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Functions6,490 in github.com/FoxdieTeam/mgs_reversing

↓ 3 callersFunctions03e_evpanel_800C3AD0
source/game/evpanel.c:376
↓ 3 callersFunctions03e_evpanel_800C3B14
source/game/evpanel.c:385
↓ 3 callersFunctions04c_revolver_800CFAF0
source/overlays/s04c/onoda/s04b/revolver.c:413
↓ 3 callersFunctions04c_revolver_800D02C8
source/overlays/s04c/onoda/s04b/revolver.c:738
↓ 3 callersFunctions04c_revolver_800D03C0
source/overlays/s04c/onoda/s04b/revolver.c:781
↓ 3 callersFunctions07a_meryl_unk_800DB590
source/enemy/merylthink.c:115
↓ 3 callersFunctions07a_meryl_unk_800DBA68
source/enemy/merylthink.c:333
↓ 3 callersFunctions07c_meryl72_unk1_800C829C
source/animal/meryl72/check.c:223
↓ 3 callersFunctions07c_meryl72_unk2_800CDA88
source/animal/meryl72/think.c:641
↓ 3 callersFunctions07c_meryl72_unk2_800CE738
source/animal/meryl72/think.c:1163
↓ 3 callersFunctions08b_bunsin2_800CEEB8
source/overlays/s08b/animal/ninja/ninja.c:1051
↓ 3 callersFunctions08b_bunsin2_800D06A0
source/overlays/s08b/animal/ninja/ninja.c:1519
↓ 3 callersFunctions08c_800C4220
source/anime/effect/rcm2.c:79
↓ 3 callersFunctions11d_rope_800C4898
source/overlays/s11d/chara/rope/rope.c:379
↓ 3 callersFunctions11e_zk11ecom_800D76F0
source/animal/zako11e/zk11eaction.c:1497
↓ 3 callersFunctions11g_hind_800D48E8
source/overlays/s11g/kojo/hindbody.c:89
↓ 3 callersFunctions11g_hind_800D4A24
source/overlays/s11g/kojo/hindbody.c:107
↓ 3 callersFunctions11g_hind_800D619C
source/overlays/s11g/kojo/hindbody.c:827
↓ 3 callersFunctions11i_asiato_800CCCB0
source/animal/zako11f/action.c:1923
↓ 3 callersFunctions11i_zk11fcom_800CFA88
source/animal/zako11f/override.c:46
↓ 3 callersFunctions11i_zk11fcom_800CFAF4
source/animal/zako11f/override.c:66
↓ 3 callersFunctions11i_zk11fcom_800D0DA8
source/animal/zako11f/zk11fcom.c:102
↓ 3 callersFunctions12a_wolf2_800CEED4
source/okajima/wolf/unknown.c:93
↓ 3 callersFunctions12a_wolf2_800D01D8
source/okajima/wolf/unknown.c:535
↓ 3 callersFunctions19b_jblood_800C8448
source/overlays/s19b/anime/effect/janime2.c:267
↓ 3 callersFunctions19b_jeep_liq_800D76F8
source/overlays/s19b/takabe/jeep_liq/jeep_liq.c:123
↓ 3 callersFunctions19b_spark2_m_800D8AEC
source/overlays/s19b/takabe/jeep_liq/jeep_liq.c:628
↓ 3 callersFunctionset_noise_sound
source/game/alert.c:45
↓ 3 callersFunctionsna_8004E71C
source/chara/snake/snake.c:295
↓ 3 callersFunctionsna_8004EC8C
source/chara/snake_vr/sna_init.c:319
↓ 3 callersFunctionsna_8004EC8C
source/chara/snake/sna_init.c:364
↓ 3 callersFunctionsna_8004F034
source/chara/snake_vr/sna_init.c:471
↓ 3 callersFunctionsna_8004F034
source/chara/snake/sna_init.c:519
↓ 3 callersFunctionsna_8005027C
source/chara/snake_vr/sna_init.c:1133
↓ 3 callersFunctionsna_8005027C
source/chara/snake/sna_init.c:1191
↓ 3 callersFunctionsna_act_unk2_80051170
source/chara/snake/sna_init.c:1809
↓ 3 callersFunctionsna_act_unk_helper4_8004FA3C
source/chara/snake_vr/sna_init.c:847
↓ 3 callersFunctionsna_act_unk_helper4_8004FA3C
source/chara/snake/sna_init.c:884
↓ 3 callersFunctionsna_check_knock_800501F8
source/chara/snake_vr/sna_init.c:1114
↓ 3 callersFunctionsna_check_knock_800501F8
source/chara/snake/sna_init.c:1172
↓ 3 callersFunctionsna_prone_check_standup_80050398
source/chara/snake_vr/sna_init.c:1173
↓ 3 callersFunctionsna_prone_check_standup_80050398
source/chara/snake/sna_init.c:1231
↓ 3 callersFunctionsng_track_init
source/sound/sd_drv.c:803
↓ 3 callersFunctionsub_8002FAAC
source/game/camera.c:566
↓ 3 callersFunctionsub_8003CE40
source/menu/weapon.c:112
↓ 3 callersFunctionsub_8003D520
source/menu/weapon.c:433
↓ 3 callersFunctionsub_80041118
source/menu/radio.c:773
↓ 3 callersFunctionsub_8004969C
