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Functions14,192 in github.com/FrictionalGames/AmnesiaAMachineForPigs

↓ 2 callersMethodGetPreviewEntity
HPL2/tools/editors/common/EditorWindowObjectBrowser.h:88
↓ 2 callersMethodGetPrimitiveType
HPL2/tools/editors/common/EntityWrapperPrimitive.h:66
↓ 2 callersMethodGetPriority
HPL2/core/sources/impl/FmodSoundChannel.cpp:206
↓ 2 callersMethodGetPushForce
HPL2/core/include/physics/CharacterBody.h:240
↓ 2 callersMethodGetQuestNote
Game/src/game/LuxJournal.cpp:929
↓ 2 callersMethodGetRandom
HPL2/core/include/sound/SoundEntityData.h:82
↓ 2 callersMethodGetRating
Game/src/launcher/QualityChooser.h:83
↓ 2 callersMethodGetRayBV
HPL2/tools/editors/common/EditorViewport.cpp:1002
↓ 2 callersMethodGetRefractionTexture
HPL2/core/include/graphics/Renderer.h:267
↓ 2 callersMethodGetRemoveWhenOver
HPL2/core/sources/scene/SoundEntity.cpp:384
↓ 2 callersMethodGetResourceBaseIterator
HPL2/core/sources/resources/ResourceManager.cpp:80
↓ 2 callersMethodGetRollSoundEntityID
HPL2/core/include/physics/PhysicsBody.h:170
↓ 2 callersMethodGetRopeEntityIterator
HPL2/core/sources/scene/World.cpp:913
↓ 2 callersMethodGetRopeFromUniqueID
HPL2/core/sources/physics/PhysicsWorld.cpp:330
↓ 2 callersMethodGetSamplerUnit
HPL2/core/include/graphics/GPUShader.h:71
↓ 2 callersMethodGetSamplerUnitNum
HPL2/core/include/graphics/GPUShader.h:70
↓ 2 callersMethodGetSaveData
Game/src/game/LuxEntity.h:213
↓ 2 callersMethodGetScrapeBody
HPL2/core/include/physics/PhysicsBody.h:164
↓ 2 callersMethodGetScrapeSoundEntityID
HPL2/core/include/physics/PhysicsBody.h:162
↓ 2 callersMethodGetScreenShake
Game/src/game/LuxEffectHandler.h:525
↓ 2 callersMethodGetSegmentLength
HPL2/core/include/physics/PhysicsRope.h:127
↓ 2 callersMethodGetSettings
HPL2/core/include/graphics/Renderer.h:508
↓ 2 callersMethodGetShader
HPL2/core/include/graphics/GPUProgram.h:45
↓ 2 callersMethodGetShadowMapResolution
HPL2/core/sources/graphics/Renderer.cpp:2586
↓ 2 callersMethodGetShowBacksideWhenInside
HPL2/core/include/scene/FogArea.h:63
↓ 2 callersMethodGetShowBacksideWhenOutside
HPL2/core/include/scene/FogArea.h:62
↓ 2 callersMethodGetShowCrosshair
Game/src/game/LuxPlayer.h:275
↓ 2 callersMethodGetShowFog
HPL2/tools/editors/common/EditorWorld.h:232
↓ 2 callersMethodGetShowSkybox
HPL2/tools/editors/common/EditorWorld.h:217
↓ 2 callersMethodGetSkyBoxVertexBuffer
HPL2/core/include/scene/World.h:211
↓ 2 callersMethodGetSkyboxActive
HPL2/tools/editors/common/EditorWorld.h:218
↓ 2 callersMethodGetSoundEntity
Game/src/game/LuxProp.cpp:1911
↓ 2 callersMethodGetSpawnContainerID
Game/src/game/LuxProp_Item.h:78
↓ 2 callersMethodGetStartParticle
//////////////////////// Properties
HPL2/core/include/physics/PhysicsRope.h:107
↓ 2 callersMethodGetStateData
Game/src/game/LuxPlayer.h:118
↓ 2 callersMethodGetStateUsed
Game/src/game/LuxEntity.h:105
↓ 2 callersMethodGetStencilBits
HPL2/core/include/graphics/FrameBuffer.h:46
↓ 2 callersMethodGetSubDivisions
HPL2/tools/editors/common/EditorWindowDecals.cpp:113
↓ 2 callersMethodGetSubMeshBoundingVolume
HPL2/core/sources/scene/SubMeshEntity.cpp:337
↓ 2 callersMethodGetSubMeshName
HPL2/core/sources/graphics/Mesh.cpp:128
↓ 2 callersMethodGetSubShape
HPL2/core/sources/impl/CollideShapeNewton.cpp:147
↓ 2 callersMethodGetSubShapeNum
HPL2/core/sources/impl/CollideShapeNewton.cpp:155
↓ 2 callersMethodGetSurfaceDataIterator
HPL2/core/include/physics/Physics.h:93
↓ 2 callersMethodGetTempAlpha
Temp variables used by material.
