inventory.h:151
↓ 5 callersMethodCreateEntity
GameLink.cpp:152
↓ 5 callersMethodDrawLoadingScreen
GraphicsHelper.cpp:94
↓ 5 callersMethodExit
Init.cpp:708
↓ 5 callersMethodGetAINodeAtPosInRange
CharacterMove.cpp:495
↓ 5 callersMethodGetCrossHairState
Player.h:281
↓ 5 callersMethodGetFearFilter
Player.h:304
↓ 5 callersMethodGetGfxObject
Inventory.h:142
↓ 5 callersMethodGetHasBeenExamined
GameEntity.h:162
↓ 5 callersMethodGetHeadMoveSpeedMul
Player.h:276
↓ 5 callersMethodGetHidden
Player.h:308
↓ 5 callersMethodGetMaxExamineDist
GameEntity.h:216
↓ 5 callersMethodGetPatrolNodeNum
GameEnemy.h:314
↓ 5 callersFunctionGetPoseFromElem
PlayerHands.cpp:34
↓ 5 callersMethodGetTimer
MapHandler.cpp:1506
↓ 5 callersMethodHasCount
GameItem.h:82
↓ 5 callersMethodLoadFromGlobal
Player.cpp:1873
↓ 5 callersMethodOnExit
ButtonHandler.cpp:772
↓ 5 callersMethodOnWorldExit
Player.cpp:1009
↓ 5 callersMethodPlayerPick
GameEntity.cpp:320
↓ 5 callersMethodRemoveItem
Inventory.cpp:1338
↓ 5 callersMethodSaveToGlobal
Player.cpp:1794
↓ 5 callersMethodSetFocusBody
EffectHandler.h:152
↓ 5 callersMethodSetLastPlayerPos
GameEnemy.h:290
↓ 5 callersMethodSetMeshEntity
GameEntity.h:195
↓ 5 callersMethodSetType
HapticGameCamera.cpp:158
↓ 4 callersMethodAddState
GameEnemy.cpp:846
↓ 4 callersFunctionCalcSize
AttackHandler.cpp:402
↓ 4 callersMethodCanSeePlayer
GameEnemy.cpp:1111
↓ 4 callersMethodCheckForDoor
GameEnemy.cpp:1120
↓ 4 callersMethodCheckForTeamMate
GameEnemy.cpp:1133
↓ 4 callersMethodCreateShapeAttack
AttackHandler.cpp:180
↓ 4 callersMethodDestroyEntities
PlayerHands.cpp:130
↓ 4 callersMethodDistanceToChar2D
CharacterMove.cpp:443
↓ 4 callersMethodFootStep
Player.cpp:405
↓ 4 callersMethodGetFlare
Player.h:300
↓ 4 callersMethodGetFlashAlpha
GameItem.h:75
↓ 4 callersFunctionGetGameCollideScriptType
GameScripts.cpp:1504
↓ 4 callersMethodGetHudModelFile
GameItem.h:85
↓ 4 callersMethodGetInit
Player.h:315
↓ 4 callersMethodGetInteractMoveBorder
Player.h:317
↓ 4 callersMethodGetLastPlayerPos
GameEnemy.h:289
↓ 4 callersMethodGetMaxInteractDist
GameEntity.h:218
↓ 4 callersMethodGetMaxY
GameLadder.h:65
↓ 4 callersMethodGetNoiseFilter
Player.h:302
↓ 4 callersMethodGetRadius
TriggerHandler.h:44
↓ 4 callersMethodGetShakeScreen
EffectHandler.h:282
↓ 4 callersMethodGetUnderwater
EffectHandler.h:283
↓ 4 callersMethodIncCurrentPatrolNode
GameEnemy.h:325
↓ 4 callersMethodIsAttacking
HudModel_Weapon.cpp:483
↓ 4 callersMethodIsDisabled
PlayerHelper.h:318
↓ 4 callersMethodLoadGameFromFile
SaveHandler.cpp:539
↓ 4 callersMethodMoveDirectToPos
CharacterMove.cpp:390
↓ 4 callersMethodPlayerInteract
GameEntity.cpp:334
↓ 4 callersMethodSetActive
Inventory.cpp:766
↓ 4 callersMethodSetBookType
Notebook.cpp:1157
↓ 4 callersMethodSetCurrentItem
Player.h:324
↓ 4 callersMethodSetDescription
GameEntity.h:156
↓ 4 callersMethodSetDisabled
PlayerHelper.cpp:1554
↓ 4 callersMethodSetHapticShapes
GameEntity.h:187
↓ 4 callersMethodSetHeadMoveSizeMul
Player.h:273
↓ 4 callersMethodSetHeadMoveSpeedMul
Player.h:274
↓ 4 callersMethodSetHealthSpeedMul
Player.cpp:605
↓ 4 callersMethodSetItemFlash
Player.h:326
↓ 4 callersMethodSetState
MainMenu.cpp:2630
↓ 4 callersMethodSetTempPosition
GameEnemy.h:292
↓ 4 callersMethodSetUp
GameItem.cpp:36
↓ 4 callersMethodSetWaitTime
GameEnemy.h:331
↓ 4 callersMethodShowNext
GameMessageHandler.cpp:155
↓ 4 callersMethodTurnToPos
CharacterMove.cpp:405
↓ 4 callersMethodUpdate
MapHandler.cpp:249
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