source/menu/radiotable.c:23
↓ 3 callersFunctionsub_8004D580
source/menu/radiomem.c:107
↓ 3 callersFunctionsub_8004E930
source/chara/snake/snake.c:363
↓ 3 callersFunctionsub_8004ED08
source/chara/snake_vr/sna_init.c:334
↓ 3 callersFunctionsub_8004ED08
source/chara/snake/sna_init.c:381
↓ 3 callersFunctionsub_8004F454
source/chara/snake_vr/sna_init.c:626
↓ 3 callersFunctionsub_8004F454
source/chara/snake/sna_init.c:678
↓ 3 callersFunctionsub_8004FCB8
source/chara/snake_vr/sna_init.c:938
↓ 3 callersFunctionsub_8004FCB8
source/chara/snake/sna_init.c:996
↓ 3 callersFunctionsub_800507D8
source/chara/snake_vr/sna_init.c:1355
↓ 3 callersFunctionsub_800507D8
source/chara/snake/sna_init.c:1413
↓ 3 callersFunctionsub_80081A10
source/sound/sd_main.c:36
↓ 3 callersFunctionthink_noise_inline
source/enemy/merylthink.c:1898
↓ 3 callersFunctionthink_reset
source/enemy/merylthink.c:1876
↓ 3 callersFunctiontitle_open_800C5760
source/onoda/open/open.c:645
↓ 3 callersFunctiontitle_open_800CCDC8
source/onoda/open/open.c:5189
↓ 3 callersFunctiontitle_open_800CD074
source/onoda/open/open.c:5269
↓ 3 callersFunctiontitle_open_800CDBF8
source/onoda/open/open.c:5709
↓ 3 callersFunctiontitle_open_800CE748
source/onoda/open/open.c:6077
↓ 3 callersFunctiontitle_open_800CEB14
source/onoda/open/open.c:6215
↓ 3 callersFunctiontitle_open_800CEF54
source/onoda/open/open.c:6357
↓ 3 callersFunctionupdateCurrentEntry_8004B9C4
See also updateCurrentEntry_800C6984() in camera.c
source/menu/datasave.c:1470
↓ 3 callersFunctionupdateCurrentEntry_800C6984
See also updateCurrentEntry_8004B9C4() in datasave.c
source/overlays/camera/unknown/camera.c:834
↓ 2 callersFunctionAN_Stn_G_Center
source/okajima/stngrnd.c:292
↓ 2 callersFunctionAN_Stn_G_Sonic
source/okajima/stngrnd.c:255
↓ 2 callersFunctionAN_Unknown_800CA320
source/anime/effect/mark.c:265
↓ 2 callersFunctionAN_Unknown_800CCA40
source/anime/effect/smoke2.c:60
↓ 2 callersFunctionAN_Unknown_800D6EB0
source/anime/effect/socom.c:389
↓ 2 callersFunctionAN_Unknown_800DC94C
source/anime/effect/smoke3.c:270
↓ 2 callersFunctionAddTpage
source/onoda/open/open.c:282
↓ 2 callersFunctionAddVec
source/anime/animconv/anime.c:131
↓ 2 callersFunctionAsiato2Char_InitPacks
source/enemy/asiato2.c:78
↓ 2 callersFunctionAsiato2Char_ShadePacks
source/enemy/asiato2.c:38
↓ 2 callersFunctionAsiatoChar_InitPacks
source/enemy/asiato.c:70
↓ 2 callersFunctionAsiatoPos
source/enemy/asiato.c:161
↓ 2 callersFunctionAssignXYFromVec_8003D1B8
source/menu/weapon.c:263
↓ 2 callersFunctionBeginActionOffset
source/game/motion.c:870
↓ 2 callersFunctionBetweenZone
source/libhzd/navigate.c:43
↓ 2 callersFunctionBreakObj_800D5AC0
source/takabe/breakobj.c:191
↓ 2 callersFunctionCDBIOS_TaskState
source/libfs/cdbios.c:369
↓ 2 callersFunctionCheckFlag
move to camera.h when it exists?
source/game/camera.c:160
↓ 2 callersFunctionCheckHeight
source/game/control.c:270
↓ 2 callersFunctionCheckMessage0_80050878
source/chara/snake_vr/sna_init.c:1372
↓ 2 callersFunctionCheckMessage0_80050878
source/chara/snake/sna_init.c:1430
↓ 2 callersFunctionCheckPad_800C9EB0
source/animal/zako11f/action.c:393
↓ 2 callersFunctionCheckPad_800D4A28
source/animal/zako11e/zk11echeck.c:279
↓ 2 callersFunctionCheckSnakeDead_8004E384
source/chara/snake/snake.c:125
↓ 2 callersFunctionComputeBounds
source/libhzd/online.c:44
↓ 2 callersFunctionCopySvectorToSpad
source/libhzd/online.c:591
↓ 2 callersFunctionCorrectWaistRotation
source/game/motion.c:1086
↓ 2 callersFunctionCranePutData_800D4BDC
source/okajima/crane.c:639
↓ 2 callersFunctionCreateDemo
source/kojo/demoexec.c:66
↓ 2 callersFunctionCrow_800DD7D8
source/overlays/s15c/okajima/valcan/crow.c:54
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