HPL2/core/include/graphics/Renderer.h:287
↓ 2 callersMethodGetTextLength
HPL2/core/sources/gui/WidgetMenuItem.cpp:124
↓ 2 callersMethodGetTextureAngle
HPL2/tools/editors/common/EditorWindowPrimitives.cpp:98
↓ 2 callersMethodGetTextureCreator
HPL2/core/include/graphics/Graphics.h:133
↓ 2 callersMethodGetTileAmount
HPL2/tools/editors/common/EditorWindowPrimitives.cpp:84
↓ 2 callersMethodGetTileOffset
HPL2/tools/editors/common/EditorWindowPrimitives.cpp:91
↓ 2 callersMethodGetTimeInSec
HPL2/core/include/system/Timer.h:36
↓ 2 callersMethodGetTopMostMenu
* GetTopMostMenu() : returns the topmost Menu in the hierarchy * \return */
HPL2/core/sources/gui/WidgetMenu.cpp:157
↓ 2 callersMethodGetTotalLength
HPL2/core/include/physics/PhysicsRope.h:119
↓ 2 callersMethodGetTransObject
HPL2/core/include/graphics/RenderList.h:74
↓ 2 callersMethodGetTransformCount
HPL2/core/include/haptic/HapticShape.h:67
↓ 2 callersMethodGetTransitionFromPrevAnim
HPL2/core/sources/scene/AnimationState.cpp:515
↓ 2 callersMethodGetTriangleCount
HPL2/tools/editors/common/EditorWindowObjectBrowser.h:53
↓ 2 callersMethodGetType
HPL2/core/sources/resources/MaterialManager.cpp:496
↓ 2 callersMethodGetTypeChanged
HPL2/tools/editors/common/EntityWrapperArea.h:100
↓ 2 callersMethodGetTypeVisibility
HPL2/tools/editors/common/EditorWorld.cpp:743
↓ 2 callersFunctionGetUpdateLogActive
HPL2/core/sources/impl/LowLevelSystemSDL.cpp:326
↓ 2 callersMethodGetUpperBound
HPL2/core/include/gui/WidgetTextBox.h:70
↓ 2 callersMethodGetUsage
HPL2/core/include/graphics/Texture.h:107
↓ 2 callersMethodGetUse3D
HPL2/core/include/sound/SoundEntityData.h:74
↓ 2 callersMethodGetUseFastloadMaterial
HPL2/core/include/resources/MeshManager.h:53
↓ 2 callersMethodGetUseItemCallback
Game/src/game/LuxMap.cpp:915
↓ 2 callersMethodGetUserType
HPL2/tools/editors/common/EntityWrapper.h:1096
↓ 2 callersMethodGetUserVariable
HPL2/core/sources/resources/Resources.cpp:162
↓ 2 callersMethodGetUserVariableNum
HPL2/core/include/graphics/MaterialType.h:107
↓ 2 callersMethodGetUvAnimationNum
HPL2/core/include/graphics/Material.h:137
↓ 2 callersMethodGetVB
HPL2/core/include/graphics/DecalCreator.h:78
↓ 2 callersMethodGetVar
HPL2/tools/editors/common/EntityWrapper.cpp:2245
↓ 2 callersMethodGetVarColor
HPL2/core/sources/resources/Resources.cpp:247
↓ 2 callersMethodGetVariable
