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github.com/FoxdieTeam/mgs_reversing
/ functions
Functions
6,490 in github.com/FoxdieTeam/mgs_reversing
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Functions
6,490
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Types & classes
618
↓ 3 callers
Function
Johnny_800C5124
Similar to sna_act_unk2_80051170 arg type could be different
source/chara/torture/johnny.c:809
↓ 3 callers
Function
Johnny_800C5168
source/chara/torture/johnny.c:823
↓ 3 callers
Function
Johnny_800C8A2C
source/chara/torture/johnny.c:2776
↓ 3 callers
Function
Len2D
source/libhzd/private.h:58
↓ 3 callers
Function
MENU_DrawBar
specifically an enemy life bar
source/menu/menuman.c:293
↓ 3 callers
Function
MENU_SetRadarFunc
source/menu/radar.c:115
↓ 3 callers
Function
MENU_SetRadarScale
source/menu/radar.c:96
↓ 3 callers
Function
MakeCamera
source/game/camera.c:614
↓ 3 callers
Function
Mul2D
source/libhzd/private.h:38
↓ 3 callers
Function
NavigateSetTargetPlayer
source/game/navi.c:20
↓ 3 callers
Function
NavigateTargetNear
source/game/navi.c:38
↓ 3 callers
Function
NearExp2
source/libgv/near.c:12
↓ 3 callers
Function
NearExp4
source/libgv/near.c:21
↓ 3 callers
Function
NearExp8
source/libgv/near.c:30
↓ 3 callers
Function
NewAnime_8005DDE0
source/anime/effect/bullet.c:437
↓ 3 callers
Function
NewAnime_8005E508
source/anime/effect/bullet.c:698
↓ 3 callers
Function
NewAnime_8005E6A4
source/anime/effect/bullet.c:742
↓ 3 callers
Function
NewBakudan
---------------------------------------------------------------------------*/ * @brief Construct a new C4 actor * * @param world Transform
source/bullet/bakudan.c:265
↓ 3 callers
Function
NewEyeflash
source/enemy/eyeflash.c:140
↓ 3 callers
Function
NewGlassSplash3
source/overlays/s19b/takabe/jeep/gsplash3.c:177
↓ 3 callers
Function
NewJeepBlood
source/overlays/s19b/takabe/jeep/jblood.c:250
↓ 3 callers
Function
NewMeltDie_800E0F5C
source/okajima/melt_die.c:78
↓ 3 callers
Function
NewSplash2_800DB424
source/okajima/splash2.c:212
↓ 3 callers
Function
NewSplash2_800DB6F0
source/okajima/splash2.c:301
↓ 3 callers
Function
NewWaterView2
source/takabe/wt_view.c:254
↓ 3 callers
Function
PLampFreePrims_800CCC6C
source/okajima/p_lamp.c:87
↓ 3 callers
Function
PLampLookAt_800CC9F4
source/okajima/p_lamp.c:46
↓ 3 callers
Function
PcmOpen
source/sound/sd_file.c:149
↓ 3 callers
Function
Plasma_800CC104
source/okajima/plasma.c:185
↓ 3 callers
Function
Plasma_800CC258
source/okajima/plasma.c:215
↓ 3 callers
Function
PreMet1_800C4FD4
source/onoda/preope/pre_met1.c:141
↓ 3 callers
Function
PreMet2_800C4FD4
source/onoda/preope/pre_met2.c:141
↓ 3 callers
Function
ReadCdSector
---------------------------------------------------------------------------*/ * Reads CD-ROM data from a given LBA (Logical Block Address). * * @par
source/libfs/srchfile.c:62
↓ 3 callers
Function
ReviseReadyGun_800C9C34
source/animal/zako11f/action.c:319
↓ 3 callers
Function
ReviseReadyGun_800D6BE4
source/enemy/merylcheck.c:204
↓ 3 callers
Function
RunScripts
source/game/sndtst.c:29
↓ 3 callers
Function
SetFromToTarget
source/game/target.c:528
↓ 3 callers
Function
SetOptionPrim
source/game/over.c:177
↓ 3 callers
Function
SetSparkShade
Set poly[i].r0 = shade poly[i].g0 = shade poly[i].b0 = shade for poly[0...count]
source/okajima/spark.c:204
↓ 3 callers
Function
SetTarget
source/okajima/bullet.c:513
↓ 3 callers
Function
ShadePack
source/onoda/open/open.c:583
↓ 3 callers
Function
ShadePack
source/okajima/bubble_p.c:34
↓ 3 callers
Function
ShadePacks
source/overlays/s19b/takabe/jeep/jlamp.c:48
↓ 3 callers
Function
ShadePacks
source/overlays/s19b/takabe/jeep/gsplash3.c:91
↓ 3 callers
Function
ShadePacks
Duplicate of Splash2ShadePacks_800DAF0C
source/okajima/bub_d_sn.c:42
↓ 3 callers
Function
StrFadeIn
source/sound/sd_str.c:14
↓ 3 callers
Function
Think3_BikkuriGetUp_800CC568
source/enemy/think.c:1269
↓ 3 callers
Function
Think3_BikkuriGetUp_800DD194
source/enemy/merylthink.c:1371
↓ 3 callers
Function
TortureInfoKill
source/chara/torture/info.c:192
↓ 3 callers
Function
UpdateCurrentEntry
source/game/select.c:54
↓ 3 callers
Function
ValcanQueueDynamicSegment_800D8D5C
source/overlays/s15c/okajima/valcan/valcan.c:170
↓ 3 callers
Function
Valcan_800D9DC0
