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github.com/FrictionalGames/AmnesiaAMachineForPigs
/ functions
Functions
14,192 in github.com/FrictionalGames/AmnesiaAMachineForPigs
⨍
Functions
14,192
◇
Types & classes
3,212
↓ 2 callers
Method
IsCulledByFrustum
HPL2/tools/editors/common/EngineEntity.cpp:44
↓ 2 callers
Method
IsCulledByFrustum
HPL2/tools/editors/common/EntityWrapper.cpp:1463
↓ 2 callers
Method
IsDoneCreating
HPL2/tools/editors/common/BoxCreator.cpp:101
↓ 2 callers
Method
IsEnlarged
HPL2/tools/editors/common/EditorWindowViewport.h:117
↓ 2 callers
Method
IsFadingOut
HPL2/core/sources/scene/SoundEntity.cpp:376
↓ 2 callers
Method
IsFocused
HPL2/tools/editors/common/EditorWindowViewport.cpp:301
↓ 2 callers
Method
IsFood
Game/src/game/LuxProp_Object.h:126
↓ 2 callers
Function
IsGoodFolder
HPL2/core/sources/impl/PlatformWin32.cpp:375
↓ 2 callers
Method
IsLockedToGrid
HPL2/tools/editors/common/EditorViewport.h:104
↓ 2 callers
Method
IsMoving
Game/src/game/_old/LuxEnemyPathfinder.h:63
↓ 2 callers
Method
IsOccluder
HPL2/tools/editors/common/EntityWrapperPrimitive.h:86
↓ 2 callers
Method
IsPressingRun
Game/src/game/LuxPlayer.h:210
↓ 2 callers
Method
IsRagDoll
HPL2/core/include/physics/PhysicsBody.h:208
↓ 2 callers
Method
IsSaveable
HPL2/tools/editors/common/EditorWindowMaterialEditor.cpp:481
↓ 2 callers
Method
IsSeparator
HPL2/core/include/gui/WidgetMenuItem.h:60
↓ 2 callers
Method
IsStream
HPL2/core/include/sound/SoundData.h:46
↓ 2 callers
Method
IsUsed
Game/src/game/LuxInsanityHandler.h:54
↓ 2 callers
Method
KeyIsPressed
HPL2/core/sources/impl/KeyboardSDL.cpp:154
↓ 2 callers
Function
KeyWordIsOfType
HPL2/core/sources/system/PreprocessParser.cpp:598
↓ 2 callers
Method
Last
HPL2/core/include/impl/tinyXML/tinyxml.h:915
↓ 2 callers
Method
LinkEndChild
HPL2/core/sources/impl/tinyXml/tinyxml.cpp:186
↓ 2 callers
Method
Load
(String asFile)
HPL2/tools/HplLangTool/HplTrans.cs:260
↓ 2 callers
Method
Load
HPL2/tools/editors/common/EditorVar.cpp:1151
↓ 2 callers
Method
Load
HPL2/tools/editors/common/EditorBaseClasses.cpp:494
↓ 2 callers
Method
LoadFromFile
-----------------------------------------------------------------------
HPL2/core/sources/resources/MaterialManager.cpp:297
↓ 2 callers
Method
LoadFromSaveData
Game/src/game/LuxProp.cpp:2104
↓ 2 callers
Method
LoadScript
Game/src/game/LuxInventory.cpp:1003
↓ 2 callers
Method
LoadSoundData
HPL2/core/sources/impl/LowLevelSoundFmod.cpp:94
↓ 2 callers
Method
LoadVariables
HPL2/core/sources/resources/Resources.cpp:133
↓ 2 callers
Method
LoadVariables
HPL2/core/sources/resources/MaterialManager.cpp:75
↓ 2 callers
Method
LoadWorld
HPL2/core/sources/scene/Scene.cpp:301
↓ 2 callers
Function
LuxGetIdPairFromBody
Game/src/game/LuxTypes.cpp:68
↓ 2 callers
Method
LuxRunMessage
