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Types & classes3,212 in github.com/FrictionalGames/AmnesiaAMachineForPigs

↓ 703 callersClasscColor
HPL2/core/include/graphics/Color.h:30
↓ 108 callersClasscLuxInput
Game/src/game/LuxInputHandler.h:50
↓ 69 callersClasscGuiMessageData
HPL2/core/include/gui/GuiTypes.h:476
↓ 54 callersClasscLuxAction
Game/src/game/LuxInputHandler.h:30
↓ 37 callersClasscProgramComboFeature
HPL2/core/include/graphics/GraphicsTypes.h:655
↓ 17 callersClasscVertex
HPL2/core/include/graphics/GraphicsTypes.h:785
↓ 16 callersClassTiXmlHandle
A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the Tin
HPL2/core/include/impl/tinyXML/tinyxml.h:1632
↓ 13 callersClasscSubActionWrapper
Game/src/game/LuxMainMenu_KeyConfig.h:39
↓ 12 callersClasscTriEdge
HPL2/core/include/math/MeshTypes.h:48
↓ 11 callersClasscGamepadInputData
HPL2/core/include/input/InputTypes.h:444
↓ 8 callersClasscLuxJournal_ListPage
Game/src/game/LuxJournal.h:147
↓ 7 callersClassTiXmlElement
HPL2/core/include/scene/Light.h:27
↓ 7 callersClasscPresetValueInt
Game/src/launcher/LauncherHelper.h:49
↓ 6 callersClasscFBitmapRect
The frames bitmap + rect class
HPL2/core/include/graphics/FrameBitmap.h:34
↓ 6 callersClassstat
HPL2/core/sources/impl/PlatformUnix.cpp:58
↓ 5 callersClasscPresetValueBool
Game/src/launcher/LauncherHelper.h:65
↓ 4 callersClasscLuxJournal_ListEntry
Game/src/game/LuxJournal.h:132
↓ 4 callersClasscLuxSavedGameEntityFunc
Game/src/game/LuxSavedGame.h:78
↓ 4 callersClasscVideoMode
HPL2/core/include/system/SystemTypes.h:161
↓ 3 callersClasscKeyPress
HPL2/core/include/input/InputTypes.h:297
↓ 3 callersClasscQuaternion
HPL2/core/include/math/Quaternion.h:28
↓ 3 callersClasscTempAiNode
HPL2/core/include/scene/World.h:86
↓ 2 callersClassVideoComp
HPL2/core/include/system/Platform.h:36
↓ 2 callersClasscColladaTransform
HPL2/core/include/impl/MeshLoaderCollada.h:335
↓ 2 callersClasscGlowObject
Game/src/game/LuxEffectRenderer.h:27
↓ 2 callersClasscLookupDirectory
HPL2/tools/editors/common/DirectoryHandler.h:36
↓ 2 callersClasscLuxFlashbackData
Game/src/game/LuxPlayerHelpers.h:290
↓ 2 callersClasscLuxNotePage
Game/src/game/LuxJournal.h:56
↓ 2 callersClasscLuxScriptVar
Game/src/game/LuxTypes.h:837
↓ 2 callersClasscMaterialUvAnimation
HPL2/core/include/graphics/Material.h:49
↓ 2 callersClasscPresetValueFloat
Game/src/launcher/LauncherHelper.h:57
↓ 2 callersClasscResourceVarsObject
HPL2/core/include/scene/World.h:72
↓ 2 callersClasscSerializeMemberFieldIterator
HPL2/core/include/system/SerializeClass.h:293
↓ 2 callersClasscSkeletonAABB
HPL2/core/include/scene/AnimationState.h:37
↓ 1 callersClassAspectRatio
Game/src/launcher/LauncherHelper.h:73
↓ 1 callersClasscAINode
HPL2/core/include/ai/AStar.h:29
↓ 1 callersClasscAINodeIterator
HPL2/core/include/ai/AINodeContainer.h:137
↓ 1 callersClasscAStarNode
HPL2/core/include/ai/AStar.h:46
↓ 1 callersClasscAnimationEventWrapper
HPL2/tools/editors/modeleditor/ModelEditorWorld.h:29
↓ 1 callersClasscAnimationTransition
HPL2/core/include/scene/AnimationState.h:76
↓ 1 callersClasscAnimationWrapper
HPL2/tools/editors/modeleditor/ModelEditorWorld.h:30
↓ 1 callersClasscBoundingVolume
HPL2/core/include/graphics/Renderer.h:46
↓ 1 callersClasscColladaAnimSource
HPL2/core/include/impl/MeshLoaderCollada.h:294
↓ 1 callersClasscColladaAnimation
HPL2/core/include/impl/MeshLoaderCollada.h:304
↓ 1 callersClasscColladaController
HPL2/core/include/impl/MeshLoaderCollada.h:248
↓ 1 callersClasscColladaExtraVtx
HPL2/core/include/impl/MeshLoaderCollada.h:144
↓ 1 callersClasscColladaGeometry
HPL2/core/include/impl/MeshLoaderCollada.h:181
↓ 1 callersClasscColladaJointPair
HPL2/core/include/impl/MeshLoaderCollada.h:229
↓ 1 callersClasscColladaVtxArray
HPL2/core/include/impl/MeshLoaderCollada.h:108
↓ 1 callersClasscEditorViewportCamera
HPL2/tools/editors/common/EditorViewport.h:34