source/overlays/s15c/okajima/valcan/valcan.c:697
↓ 3 callers
Function
Voicesys_800CE300
source/takabe/voicesys.c:59
↓ 3 callers
Function
Voicesys_800CE5F8
source/takabe/voicesys.c:188
↓ 3 callers
Function
Zako_800CB9E8
source/overlays/s03d/animal/meryl3/ml3act.c:24
↓ 3 callers
Function
Zako_800D0BEC
source/overlays/s03d/animal/zako/zako.c:1072
↓ 3 callers
Function
brf_800C609C
source/overlays/brf/onoda/brf/b_select.c:256
↓ 3 callers
Function
brf_800CC070
source/overlays/brf/onoda/brf/b_graph.c:283
↓ 3 callers
Function
brf_800CD870
source/overlays/brf/onoda/brf/b_graph.c:460
↓ 3 callers
Function
brf_800CEA58
source/overlays/brf/onoda/brf/b_graph.c:757
↓ 3 callers
Function
brf_800CEAF4
(work)
source/overlays/brf/onoda/brf/b_graph.c:779
↓ 3 callers
Function
door_loader_t_param_sub_8006F748
source/thing/door.c:555
↓ 3 callers
Function
drawCaption_8004AE3C
See also drawCaption_800C5EB4() in camera.c
source/menu/datasave.c:1025
↓ 3 callers
Function
draw_radio_wait_mark
source/menu/radio.c:909
↓ 3 callers
Function
freq_set
source/sound/sd_ioset.c:329
↓ 3 callers
Function
getAreaName_8004CF20
pAreaNameForMenu uses MGS custom encoding. pAreaNameForSaveData uses Shift-JIS encoding. Example for "Heliport": MGS : 80 48 80 65 80 6C 80 69 8
source/menu/datasave.c:2195
↓ 3 callers
Function
get_sound_normal
source/game/sound.c:280
↓ 3 callers
Function
initSprt_80039D5C
source/menu/radar.c:598
↓ 3 callers
Function
init_file_mode
source/menu/datasave.c:2318
↓ 3 callers
Function
int_to_loc
source/libfs/cdbios.c:27
↓ 3 callers
Function
keyOff
source/sound/sd_main.c:237
↓ 3 callers
Function
menu_800470B4
menu_set_struct
source/menu/radioanim.c:205
↓ 3 callers
Function
menu_Text_PrimUnknown_80038BB4
source/menu/menuman.c:235
↓ 3 callers
Function
menu_init_sprt_8003D0D0
source/menu/weapon.c:226
↓ 3 callers
Function
menu_radar_helper_8003ADD8
source/menu/radar.c:1011
↓ 3 callers
Function
menu_radio_do_file_mode
source/menu/datasave.c:1850
↓ 3 callers
Function
menu_radio_do_file_mode_helper14_8004BE98
source/menu/datasave.c:1666
↓ 3 callers
Function
menu_radio_load_palette_80046B74
source/menu/radiotex.c:70
↓ 3 callers
Function
menu_radio_table_find_8004D380
source/menu/radiomem.c:19
↓ 3 callers
Function
menu_rpk_get_img_8003DDB4
source/menu/weapon.c:852
↓ 3 callers
Function
mts_CreateTask
* @brief Creates and initializes a new task in the multi-tasking system. * * This function sets up a task by configuring its control block, opening
source/mts/mts_new.c:374
↓ 3 callers
Function
mts_copy_message
source/mts/mts_new.c:415
↓ 3 callers
Function
mts_ext_tsk
source/mts/mts_new.c:1117
↓ 3 callers
Function
mts_get_pad_vibration_type
* @brief Get the vibration type for a specific controller. * * @param channel 0 for the active pad, 1 for the first pad, *
source/mts/mts_pad.c:442
↓ 3 callers
Function
mts_get_task_status
source/mts/mts_new.c:1152
↓ 3 callers
Function
mts_set_stack_check
* @brief Sets up stack checking for a specified task. * * This function initializes the stack memory for a given task by setting a * "stack cookie"
source/mts/mts_new.c:1173
↓ 3 callers
Function
option_800C4A6C
source/onoda/option/opt.c:897
↓ 3 callers
Function
put_hankaku_4bpp
Observations about the font.res file used by the font library: Big Endian in memory, byte swapped at runtime in font_load(). The file begins with an 8
source/font/font.c:486
↓ 3 callers
Function
put_zenkaku_4bpp
source/font/font.c:326
↓ 3 callers
Function
radio_getNextValue_800474EC
source/menu/radiomes.c:140
↓ 3 callers
Function
radio_moveToNext_80047880
source/menu/radiomes.c:306
↓ 3 callers
Function
roll_ending2_800C6814
source/takabe/ending2.c:523
↓ 3 callers
Function
s00a_command_800CAD84
source/enemy/think.c:219
↓ 3 callers
Function
s00a_command_800CB2F4
source/enemy/think.c:451
↓ 3 callers
Function
s00a_command_800CDD80
source/enemy/think.c:2354
↓ 3 callers
Function
s00a_command_800CFC04
source/enemy/command.c:814
↓ 3 callers
Function
s01a_camera_800D4D7C
source/enemy/camera.c:130
↓ 3 callers
Function
s03b_torture_800C4438
source/chara/torture/torture.c:434
↓ 3 callers
Function
s03b_torture_800C44D0
source/chara/torture/torture.c:457
↓ 3 callers
Function
s03e_evpanel_800C33E0
source/game/evpanel.c:98
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