Game/src/game/LuxTypes.h:589
↓ 2 callers
Function
MatrixFloatRotateAdd
HPL2/core/sources/scene/SubMeshEntity.cpp:181
↓ 2 callers
Function
MatrixFloatRotateSet
HPL2/core/sources/scene/SubMeshEntity.cpp:164
↓ 2 callers
Method
MoveToPos
Game/src/game/_old/LuxEnemyMover.cpp:181
↓ 2 callers
Method
Normalize
* Only use this on double or float vectors * \return Length of Vector */
HPL2/core/include/math/Vector2.h:208
↓ 2 callers
Method
ObjectMoved
HPL2/core/sources/scene/RenderableContainer_DynBoxTree.cpp:607
↓ 2 callers
Method
OnAABBCollision
HPL2/core/sources/physics/PhysicsBody.cpp:467
↓ 2 callers
Method
OnAddPitch
Game/src/game/LuxMoveState_Normal.cpp:273
↓ 2 callers
Method
OnAddYaw
Game/src/game/LuxMoveState_Normal.cpp:269
↓ 2 callers
Method
OnCollide
HPL2/core/sources/physics/PhysicsBody.cpp:486
↓ 2 callers
Method
OnCrouch
Game/src/game/LuxMoveState_Normal.cpp:298
↓ 2 callers
Method
OnDraw
Game/src/game/LuxPlayer.cpp:436
↓ 2 callers
Method
OnEditorUpdate
HPL2/tools/editors/common/BoxCreator.cpp:69
↓ 2 callers
Method
OnImpact
HPL2/core/sources/physics/SurfaceData.cpp:91
↓ 2 callers
Method
OnJump
Game/src/game/LuxMoveState_Normal.cpp:308
↓ 2 callers
Method
OnMaxLimit
HPL2/core/sources/engine/ScriptFuncs.cpp:89
↓ 2 callers
Method
OnMinLimit
HPL2/core/sources/engine/ScriptFuncs.cpp:75
↓ 2 callers
Method
OnMove
Game/src/game/LuxMoveState_Normal.cpp:265
↓ 2 callers
Method
OnNoLimit
HPL2/core/sources/physics/PhysicsJoint.cpp:550
↓ 2 callers
Method
OnPress
Game/src/game/LuxProp_Chest.cpp:84
↓ 2 callers
Method
OnRun
Game/src/game/LuxMoveState_Normal.cpp:280
↓ 2 callers
Method
OnSetCurrent
HPL2/tools/editors/common/EditorEditModeSelect.cpp:582
↓ 2 callers
Method
OnSlide
HPL2/core/sources/physics/SurfaceData.cpp:135
↓ 2 callers
Method
OnVisibleChange
HPL2/core/sources/scene/RenderableContainer.cpp:107
↓ 2 callers
Method
OpenNote
Game/src/game/LuxJournal.cpp:962
↓ 2 callers
Function
PETypeToString
HPL2/tools/editors/particleeditor/EntityWrapperParticleEmitter.cpp:40
↓ 2 callers
Function
ParseCommandLine
Game/src/lang_conv/LangConv.cpp:36
↓ 2 callers
Function
PartSpinTypeToString
HPL2/tools/editors/particleeditor/EntityWrapperParticleEmitter.cpp:236
↓ 2 callers
Method
PauseCurrentVoices
Game/src/game/LuxEffectHandler.cpp:1666
↓ 2 callers
Function
PixelFormatToGLInternalFormat
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:2452
↓ 2 callers
Method
PlaceAtStartNode
Game/src/game/LuxPlayer.cpp:825
↓ 2 callers
Method
Play
HPL2/core/sources/sound/SoundHandler.cpp:539
↓ 2 callers
Method
PostCreateSetUp
* Any setup that must be done after creating the data object must go here * \return */
HPL2/tools/editors/common/EntityWrapper.h:670
↓ 2 callers
Method
PreloadSounds
HPL2/core/sources/sound/SoundEntityData.cpp:151
↓ 2 callers
Method