HPL2/tools/editors/common/EditorUserClassDefinitionManager.cpp:138
↓ 2 callersMethodGetVarsObject
HPL2/core/sources/graphics/Material.cpp:222
↓ 2 callersMethodGetViewDistance
HPL2/core/include/scene/RenderableContainer.h:96
↓ 2 callersMethodGetWantedSpeedAmount
Game/src/game/LuxEnemyMover.cpp:290
↓ 2 callersMethodGetWarmUpTime
HPL2/core/include/scene/ParticleEmitter.h:310
↓ 2 callersMethodGetWaterSurfaceData
Game/src/game/LuxEnemy.h:465
↓ 2 callersMethodGetWaterSurfaceData
Game/src/game/_old/LuxEnemy.h:467
↓ 2 callersMethodGetWindowInputFocus
HPL2/core/sources/impl/LowLevelGraphicsSDL.cpp:676
↓ 2 callersMethodGetWorkingDir
HPL2/core/sources/impl/PlatformUnix.cpp:390
↓ 2 callersMethodGetWorldLoaderHandler
HPL2/core/include/resources/Resources.h:213
↓ 2 callersMethodGetWorldReflectionOcclusionTest
HPL2/core/include/graphics/Material.h:100
↓ 2 callersMethodGetWrapR
HPL2/core/include/graphics/Texture.h:88
↓ 2 callersMethodGetZoomFromDistToTarget
HPL2/tools/editors/common/EditorViewport.cpp:43
↓ 2 callersFunctionGravityTypeToString
HPL2/tools/editors/particleeditor/EntityWrapperParticleEmitter.cpp:179
↓ 2 callersMethodHasCollision
HPL2/core/include/physics/PhysicsBody.h:175
↓ 2 callersMethodHasRefraction
HPL2/core/include/graphics/Material.h:91
↓ 2 callersMethodHasTextElements
Game/src/game/LuxPreMenu.cpp:65
↓ 2 callersMethodHasTranslucentIllumination
HPL2/core/include/graphics/Material.h:104
↓ 2 callersMethodHasVisibleObjects
HPL2/core/include/scene/RenderableContainer.h:105
↓ 2 callersMethodIncreaseInfection
Game/src/game/LuxPlayer.cpp:661
↓ 2 callersFunctionIndexDataToExtra
HPL2/core/sources/impl/MeshLoaderColladaHelpers.cpp:2089
↓ 2 callersFunctionIndexDataToVertex
HPL2/core/sources/impl/MeshLoaderColladaHelpers.cpp:2072
↓ 2 callersMethodInsert
* Insert a node to the tree. * \todo only works to set the root node. * \param aData the data to insert * \return */
HPL2/core/include/system/BinTree.h:115
↓ 2 callersMethodIsAtLeastOneFilterActive
HPL2/tools/editors/common/EditorEditModeSelect.cpp:1095
↓ 2 callersMethodIsAtMaxInfectionLevel
Game/src/game/LuxPlayer.cpp:908
↓ 2 callersMethodIsBufferUnderrun
HPL2/core/sources/impl/OpenALSoundChannel.cpp:201
↓ 2 callersMethodIsCollideShape
HPL2/core/include/graphics/SubMesh.h:91
↓ 2 callersMethodIsCulledByClipPlanes
HPL2/tools/editors/common/EntityWrapper.h:918
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