↓ 1 callersClasscEffectNewParam
HPL2/core/sources/impl/MeshLoaderColladaHelpers.cpp:1831
↓ 1 callersClasscEntityBodyExtraData
HPL2/core/include/resources/EntityLoader_Object.h:48
↓ 1 callersClasscExtraVtxValue
HPL2/core/include/impl/MeshLoaderFBX.h:107
↓ 1 callersClasscFileSearcherEntry
HPL2/core/include/resources/FileSearcher.h:33
↓ 1 callersClasscGLSLParam
HPL2/core/include/impl/GLSLProgram.h:37
↓ 1 callersClasscLuxChestJointData
Game/src/game/LuxProp_Chest.h:40
↓ 1 callersClasscLuxSwingDoorJointData
Game/src/game/LuxProp_SwingDoor.h:56
↓ 1 callersClasscMaterialData
HPL2/tools/modelview/ModelView.cpp:400
↓ 1 callersClasscOutlineObject
Game/src/game/LuxEffectRenderer.h:38
↓ 1 callersClasscPhysicsImpactCount
HPL2/core/include/physics/Physics.h:51
↓ 1 callersClasscProgramComboSettingsVar
HPL2/core/include/graphics/ProgramComboManager.h:90
↓ 1 callersClasscProgramComboVariable
HPL2/core/include/graphics/ProgramComboManager.h:46
↓ 1 callersClasscSerializeSavedClass
HPL2/core/include/system/SerializeClass.h:274
↓ 1 callersClasscSortEndNodes
HPL2/core/sources/ai/AINodeContainer.cpp:336
↓ 1 callersClasscSortResources
HPL2/core/sources/resources/ResourceManager.cpp:87
↓ 1 callersClasscSubList
HPL2/core/include/gui/WidgetMultiPropertyListBox.h:31
↓ 1 callersClasscUIKey
HPL2/core/include/gui/GuiPopUpUIKeyboard.h:39
↓ 1 callersClasscVertexIndices
HPL2/core/sources/math/Math.cpp:3252
↓ 1 callersClasscWidgetCallback
HPL2/core/include/gui/Widget.h:44
↓ 1 callersEnumeGamepadAxisRange
HPL2/core/include/input/InputTypes.h:395
↓ 1 callersEnumeGamepadHatState
HPL2/core/include/input/InputTypes.h:420
↓ 1 callersEnumeMouseButton
HPL2/core/include/input/InputTypes.h:36
ClassBinTree
HPL2/core/include/system/BinTree.h:85
ClassBinTreeNode
HPL2/core/include/system/BinTree.h:39
ClassCScriptArray
HPL2/core/include/impl/scriptarray.h:44
ClassEntity
HPL2/core/include/impl/tinyXML/tinyxml.h:401
ClassHplTrans
<summary> Summary description for HplTrans. </summary>
HPL2/tools/HplLangTool/HplTrans.cs:105
ClassLuxPropDefaultBodySettings
Game/src/game/LuxProp.h:233
EnumNodeType
HPL2/core/include/impl/tinyXML/tinyxml.h:463
ClassRep
HPL2/core/include/impl/tinyXML/tinystr.h:225
ClassSArrayBuffer
HPL2/core/sources/impl/scriptarray.cpp:35
ClassSArrayCache
HPL2/core/sources/impl/scriptarray.cpp:42
ClassSArrayCache
HPL2/core/include/impl/scriptarray.h:42
ClassSDL_Thread
HPL2/core/include/impl/ThreadSDL.h:25
ClassSDL_mutex
HPL2/core/include/impl/MutexSDL.h:25
ClassSHA1
HPL2/core/include/system/SHA1.h:50
ClassTiXmlAttribute
HPL2/core/include/impl/tinyXML/tinyxml.h:88
ClassTiXmlAttributeSet
A class used to manage a group of attributes. It is only used internally, both by the ELEMENT and the DECLARATION. The set can be changed transpar
HPL2/core/include/impl/tinyXML/tinyxml.h:904
ClassTiXmlBase
TiXmlBase is a base class for every class in TinyXml. It does little except to establish that TinyXml classes can be printed and provide some utilit
HPL2/core/include/impl/tinyXML/tinyxml.h:195
ClassTiXmlComment
HPL2/core/include/impl/tinyXML/tinyxml.h:86
ClassTiXmlCursor
Internal structure for tracking location of items in the XML file. */
HPL2/core/include/impl/tinyXML/tinyxml.h:100
ClassTiXmlDeclaration
HPL2/core/include/impl/tinyXML/tinyxml.h:90
ClassTiXmlDocument
HPL2/core/include/resources/ConfigFile.h:27
ClassTiXmlDocument
HPL2/core/include/impl/XmlDocumentTiny.h:25
ClassTiXmlDocument
HPL2/core/include/impl/tinyXML/tinyxml.h:84
ClassTiXmlElement
HPL2/core/include/scene/ParticleEmitter_UserData.h:26
ClassTiXmlElement
HPL2/core/include/scene/World.h:29
ClassTiXmlElement
HPL2/core/include/resources/ParticleManager.h:27
ClassTiXmlElement
HPL2/core/include/resources/EntityLoader_Object.h:29
ClassTiXmlElement
HPL2/core/include/resources/Resources.h:31
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