Print
HPL2/core/sources/impl/tinyXml/tinyxml.cpp:756
↓ 2 callers
Method
PrintAllObjects
HPL2/core/sources/graphics/RenderList.cpp:234
↓ 2 callers
Method
ProcessPendingSaves
Game/src/game/LuxSaveHandler.cpp:105
↓ 2 callers
Function
PushUpNeedPropertyUpdateFromObject
HPL2/core/sources/scene/RenderableContainer.cpp:98
↓ 2 callers
Method
RebuildBox
HPL2/core/sources/gui/GuiPopUpColorPicker.cpp:280
↓ 2 callers
Method
RebuildNodes
HPL2/core/sources/scene/RenderableContainer_DynBoxTree.cpp:772
↓ 2 callers
Method
RebuildSlider
HPL2/core/sources/gui/GuiPopUpColorPicker.cpp:335
↓ 2 callers
Method
RecalculateSplit
HPL2/core/sources/scene/RenderableContainer_DynBoxTree.cpp:589
↓ 2 callers
Method
RecreateGui
Game/src/game/LuxMainMenu.h:116
↓ 2 callers
Method
Redo
HPL2/tools/editors/common/EditorActionHandler.cpp:100
↓ 2 callers
Method
Remove
HPL2/core/sources/scene/RenderableContainer_List.cpp:79
↓ 2 callers
Method
RemoveAt
HPL2/core/sources/impl/scriptarray.cpp:569
↓ 2 callers
Method
RemoveCategory
(String asName)
HPL2/tools/HplLangTool/HplTrans.cs:161
↓ 2 callers
Method
RemoveChild
HPL2/core/sources/scene/Node3D.cpp:176
↓ 2 callers
Method
RemoveChild
HPL2/core/sources/scene/Entity3D.cpp:260
↓ 2 callers
Method
RemoveClipPlane
HPL2/tools/editors/common/EditorWorld.cpp:800
↓ 2 callers
Method
RemoveCollideCallback
Game/src/game/LuxTypes.cpp:286
↓ 2 callers
Method
RemoveEntity
HPL2/core/sources/scene/Camera.cpp:493
↓ 2 callers
Method
RemoveEntry
(String asName)
HPL2/tools/HplLangTool/HplTrans.cs:240
↓ 2 callers
Method
RemoveGroup
HPL2/tools/editors/leveleditor/LevelEditor.cpp:223
↓ 2 callers
Method
RemoveItem
Game/src/game/LuxInventory.cpp:1115
↓ 2 callers
Method
RemoveJoint
HPL2/tools/editors/common/EntityWrapperBody.cpp:381
↓ 2 callers
Method
RemoveJoint
HPL2/core/sources/physics/PhysicsBody.cpp:256
↓ 2 callers
Method
RemoveLamp
Game/src/game/LuxProp_Lamp.cpp:166
↓ 2 callers
Method
RemoveNodeChild
HPL2/core/sources/scene/Entity3D.cpp:312
↓ 2 callers
Method
RemoveObject
HPL2/core/sources/scene/RenderableContainer_DynBoxTree.cpp:580
↓ 2 callers
Method
RemoveStaticObjectCombo
HPL2/tools/editors/leveleditor/LevelEditorWorld.cpp:212
↓ 2 callers
Method
RenameCategory
(String asName, String asNewName)
HPL2/tools/HplLangTool/HplTrans.cs:198
↓ 2 callers
Method
RenameCurrentEntry
(String asNewName)
HPL2/tools/HplLangTool/HplTrans.cs:249
↓ 2 callers
Method
RenderTrans
Game/src/game/LuxPlayer.cpp:616
↓ 2 callers
Method
Reorganize
HPL2/core/sources/graphics/FrameBitmap.cpp:367
↓ 2 callers
Method
Reserve
HPL2/core/sources/impl/VertexBufferOpenGL.cpp:133
↓ 2 callers
Method
Reset
Game/src/game/LuxProp_CritterBase.cpp:83
↓ 2 callers
Method
ResetMouseOver
HPL2/core/sources/gui/GuiSet.cpp:500
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